Battlebit is a primary particular person on-line shooter centered on all-out mixed arms warfare and teamplay on massive, open maps. With how its ranges are designed, gamers ought to count on to combat at totally different ranges. Fights occur at lengthy, medium, or shut ranges, and Battlebit designs its weapons to excel at particular ranges. Different instances, it additionally comes right down to the harm profile, accuracy, and recoil. Each participant has a choice for the way they wish to play, and all of it comes right down to what gun suits their chosen playstyle. This information will talk about every gun’s strengths and weaknesses and what their greatest use circumstances are. Word that this information is made for weapons with out attachments, as they make small modifications to weapon stats.
Assault Rifles
On this class, assault rifles are generalist weapons, first rate in any respect ranges however specializing in none. They’re one of the best weapons for novices due to their ease of use and respectable engagement ranges. In opposition to different weapon archetypes like DMRs, snipers, and LMGs, assault rifles haven’t any obvious strengths or weaknesses in opposition to them. Regardless of their newbie friendliness, they’ll turn into potent weapons if positioned within the palms of a educated participant.
M4A1
-Has essentially the most controllable recoil out of all assault rifles
-Respectable harm per shot
-Properly balanced stats
-An all rounder in medium to shut ranges
AK74
-Offers barely extra harm than the M4A1
-Larger recoil
-Slower fee of fireside
-A great various to the M4A1 if used with correct recoil administration
AK15
-Excessive base harm, fast TTK in medium vary
-Slowest dealing with
-Tough recoil administration
-Rewards precision and good positioning with quick kills
F2000
-Low base harm
-Simple to deal with recoil
-Second highest quickest fee of fireside
-Finest used at the side of teammates by selecting off weakened targets
SCAR-H
-Very excessive harm per shot
-Slowest fee of fireside
-Highest recoil out of all ARs
-Finest medium vary weapon for TTK, worst at shut and lengthy ranges
AUG A3
-Second lowest harm per shot amongst ARs
-Recoil climb may be very manageable
-Good accuracy and muzzle velocity
-Nice for lengthy vary engagements, can perform as a DMR
SG550
-Barely decrease base harm than the M4A1
-Laser-like recoil
-Longer harm dropoff over the M4A1
-A simple to make use of gun from medium to lengthy ranges due to its very good stability
FAMAS
-Low harm in comparison with different ARs
-Dangerous accuracy and recoil stats
-Second quickest fireplace fee and reload pace
-Just like the F2000, it excels at selecting off weakened targets in shut vary
ACR
-Comparable harm SG550
-Middling journal measurement
-Finest motion pace out of all ARs
-A marginal aspect grade to the SG550, greatest fitted to a run and gun playstyle
G36C
-Similar harm profile because the M4A1
-Higher fireplace fee however worse muzzle velocity than the M4
-Barely higher reload time w/ attachments
-Occupies the identical engagement ranges because the M4 and finally comes down to private choice
FAL
-Highest harm per shot within the AR class
-On the upper finish of the recoil scale with different ARs
-Comparable base 20 spherical capability journal to the SCAR
-At present thought-about one of the best assault rifle within the recreation with its aggressive TTK
HK419
-Barely quick TTK to the M4
-Has extra recoil than the M4A1
-Quick fireplace fee
-Gamers that learn to handle its wild recoil might discover this as a stable mid-ranged gun
Carbines
Traditionally, carbines are primarily reduce down assault rifles and are similar to SMGs. This implies their vary has been reduce down comparatively brief and thus higher serve in shorter vary engagements.
