Rogue Legacy 2, ver.1.2.0 – ‘Swan Music’ Replace (launched twenty fourth Could 2023)
SPECIAL GAME MODES
We’ve added three new Particular Sport Modes for gamers who’ve executed all the pieces there may be to do however are nonetheless hankering for extra. They’re designed to pressure even probably the most veteran gamers, so it’s extremely beneficial that you simply beat the sport no less than as soon as earlier than trying these challenges. Every mode has particular circumstances to earn a silver or gold trophy and tracks your greatest instances, so there’s all the time motive to provide them one other shot.
True Rogue
For the primary Particular Sport Mode we wished to see what occurred if Rogue Legacy performed extra like a conventional roguelike. Issues go a bit loopy as True Rogue provides gamers a single try to beat the Kingdom with a random Contrarian Class. Moderately than the acquainted world, you now begin in a random biome, and with every boss crushed you teleport to a brand new random biome with the choice to decide on a brand new Contrarian Class. Not each biome must be accomplished although, and they’re now smaller whereas holding extra Relic rooms and Curio Shoppes. This retains the runs quick and candy, and are designed as a single-sitting affair (although you may stop and take a breather at any time). And eventually, to maintain assets related, all gold, Ore, and Aether collected earns you precious Resolve as an alternative.
Thanatophobia
We’re bringing again an oldie however a goody with Thanatophobia. Initially the toughest achievement within the first Rogue Legacy, on this official recreation mode you might be given solely 15 lives to finish the sport. When you’re out of lives your save file is deleted. To make issues actually spicy, you might be allowed to play every Class solely as soon as, so in case your favorite Class perishes, you’ll must make due with whomever is left.
Thana-two-phobia
By our personal admission Rogue Legacy 2 is a good bit simpler than RL1, so to maintain a number of the problem the unique provided we’re sequelizing Thanatophobia. For Thana-two-phobia the foundations are the identical, besides enemy and boss Burdens are utilized, that means tougher biomes and far more difficult boss fights. We’re not completely masochistic although, so to provide gamers a preventing likelihood all Fabled Weapons are unlocked.
CLASS ADDITIONS/CHANGES
New Fabled Weapons
- Royal Vikings. Name upon the facility of Odin himself and crush your foes with the mighty historic hammer, Mjolnir. Toss it at unsuspecting victims, fry them with relentless lightning, then name the hammer again and do it once more.
- Serpentine Shapeshifters. Don’t be fooled by the harmless trying hand puppet. Inside it resides the spirit of a dragon, and with it the skies are your area. Destroy your opponents by attacking from all instructions, then maintain a puppet present detailing your epic exploits afterward.
- Sick Surfers. Surf’s up! Take out your gnarly surfboard, construct up some velocity, and smash the faces of your foes. Not solely do these wave breakers pack a punch, however they will glide previous some hazards with absolute ease.
Blasting Wand (Redesigned)
Whereas we had been huge followers of the wand, the educational curve was too steep for one of many beginning lessons. The weapon’s been redesigned to make it a bit simpler to deal with, and in addition play a bit extra like an archetypal wand.
- (Buff) Projectile vary of the wand has been elevated by about 33%.
- (Buff) Projectile dimension has been elevated by 50%.
- (Buff) Projectile now explodes on the primary enemy it hits. This may make it simpler to push enemies again, giving the Mage area to sling spells.
- (Buff) Charged Standing Impact period raised from 3 to five seconds.
- (Nerf) Explosion harm down barely.
- (Eliminated) Explosion indicator eliminated to wash up UI.
Protect (Tweak)
- Relics that reset (or break) on hit now reset if the participant blocks with the Protect except the block is an ideal block.
Frying Pan (Buff)
Buffs to make characters who aren’t a Chef deal extra harm in the event that they get the Frying Pan.
- (Buff) Charged Standing Impact period raised from 3 to five seconds.
- (Buff) Harm elevated from 150% to 165%.
- (Buff) Mana Regen elevated from 15 Mana per hit to twenty.
Stew (Buff)
Buffs to the Chef to assist higher match the brand new Well being modifications (defined later the patch notes).
- Therapeutic elevated from 200% to 225%.
- Mana Regen raised from 100 to 150.
Crow Storm (Redesign)
- Now grants Flight.
- Vary decreased considerably.
- Now not applies knockback.
