On the again of Elden Ring’s 1.07 replace, prolific Souls collection dataminers Lance McDonald and Zullie the Witch have shared proof of potential new DLC areas and ray tracing assist added behind the scenes with the patch.
Zullie (opens in new tab) shared a screenshot of a degree listing for Elden Ring, which incorporates an entry for “m20_00_00_00: ???” As Zullie factors out, m10-19 sign the IDs of legacy dungeons like Stormveil Fortress (m10_00_00_00), or underground areas like Siofra or Ainsel (that are all preceded by m12). It is from sure, however the proof appears to level to m20 being the designation of a future DLC legacy dungeon.
Zullie additionally factors out one other thriller entry, m45. This does not correspond on to any map recordsdata presently within the recreation, leaving the signifier to pure hypothesis. My finest guess is that it might make sense because the ID for a brand new, separate overworld space to deal with the DLC legacy dungeon (or dungeons, if FromSoftware has a number of expansions brewing). Alternatively, if m20 covers a lot of areas just like the m12 underground ID, m45 might make sense because the ID for DLC facet dungeons.
Lance McDonald (opens in new tab) shared extracted menu textual content associated to ray tracing graphics settings. Essentially the most substantial line is “Enabling ray tracing will lock efficiency settings to prioritize high quality. The ray tracing setting will solely be utilized after returning to the title menu.” The vaunted lighting tech was at all times within the playing cards as a post-launch addition to Elden Ring, nevertheless it’s been a very long time with out phrase since launch.
Personally I’ve but to play a recreation the place I’ve discovered ray tracing definitely worth the efficiency hit, however with Elden Ring nonetheless capped at 60 fps and light-weight sufficient to run on the Steam Deck, perhaps this would be the one the place I preserve it on. If FromSoft remains to be increasing its megahit’s graphical choices, I am hopeful it will go even farther and implement DLSS and FidelityFX assist and even bump up the framerate cap. A fella can dream, cannot he?