AS VAL
-Respectable harm per shot
-Has an built-in suppressor that reduces muzzle flash, unable to position barrel attachments
-Unstable recoil and steep harm fall off
-Catered to aggressive gamers in search of quick TTKs in shut quarters
SCORPION EVO
-Low harm per shot however with the very best fireplace fee
-Good journal measurement of 35 rounds
-Excessive recoil values throughout the board
-Just like the AS VAL, it’s an aggressive, run and gun sort weapon
Submachine Weapons and PDWs
These weapons are CQC powerhouses that harshly fall off the additional the goal is. Due to their brief frames and sizes, they supply a considerable motion pace increase for gamers. They’re meant for gamers who wish to assault or flank enemy positions whereas remaining cell. If in search of fights is your playstyle, these weapons could also be for you. These weapons are unique to the Medic and Engineer courses
HONEY BADGER
-Respectable DPS
-Low muzzle velocity and excessive recoil
-Quick fee of fireside with steep harm falloff
-An honest PDW for gamers simply beginning to use this class of weapons
GROZA
-Highest base harm of all PDWs
-Manageable recoil values
-Higher harm fall off in comparison with different PDWs
-With its low recoil and excessive harm, it’s a aggressive gun that may deal with assault rifle ranges
P90
-Good harm in opposition to armored enemies
-Beneficiant 50 spherical capability journal
-Manageable recoil together with a quick fireplace fee
-A direct improve from the Honey Badger with
MP7
-Normal base harm for the SMG class
-Quick fireplace fee however gradual reload time
-Respectable recoil statistics
-It’s a effectively rounded SMG with out a lot weaknesses
UMP-45
-Similar base harm because the MP7
-Low recoil
-Slower fireplace fee than the MP7
-The UMP45 is for gamers who wish to stay correct from near medium ranges
PP-2000
-Lowest base harm per shot
-Second highest fireplace fee with a robust vertical kick
-Highest journal capability at school
-This SMG encourages gamers to spray and pray their pictures, particularly in tighter areas
KRISS VECTOR
-Tied with the PP-2000 for lowest base harm
-Highest fireplace fee within the SMG class
-Harshest harm fall-off vary
-The very best CQC weapon within the recreation with its staggering DPS, however is woefully ineffective past its meant vary
MP5
-Average harm profile
-Extremely steady recoil management
-Sluggish reload length
-A high-performance SMG with good recoil management
Gentle Assist Weapons
LSWs are one of many weapon sorts out there to the Assist class. They perform equally to assault rifles of their efficiency however are extra cumbersome to make use of. These weapons are usually greatest used behind pushing teammates, as they’re a Assist’s solely aggressive choice in comparison with the following weapon class.
L86A1
-Harm profile mirrors assault rifles just like the AK74
-Good recoil stability for its class
-Extended ADS time and weapon dealing with
-Good assault rifle various for Assist gamers desirous to push aims
MG36
-Larger harm than the L86A1
-Extraordinarily low stability
-Lowest fee of fireside out of all Assist weapons
-Participant
Gentle Machine Weapons
LMGs are the first weapons for the Assist class. They’re often characterised by their excessive journal capacities and are meant for holding positions or laying down suppressive fireplace. Attributable to their motion penalty and reload pace, they aren’t fitted to huge pushes and as an alternative to lock down a place. These are greatest paired with the category’s potential to construct fortification on the fly and create machine gun nests.
M249
-Similar base harm because the M4A1
-Excessive recoil, wants a bipod to stabilize its kick
-Highest journal capability within the recreation
-A stable LMG for brand spanking new Assist gamers
ULTIMAX100
-Offers extra harm in opposition to mild armor, much less in opposition to infantry
-Has the bottom recoil between each LMGs
-Slower fireplace fee than the M249
-This weapon does effectively in opposition to mild autos, particularly for the reason that Assist class doesn’t have any anti-vehicle choices
Designated Marksman Rifles
This weapon archetype is a Recon unique. These lengthy vary weapons do greatest in massive areas with little to no cowl whereas staying in a defensible place. DMRs do much less harm than sniper rifles, however they commerce uncooked harm for ease of use and laying down quick, correct fireplace. In circumstances the place an enemy closes in on you, they’ll do effectively in a pinch however will typically lose out to assault rifles or submachine weapons.