- Harm decreased from 110% to 85%.
- Now will all the time fireplace 2 crows minimal, technically doubling harm on single targets. This harm is unreliable because of its motion arc sample, making it not as helpful in opposition to primary enemies however nonetheless efficient on bosses.
- Crow Storm now modifications its charge of fireplace when the participant has Heavy Stone Cut price, versus triggering a cooldown (just like the Pistol).
Bard – Lute (Mega Buff)
We now have the know-how!
- Notes now replace dynamically primarily based on the INT from Dance Stacks. This implies you may maintain Spin Kicking your Notes and gaining that candy candy harm bonus.
Spin Kick (Buff)
- Group: Rewrote Vital Harm calculations for Spin Kicks in order that they now behave the identical approach as each different harm supply. This could general end in Spin Kick Vital Strikes dealing extra harm.
- Spin Kicking whereas dashing now triggers a Vital Strike.
BIOME CHANGES
Last Boss Relic Rooms
We’ve added three Relic rooms proper earlier than the ultimate boss, to provide your hero another likelihood to show the tides.
- Three Relic rooms seem earlier than beginning the combat with the ultimate boss.
SCAR CHANGES
Desires
Three new particular challenges referred to as Desires have been added to Erebus. In contrast to common Scar Challenges, Desires aren’t tied to achievements, however they’ll nonetheless offer you a pleasant burst of further Soul Stones. All Desires may be found in NG+1 and better.
- Boogie Nights: A brand new Dream has been hidden inside the Kingdom.
- Dragon Flight: A brand new Dream has been hidden inside the Kingdom.
- Coaching Daze: A brand new Dream has been hidden inside the Kingdom.
RELIC CHANGES
Mammon’s Bounty
We solely added this as a result of we had been capable of implement skipping of the Relic animation.
- A sequence of animations now performs for all of the random Relics obtained with Mammon’s Bounty.
Lachesis’ Measure (Redesigned)
This Relic has been problematic for some time because of its scaling off of Max HP. There have been a number of methods for gamers to take advantage of this, similar to stacking Therapeutic Bushes or Gnawed bones. It has been redesigned to make it far more constant, whereas additionally buffing INT builds.
• HP gained per Vital Kill is now primarily based off INT (50% scaling) as an alternative of Max HP.
Transmogrifier (Tweak)
- Max cap raised from 5 to 99.
Hermes’ Boots (Tweak)
- A brand new sparkle impact performs close to the participant’s ft if they’ve this Relic.
Arcane Necklace (Nerf)
Whereas it was enjoyable to let individuals solid infinite spells with a maxed out Arcane Necklace, it was solely meant to be an ultra-late recreation exploit. With the inflow of Relics obtainable in True Rogue mode, this turned the de-facto option to beat it, and we didn’t need gamers all the time chasing this one Relic.
- Max cap decreased from 4 to three.
Incandescent Telescope (Tweak)
This was once a Cursed Relic earlier than we modified its performance and we forgot to tweak all the correct settings. Whoops!
- Vary is now checked from the participant to the purpose of injury, fairly than the midpoint of the enemy. Fixes points the place very massive enemies (just like the Skeleton Boss) would all the time set off the Relic’s harm bonus because of their dimension.
- Group: Can now seem as an Vintage.
Star Sling (Redesigned)
Making this simpler to play with by making it a bit extra automated.
- Now casts 2 Star Bolts per Relic.
- Can now not be aimed. As an alternative fires in a sample that modifications as you accumulate extra Star Slings.
Tattered Rope (Rebalance)
Hazard harm would multiply should you had different Relics (like Serrated Handles Cut price). It’s now additive, so getting a number of harm stacking results will not be as massive a leap in life destruction.
- (Group) Elevated Hazard harm is now additive fairly than multiplicative with different harm growing Relics.
- Harm taken elevated from 150% to 160%.
SOUL SHOP ADDITIONS
The checklist retains on rising…
- Gods of Thunder – A brand new sub-Class can now be unlocked within the Soul Store.
- Draconic Puppeteers – A brand new sub-Class can now be unlocked within the Soul Store.
- Surfer – A brand new sub-Class can now be unlocked within the Soul Store.
- Cosmic Overload (Raised Cap) – The cap for sure Soul Store unlocks has been elevated. That is just a bit one thing to assist the DEEP NG+ gamers ( > NG80+).
