2017’s Hellblade: Senua’s Sacrifice was an exceedingly particular recreation. A daring, brash course for Ninja Principle, the choice to craft a brief, narrative expertise revolving round psychological well being was a courageous leap, however one which finally paid off. Now, seven years later, the studio is gearing as much as reveal a sequel to Senua’s story, constructed with the identical love and care, however increasing on the debut in each conceivable means.
Within the run as much as launch, we’ll be bringing you the story of Senua’s Saga: Hellblade II from contained in the studio itself, in addition to tales and classes from Hellblade’s inventive leads. That is Ninja Principle’s final type, stuffed with industry-leading expertise, groundbreaking know-how, and some of the distinctive approaches to recreation improvement you’ve ever seen to fulfil the final word objective – the pursuit of true immersion.
In relation to the environments showcased in Senua’s Saga: Hellblade II, breathtaking doesn’t fairly cowl it. Regardless of its linear story, the sport showcases a way of scale that adventures like this don’t typically supply, and the whole lot you see is rooted in a well-recognized realism. The place most video games of this sort would confine you to corridors, valleys, and different technique of obscuring your view, Hellblade II’s vistas typically stretch to the horizon, supplying you with a way of the sheer dimension of Senua’s journey forward. The thought is obvious – that is literal worldbuilding, rooting your journey in a a lot, a lot, greater story.
Throughout our go to to Ninja Principle, we had the chance to talk to key inventive leads about how the studio achieved this sense of place by means of location scouting and analysis, to convey an ethereal, but plausible recreation of medieval Iceland into Hellblade II.