The march of post-launch patches for Star Wars Jedi: Survivor begins. Following an enormous day-one replace that also left some bugs and efficiency points for its Metroidvania exploration and Souls-like fight, particularly on PC, EA has launched one other huge patch for PC gamers with one for PS5 and Xbox Collection X/S gamers coming quickly after.
“We’re exhausting at work on patches that may additional enhance efficiency and repair bugs throughout all platforms,” Digital Arts wrote on Twitter on Monday. “There are extra updates to return throughout all platforms, and we’ll share that timing when it’s obtainable.”
When Jedi: Survivor launched on April 28, PC gamers instantly inundated Steam with unhealthy opinions complaining about poor optimization and low framerates even on high-end gaming rigs. Digital Foundry’s initial analysis was notably brutal, calling the PC model, “the worst we’ve seen thus far this yr.” Right now’s patch already appears to be serving to an honest quantity, with some gamers on the Steam boards claiming it’s considerably improved framerates, in some circumstances nearly doubling them. The scenario on console was higher, although some gamers nonetheless reported glitches and frequent stuttering.
A Might 1 replace for PC guarantees basic efficiency enhancements for non-ray traced rendering, whereas a meaty Might 2 replace on consoles features a bunch of fixes which have already arrived on PC. A lot of the points it addressed are associated to particular bugs, however EA says the replace can even convey efficiency enhancements throughout PS5 and Xbox Collection X/S, and repair crashes some gamers had been experiencing, particularly round skipping cutscenes.
Anecdotally, crashes appeared to be considerably extra prevalent on Xbox Collection X than PS5. Tomorrow’s console replace appears largely geared toward addressing these points. Hopefully it smooths out the general framerate efficiency as properly.
EA apologized for the state of the video games on PC at launch, with the devs noting the complexity of making an attempt to organize a sport for the a whole lot of various {hardware} configurations obtainable. Nonetheless, it’s led to questions on whether or not the sport ought to have been delayed longer, and why so many PC variations of current blockbusters seem to have confronted related optimization issues at launch.