SPELL CHANGES
We’ve gone and rebalanced a ton of Spells to make sure that Focus and INT primarily based builds don’t taper off in the course of the end-game.
Windwall (Buff)
- Harm elevated from 100% to 150%.
- Now Talent Crits after blocking a projectile.
Freeze Strike (Buff)
- Freeze Period elevated from 3 seconds to five.
- Boss freeze discount decreased from 85% to 60% (this coupled with the prolonged freeze makes it for much longer).
- Harm elevated from 150% to 200%.
- Vary elevated by ~15%.
- Now Talent Crits if the enemy is shut sufficient.
Fungal Unfold (Buff)
- Harm elevated from 50% to 60% per spore.
- Hitbox elevated to make it simpler to hit distant items.
- Now Talent Crits if it hits enemies distant.
Spore Burst (Buff)
That is technically a Standing Impact, however felt prefer it belonged right here.
- Explosion now destroys Cursed projectiles and Ice Crystal hazards.
Protect of Thorns (Buff)
- Harm elevated from 100% to 150%.
- Now Talent Crits after blocking a projectile.
Shockwave (Buff)
- Harm elevated from 250% to 275%.
- Now Talent Crits targets near the centre.
Blaze Bellows (Buff)
- Harm elevated from 100% to 120%.
- Elevated knockback.
Flame Barrier (Redesign – Buff)
Redesigned to make it extra dependable and to permit for a neater Talent Crit.
- Flames elevated from 6 to eight.
- Talent Crit set off delay decreased from 5 seconds to 1.5 seconds.
- Elevated knockback.
- Harm decreased from 60% INT scaling to 35% INT scaling. That is nonetheless a HUGE web harm enhance as a result of charges the flames hit and the Talent Crit modifications.
HEALTH REGEN CHANGES
Pushing to make INT the first type of Well being Regen, whereas additionally making the early recreation barely simpler.
- Meat HP restoration elevated from 200% of INT to 225%.
- Pizza now restores 225% of INT and 15% of max HP (from 200% INT and 20% of max HP).
Therapeutic Tree
- Fastened a longstanding concern the place Therapeutic Bushes stunk if you did not have a excessive INT. Will now all the time be higher than pizza.
- Now restores 500% of INT and 15% of Max HP should you devour the Nectar (up from 500% of INT and 0% of Max HP).
BIOME BURDEN CHANGES
Kerguelen Plateau Biome Burden Redesign
This was the least in style Burden, so we’ve wished to enhance it for some time.
- Burden of Kerguelen’s Sorrow is now Burden of Kerguelen’s Frost.
- (Eliminated) Eliminated Frozen Nightmares.
- (New) Added Chilly Snaps.
Solar Tower Burden Tweak
- Nightmare Lancers are available in bigger packs.
- Nightmare Lancers are quicker and might observe the participant higher.
COMMANDER CHANGES
Two new Commander Buffs have been added to the sport, and one has been redesigned.
Resonant (New)
- A brand new Commander Buff can now seem within the Kingdom after the participant finds Echo’s Boots.
Void Touched (New)
- A brand new Commander Buff can now seem within the Kingdom after the participant finds Pallas’ Void Bell.
Fury (Redesigned)
Initially designed to be sturdy in opposition to assaults that dealt low harm however triggered typically. It didn’t work effectively, so now it simply turns enemies into hyper aggressive glass cannons.
- Now not good points stacks of Fury.
- Enemies are actually ALWAYS 50% quicker and 60% extra aggressive.
- Eliminated harm discount bonuses.
Explosive (Tweak)
- Modified the Explosive Commander Buff progress bar to indicate their cooldown as an alternative of when they are going to assault.
Commander Estuaries
Estuaries with Commander Buffs can now seem in True Rogue. They use a customized model of Commander Buffs to raised match the encounter.
- Large (Estuary). Barely smaller, much less harm, and fewer HP bonus.
- Blocker. Eliminated.
- Protect Banner. Eliminated.
- Cursed. Fires 2 projectiles as an alternative of 1, however much less continuously.
- Explosive. Longer delay between explosions.
- Shredder. Eliminated.
- Flamer. Fires 3 projectiles as an alternative of two with a wider spray, however much less continuously.
- Vengeful. Invincibility period elevated DRAMATICALLY.
