Workforce Cherry’s Metroidvania action-adventure recreation, Hole Knight, follows the journey of a anonymous warrior referred to as the Knight as he travels by Hallownest, which is now a kingdom in ruins due to a supernatural illness. Because the Knight journeys by Hallownest, he can unlock new talents, spells, and charms that can assist him traverse by completely different areas of Hallownest and defeat enemies.
Within the recreation, particular objects give the Knight completely different talents and bonuses referred to as Charms. To equip or unequip these Charms, the Knight should be sitting on a Bench, and the Knight should have sufficient unused Notches to equip them. On this information, we’ll study concerning the Heavy Blow attraction.
One of many 45 Charms within the recreation is the Heavy Blow Attraction which requires and takes up two Attraction Notches. When geared up, the Heavy Blow attraction will increase the knockback when the Knight hits enemies with assaults utilizing the Nail (the attraction doesn’t have an effect on enemies that don’t get knocked again).
This attraction might be helpful when attacking enemies with an uninterruptible assault, as pushing them again means the Knight won’t be hit after they assault, which might be a chance to dodge, heal, or assault them.
Not solely that, however the Heavy Blow attraction additionally decreases the required variety of hits to stagger a boss by one (this attraction doesn’t work on bosses that don’t get staggered). With the Heavy Blow attraction, the Knight can push enemies away after every assault!
The Heavy Blow attraction might be bought for 350 Geo from Sly up in Dirtmouth. Nevertheless, earlier than Sly can promote the Heavy Blow attraction and several other different objects, the Knight should first receive the Shopkeeper’s Key and produce it to Sly.
The Shopkeeper’s Key might be discovered in the midst of Crystal Peak. Nevertheless, to acquire the Shopkeeper’s Key, the Knight should first have the Mantis Claw potential, permitting the Knight to cling to partitions and leap off them.
On the best way to buying the Shopkeeper’s Key, the Knight will encounter completely different enemies resembling Husk Miners, Glimbacks, Crystal Crawlers, and a Shardmite.
To acquire the Shopkeeper’s Key, that is what the Knight should do:
- From the bench on the backside of Crystal Peak, head to the left and take the exit on the left.
- Within the subsequent room, the Knight will encounter a Husk Miner. Head barely to the left, head up the shaft utilizing the Mantis Claw potential earlier than the hole with the conveyor belts, head to the left once more, and take the exit above.
- Subsequent, take the trail on both the left, the place the Knight will go up a degree and encounter a Glimback, then head up the trail above within the center, the place the Knight will encounter two Husk Miners and one other Glimback that may be reached through the use of the Mantis Claw potential to cling to the wall on the left to trip the conveyor belt upwards then leap in direction of the following degree, or take the trail on the precise the place the Knight can use the Mantis Claw potential to cling to the wall on the precise then leap in direction of the following degree the place the Knight will encounter a Husk Miner. Both means, take the trail above on the precise that leads upwards. It’s value noting that the trail on the precise requires the Knight to have the Monarch Wings potential or the double leap potential to achieve and proceed on the trail.
- After that, head to the left and, utilizing the Mantis Claw potential, cling to the conveyor belt on the wall on the left to trip up, then leap in direction of the following platform and take the exit above.
- The Knight will encounter a bunch of Crystal Crawlers on this subsequent room. Head to the left and take the trail above. Head to the precise, then head up by leaping up the platforms whereas evading the lasers or defeating the Crystal Crawlers.
- Subsequent, the Knight will encounter a bunch extra Crystal Crawlers. Head up the shaft, head to the precise, then head up once more, all whereas evading the lasers or defeating the Crystal Crawlers. Then, take the trail above within the center.
- After that, the Knight can both take the trail above on the left, the place the Knight will encounter two extra Crystal Crawlers, or the shaft above on the precise, the place the Knight will encounter a Husk Miner and a Shardmite.
- Subsequent, head up the shaft with one other Shardmite, and on the high, the Knight will discover a platform with one thing glowing. Examine the glow, and the Knight will receive the Shopkeeper’s Key!
Now that the Knight has the Shopkeeper’s Key, the Knight can head again to Dirtmouth (there’s a shortcut again to Dirtmouth down beneath on the earlier room, then on the left, however this shortcut requires the Knight to have the Crystal Coronary heart potential or tremendous sprint potential to cross) and give the Shopkeeper’s Key to Sly.
After that, the Knight should buy the Heavy Blow attraction for 350 Geo and another new objects from Sly!
Now that the Knight has the Heavy Blow attraction, the Knight can now equip it whereas sitting down on the Bench simply outdoors Sly’s store, and the Knight can now push enemies again when attacking them!