MK20
-Good base harm per shot
-Highest journal capability however low fee of fireside
-Respectable recoil stats with best-in-class muzzle velocity
-A baseline weapon for Recon gamers
M110
-Finest harm profile for all DMRs
-Lowest journal capability and fee of fireside
-Very quick muzzle velocity
-Nice for counter-sniping while not having a sniper rifle
MK-14 EBR
-Center-of-the-road harm per shot, extra much like ARs
-One of many few DMRs with a full auto firing mode
-Lowest recoil stat out of all DMRs
-Finest handled as a near medium vary assault rifle than as a precision weapon
G3
-Lowest harm per shot of all DMRs
-Additionally has full auto just like the MK-14 EBR however fires considerably quicker
-Larger recoil kick than the MK-14
-Capabilities extra like an AR, greatest up shut, however struggles in opposition to additional targets
SVD
-Just like the MK-14 EBR in harm
-Quickest fee of fireside within the class, which requires tapping the set off for full impact
-Above common vary and muzzle velocity
-Excessive ability DMR that rewards good gamers with a quick TTK if exact
Sniper Rifles
These weapons are the basic alternative for any Recon participant price their salt. They demand the utmost precision and persistence, as each weapon has a set projectile pace. Not solely that, sniper rifles require gamers to “zero in” on their goal, which means that at a particular distance, pictures will go precisely the place you goal your scope as an alternative of arcing downwards. For specialised lengthy vary weapons, they’ve the apparent draw back of being horrible shut vary weapons, so count on to make use of a pistol when enemies get shut.
SSG 69
-Respectable harm for normal physique pictures
-Slowest fee of fireside amongst all sniper rifles
-Most zero distance is 500m
-A great weapon for working towards the ins and outs of sniping
SV-98
-Higher harm over the SSG 69
-Above common vary and muzzle velocity
-Most zero distance of 1000m
-It’s a direct improve to the SSG69; use it as quickly because it’s unlocked
L96
-Larger harm than the SV-98
-Excessive fee of fireside, ADS pace, and low recoil
-Most zero distance of 1000m
-It will possibly perform as a frontline weapon as a consequence of its quicker dealing with and fee of fireside in comparison with different snipers
REM700
-Above common harm
-Reloads quicker than the SV-98 however has a decrease journal measurement
-Most zero distance of 1000m
-An total stable sniper rifle with all above common stats throughout the board
M200
-Highest base harm in its class
-Very excessive muzzle velocity
-Doesn’t require a lot zeroing in a part of its excessive velocity
-At present one of the best sniper rifle within the recreation and a alternative weapon for any Recon foremost
MSR
-Does essentially the most harm to heavy armor like tanks, however common on infantry
-Sluggish ADS pace and reload pace
-Most zero distance of 1200m
-A median sniper rifle, however in comparison with the competitors, it doesn’t stand out as a lot
Pistols
These helpful sidearms are nice in a pinch when caught in the midst of a reload or if you run out of ammo to your major weapons. We’ll cowl all pistols for this class, like the complete automatics and heavy sidearms.
MP443
-Common harm per shot
-Good accuracy and muzzle velocity
-Quick reload pace
-A effectively rounded pistol that simply compliments any loadout
M9
-Highest base harm out of all semi computerized handguns
-Slower bullet velocity and fireplace fee over the MP443
-Respectable reload pace
-The M9 rewards correct gamers with a quick TTK
USP
-Tied with the MP443 on harm per shot
-Manageable recoil sample
-Lowest fireplace fee and reload within the class
-This pistol is for gamers preferring not worrying about recoil administration
GLOCK 18
-Lowest base harm out of all pistols
-At present the one pistol to fireplace on full auto
-Journal capability is sufficiently small to expire of ammo in seconds
-The Glock 18 can shred enemies at shut vary and serves as an ideal emergency choice for Recon mains
UNICA
-Excessive base harm
-Sluggish fee of fireside and reload pace
-Solely has a cartridge depend of 6
-Requires some exact goal to dispatch enemies
RSH12
-Offers extra harm to armor over the Unica
-Comes hooked up with a protracted vary scope
-Comparable cartridge depend to the Unica
-The RsH12 is exclusive in that it gives a sniper-like expertise for gamers
DESERT EAGLE
-Highest base harm within the class
-Very excessive recoil kick
-Sluggish fee of fireside
-This weapon is great for gamers seeking to problem themselves with its excessive ability necessities and be rewarded with an immediate kill