- Fury. Eliminated.
- Resonant. Extra projectiles, longer delay. Projectiles don’t transfer.
- Void Touched. Bigger projectile, longer delay.
TRAIT CHANGES
Enjoyable-Man/Enjoyable-Gal
- Group: Modified the behaviour in order that consuming a mushroom and taking harm now cycles you from massive to regular to small and vice versa, no matter whether or not you begin with a Trait that makes you huge or small.
- Group: Trait now retains your character dimension even after exiting the sport.
Perfectionist
- Now that Spin Kicking whereas dashing triggers a Vital Strike, common Spin Kicks now not deal harm to enemies when you’ve got this Trait.
Superfluid (Keyboard Solely)
Making controls match nearer to controller.
- Group: You now sprint within the path of your motion, not the place the mouse is pointing. This limits your movement down to eight instructions, however ought to make it simpler to carry out within the warmth of the second.
True Rogue (New)
- Obtainable solely in True Rogue Mode.
- Ore and Aether is now transformed into gold. After reaching sure gold milestones, you can be rewarded with bonus Resolve.
- Boss chests reward a bonus Transmogrifier Relic.
HAZARD CHANGES
Nightmares (Nerf)
Making them rather less troublesome, which in flip additionally makes Naamah a contact simpler.
- Wakeup delay elevated from 9s to 10s.
Ice Crystals (Nerf)
A bit extra time to suppose.
- Regrowth delay elevated from 2.75s to 3s.
Frozen Nightmares
EQUIPMENT SET CHANGES
New units for returning gamers.
White Wooden (New)
- A brand new FOCUS oriented tools set can now be discovered.
Black Root (New)
- A brand new DEXTERITY oriented tools set can now be discovered.
Kin (QoL)
- Minor concern the place Kin was supplying you with 1.5 Retaliation Runes as an alternative of two (it was all the time rounding up although, so nothing has modified).
HOUSE RULE ADDITIONS
Reveal All Relics and Skills
Enabling this Home Rule will instantly make all of the descriptions for beforehand unseen Relics, Weapons, Abilities, and Spells seen to the participant. Be aware that this function doesn’t completely reveal hidden objects, and is simply lively so long as its Home Rule is enabled. Disabling this rule will revert unseen objects again to their hidden state (objects seen whereas this rule is lively will nonetheless be thought of seen and won’t be hidden).
MISC. CHANGES
Weapon Curio Shoppe
Now that now we have the whole set of Fabled Weapons and primary Weapons, we’re eradicating the chances modifier.
- Eliminated the 2x likelihood for Fabled Weapons to seem within the Curio Shoppe.
Cave Journal Entries (Lacking)
- Added a Cave journal entry that we forgot to hyperlink up. Oops! If you happen to’ve discovered all of the Cave Journal entries already, this one will routinely be marked as found for you.
Different
- Added a memorial.
- Group: The animation that performs when acquiring a particular merchandise similar to a Relic, Blueprint, new Potential, or Empathy, can now be skipped.
- Improved efficiency of the participant dying tally sequence.
- Improved numerous cape animations.
- Group: Essential menu now not constrains mouse cursor.
- Group: Zoom stage of the map within the Pause menu is now preserved till a brand new map is loaded.
- Shrunk the scale of the set off field for Boss Chests.
- Added DualShock 4 and DualSense lightbar help. The gamepad will mild up completely different colours relying on the character’s Class and Traits.
- Added a small gamepad rumble when the Bow or Ballista enter their crit window.
- Coming into a Journal room when all of the journals are already learn now instantly marks the room as full fairly than requiring the participant to learn the journal first.
- Failing a Problem now restarts the Problem fairly than returning you to the Drift Home.
Auto Save Disclaimer
Typically it’s troublesome to know when you may take a break from a recreation with out shedding progress. That is particularly poignant with roguelikes, the place quitting could cause you to forfeit a complete run. We need to reassure unsure gamers that it’s protected to stop at any time in Rogue Legacy 2, and have changed the previous disclaimer with a brand new one to elucidate this.
- (Eliminated) Finest on Controller: Loads of effort was put into making RL2 play as easily as doable on a keyboard and mouse, so we thought it was time to sundown the previous disclaimer that beneficial utilizing a controller.
- (New) Tea Time: Changed the previous disclaimer with a brand new one explaining how auto-saving works.
Cutscene Skip++
Within the earlier replace we let people skip the end-game cutscene. Now they will skip the complete ending sequence within the Pause menu.
- All the end-game sequence may be skipped within the Pause menu after defeating the ultimate boss should you already possess Gilgamesh’s Anchor.
BUG FIXES
- Fastened bug the place the participant wouldn’t flip round when transferring slowly sufficient in the other way whereas flying.
- Fastened bug the place holding Up whereas attacking with a joystick would generally trigger the participant to show.
- Fastened bug the place casting any skill that made the participant invincible whereas Cloak of Eventide was lively would disable their invincibility.
- Fastened bug the place casting Crow Storm after defeating the ultimate boss would trigger crows to fly in the direction of a particular spot within the floor.
- Fastened bug the place casting Crow Storm after defeating Enoch would spoil the shock.
- Fastened bug the place the Mimic Chest’s operating SFX would maintain taking part in throughout its dying animation.
- Fastened regression bug the place participant may often slip by slopes when taking part in at low FPS.
- Fastened bug the place you can exit the ending closet should you entered the door on the identical body that Maria began talking.
- Fastened bug the place modifier values on Relics would generally present greater than 2 decimals.
- Fastened bug the place Star Sling would all the time fireplace to the suitable when triggered by way of Lucent Beam if no path was pressed, whatever the path you had been dealing with.
- Fastened bug the place the lighting on characters within the Lineage display screen would now not apply correctly should you swapped their weapons.
- Fastened regression bug the place the glint impact when switching weapons within the Lineage display screen was not taking part in.
- Fastened varied minor points with some rooms.
- Fastened bug the place the Feathered Cap Relic was triggering each time you activated the Block Expertise, no matter whether or not you really blocked one thing.
- Fastened bug the place dash-canceling some skills proper after they’re executed wouldn’t apply Feathered Cap’s Charged impact (like Immortal Kotetsu and Knockout Punch).
- Bosses now escape of the Freeze standing impact when triggering their mode shifts, addressing an exploit the place gamers with sufficient Mana (or sure Relics) may frequently freeze the boss till it died, inflicting the mode shift to by no means execute.
- Fastened bug the place coming into a boss room and refreshing your Mana would offer you extra Mana than supposed should you had the Limitless Trait.
- Fastened numerous textual content and localization points.
- Fastened bug the place enemies with full HP would generally take one additional hit earlier than dying to hazards.
- Fastened concern the place mouse cursor constraint logic would kick in solely after the sport was paused no less than as soon as.
- Fastened bug the place the icon that seems when harm is dealt was not showing appropriately for Heron’s Ring or Raven’s Ring if the harm supply was a Standing Impact like Burn or Poison.
- Fastened potential bug with line studying within the Localization Supervisor.
- Fastened uncommon potential delicate crash when throwing the Spoon.
- Fastened bug the place if the participant was knocked upward when casting the Mana Bomb whereas standing on the bottom, they might stay of their idle standing animation state whereas within the air.
- Fastened uncommon bug the place should you triggered a Fairy chest on the identical body it dissolved, you can now not work together with objects like Chests, Teleporters, and so on.
- Fastened bug the place Pizza Lady’s Synesthesia shade path wouldn’t comply with her correctly when leaping onto the boat on the Docks.
- Fastened bug the place the participant’s Synesthesia shade path can be seen earlier than they completed teleporting into the Tutorial stage when beginning a brand new Thread.
- Tried repair of bug the place participant’s Synesthesia shade path would generally begin incorrectly positioned on the Docks.
- Added a highlight to Therapeutic rooms, Relic rooms, and the Curio Shoppe to handle concern the place the Diva darkness impact was hiding the textual content.
- Fastened bug the place exiting a Scar whereas an enemy was being summoned would generally trigger an enemy within the Fort to grow to be invisible and now not detect collisions.
- Fastened bug the place killing a Doomvas with the Kotetsu Expertise would trigger the digicam to comply with the participant at a distance.
- Fastened bug the place should you retired with the Cloak of Eventide lively, your character would have crimson eyes on the Loss of life display screen.
- Fastened bug the place tutorial textual content containers weren’t being sorted appropriately, leading to them showing behind objects like Nightmare auras.
- Fastened bug the place the Barbarian’s floor Axe assault would get caught should you activated Home Guidelines Flight mid-animation.
- Fastened bug the place Will’os had been generally rendered with a clear black rectangle.
- Fastened bug the place docking/undocking on Change whereas paused resulted in graphical corruption.
- Fastened bug the place Slugs had been creating too many slime projectiles, leading to lag, particularly on Change.
- Fastened bug the place coming into sure transition zones whereas flying (like the steps from the Docks to the Talent Tree) would trigger your character to both ignore non-movement inputs or consistently face left.
- Fastened bug the place the artwork for one-way platforms was generally not being utilized appropriately in Heirloom rooms.
- Fastened bug the place not all Shotgun pellets had been awarding Mana on hit.
- Fastened bug the place accumulating Future Successor’s Cut price proper earlier than Cloak of Eventide triggered would make your participant survive the curse.
- Fastened bug the place the Manor was showing on the unsuitable layer when visiting the deserted Docks.
- Fastened bug the place participant may take harm within the remaining boss room after defeating the boss and the door seems.
- Fastened bug the place Gravity Effectively was generally dealing 4 ticks of injury as an alternative of 5.
- Fastened bug the place professional Spear Maidens had been so tall they threw their javelins over the participant’s head.
- Fastened bug the place the sprint silhouette impact was getting culled and never taking part in appropriately in case your character was simply exterior the room bounds.
- Fastened bug the place Suave bonus harm was not making use of to assaults that spawned further projectiles just like the Enkindled Gauntlets.
- Chef Class Burn passive now stacks with assaults that naturally trigger Burn.
- Fastened localPosition = {NaN, NaN} delicate crash on Standing Impact icons when making use of a Standing Impact to an enemy on the identical body it’s killed.
- Fastened delicate crash bug the place tunnels inside tunnels had been nonetheless making an attempt to generate locations even when their spawn controllers had been marked to not spawn them.
- Fastened bug the place Relics that counted downward didn’t show the right textual content color within the Relic HUD.
- Fastened bug the place the grace interval for Breakable Spikes that prevented harm to the participant when coming into a room was not working appropriately if the spikes had been being instantiated for the primary time.
- Fastened bug the place quickly hitting left then proper when navigating some menu choices would trigger the indicator to maneuver left twice as an alternative.
- Vital strike backing artwork is now all the time positioned behind the quantity, no matter what number of bonus harm supply icons seem.
- Fastened bug the place the Cannon weapon would instantly swing once more should you held the button and one thing interrupted the assault.
- Fastened bug the place Puritan Trait was not being resolved with Nerdy Glasses.
- Fastened bug the place if the Traitor created Sprint Void partitions too rapidly, it might trigger the warning animation and void wall spawn interval to get tousled.
- Fastened bug the place the Traitor would generally get caught in a leaping animation after tele-slicing.
- Fastened bug the place the Traitor sprint results weren’t dealing with the right path when solid.
- Fastened bug the place Dance stacks weren’t making use of when kicking off of Zyorbs.
- Modified Dance stack harm mod to now not apply upon projectile solid, however as an alternative on enemy harm calculation, to repair quite a lot of edge-case situations the place stacks would apply or not apply.
- Fastened bug the place Fireball enemies would nonetheless drop fireball projectiles whereas frozen.
- Fastened bug the place the roots within the Parade would generally flicker in.
- Fastened bug the place the portrait animation in the course of the Loss of life display screen may desync with the Lineage display screen relying on the body charge.
- Fastened bug the place the Aerodynamic visible impact didn’t persist throughout room transitions.
- Fastened culling bug inflicting sure 1×3 and 3×2 rooms to flicker when coming into.
- Fastened bug the place the Snow Torch prop would generally float in mid-air.
- Fastened varied bugs the place enemies within the Parade had been looping their animations incorrectly.
- Fastened bug the place Defentry and Entry Preventry enemies weren’t animating within the Parade.
- Fastened bug the place chest sparkles weren’t taking part in on the right visible layer.
- Fastened bug the place water/clouds in Scars would nonetheless teleport you even should you had been lifeless.
- Fastened flickering within the menu when transferring from a journal class with a scroll bar to 1 that had no scroll bar.
Annnd, breathe. Fairly huge one, huh?
What are you happy to see on this replace? Enterprise right down to the feedback and tell us.
[source roguelegacy2.com]