The Magic Deceiver could also be one of many coolest new Archetypes in A Dance of Masks DLC for Pathfinder WOTR, and this information will cowl every thing you should learn about how this Arcanist Archetype works, alongside use Magic Fusion to create your personal spells.
Magic Deceiver Archetype information for Pathfinder WOTR Dance of Masks
The Magic Deceiver Archetype for the Arcanist class has the distinctive capacity to make use of Magic Fusion, which lets you fuse two spells into one and create a spellbook of created spells. There are additionally six completely different Methods of the Deceiver that may grant you skills to idiot enemies and manipulate magic. This information to the Magic Deceiver Archetype will dive into the completely different Methods of the Deceiver, the most effective Magic Fusion spells, and the way all of your skills work.
- Major stat: Charisma
- Excessive saves: Will
- Class expertise: Data (Arcana), Data (World), Lore (Faith), Lore (Nature), Use Magic Gadget
- Proficiencies: All Easy Weapons.
![Pathfinder Wotr Dance Of Masks Magic Deceiver Archetype Guide Ways](https://www.pcinvasion.com/wp-content/uploads/2024/06/pathfinder-wotr-dance-of-masks-magic-deceiver-archetype-guide-ways.jpg?w=1280&resize=1200%2C675)
Magic Deceiver: All Methods of the Deceiver skills
At Degree 1, each Magic Deceiver can select one among six Methods of the Deceiver. Let’s assessment every capacity for all Methods of the Deceiver so you recognize which is best for you.
Faux Movie star
You impersonate a celeb — a well-known actor or performer. You may have discovered a collection of their best items, which you’ll be able to solely use to weaken your enemies as a substitute of empowering your allies.
Degree | Capacity |
---|---|
1 | Inhibit Braveness: A 1st-level faux superstar can use her efficiency to rob enemies of their braveness, making them extra inclined to concern and weakening their fight skills. To be affected, an enemy should have the ability to understand the faux superstar’s efficiency. An affected enemy receives a -1 penalty on saving throws towards appeal and concern results and a -1 penalty on assault and weapon injury rolls. At fifth stage, and each six arcanist ranges thereafter, this penalty will increase by 1, to a most of -4 at seventeenth stage.
The faux superstar’s arcanist stage doesn’t stack along with her bard stage for the aim of figuring out the consequences of this capacity, and he or she doesn’t achieve any bonuses from the Mythic Inspiration mythic capacity. The faux superstar can use this capacity for quite a few rounds per day equal to her arcanist stage + her Charisma modifier. |
2 | Trick Magic: At 2nd stage, a magic deceiver receives a bonus on focus checks equal to the variety of ranks she has in Persuasion. |
4 | Spell Fabrication: At 4th stage, a magic deceiver positive factors the power to manufacture a spell from her spellbook and forged it. To take action, she should succeed at a Persuasion (bluff) talent test. The DC of this test is the same as 10 + twice the spell’s stage. The magic deceiver can use this capacity as soon as per day at 4th stage, plus one extra time per day for each 4 ranges past 4th (to a most of 5 instances per day at twentieth stage). |
12 | Inhibit Greatness: A faux superstar of twelfth stage or increased can use her efficiency to cut back enemies’ preventing capabilities. An affected goal receives a -2 penalty on assault rolls, a -1 penalty on saving throws, and a -3 penalty on caster stage checks made to beat spell resistance. At seventeenth stage, the penalty on caster stage checks will increase to -4.
The faux superstar’s arcanist stage doesn’t stack along with her bard stage for the aim of figuring out the consequences of this capacity, and he or she doesn’t achieve any bonuses from the Mythic Inspiration mythic capacity. The faux superstar can use this capacity for quite a few rounds per day equal to her arcanist stage + her Charisma modifier. |
20 | Inhibit Heroics: A faux superstar of twentieth stage can use her efficiency to make enemies look silly and weak. An affected goal receives a -4 penalty to AC and on saving throws.
The faux superstar’s arcanist stage doesn’t stack along with her bard stage for the aim of figuring out the consequences of this capacity, and he or she doesn’t achieve any bonuses from the Mythic Inspiration mythic capacity. The faux superstar can use this capacity for quite a few rounds per day equal to her arcanist stage + her Charisma modifier. |
Dwelling Deity
You have been born with a mystical present and you employ it on your personal profit. Following within the footsteps of Razmir, you’ve gotten proclaimed your self a residing god to the silly and gullible lots, spreading all method of rumors about your alleged divinity.
Degree | Capacity |
---|---|
1 | Mysterious Reward / Mysterious Reward – Curse / Mysterious Reward – Thriller: At 1st stage, a residing deity positive factors the oracle’s thriller and oracle’s curse class options, however she receives no advantages from her curse by way of stage development. She will solely choose atheism when making her alternative of deity. She makes use of her Charisma as a substitute of Knowledge whereas trying Lore (faith) checks. She positive factors a revelation out there to her thriller at 1st stage, at 4th stage, at twelfth stage, and at twentieth stage.
Revelation: At 1st stage, third stage, and each 4 ranges thereafter (seventh, eleventh, and so forth), an oracle uncovers a brand new secret about her thriller that grants her powers and talents. The oracle should choose a revelation from the listing of Except in any other case famous, the DC to save towards these revelations is the same as 10+ 1/2 the oracle’s stage + the oracle’s Charisma modifier. |
2 | Pious Guile: At 2nd stage, a residing deity receives a bonus on focus checks equal to the variety of ranks she has in Lore (faith). |
4 | Revelation: At 1st stage, third stage, and each 4 ranges thereafter (seventh, eleventh, and so forth), an oracle uncovers a brand new secret about her thriller that grants her powers and talents. The oracle should choose a revelation from the listing of revelations out there to her thriller. If a revelation is chosen at a later stage, the oracle positive factors the entire skills and bonuses granted by that revelation primarily based on her present stage. Except in any other case famous, activating the facility of a revelation is a commonplace motion. Except in any other case famous, the DC to save towards these revelations is the same as 10+ 1/2 the oracle’s stage + the oracle’s Charisma modifier. |
12 | Revelation
Godly Fraud: At twelfth stage, a residing deity receives a bonus on caster stage checks made to beat spell resistance equal to half the variety of ranks she has in Lore (faith). |
20 | Hole Spark: At twentieth stage, a residing deity is surrounded by so many rumors and lies that she attains powers that may be perceived as divine. She will select 2 divine domains and achieve any powers granted by these domains.
Revelation |
Magic Inventor
An avid experimenter, you’ve gotten a manner with magical objects and carry with you a formidable assortment to make sure that you at all times have the instruments to dupe the chances.
Degree | Capacity |
---|---|
1 | Magic Invention: At 1st stage, a magic stock receives a bonus on Use Magic Gadget talent checks equal to half her arcanist stage. |
2 | Faux Enhancement: At 2nd stage, any enhancement bonus granted to the magic inventor by an merchandise will increase by 1. Whether it is an enhancement bonus to an capacity rating, it will increase by 2 as a substitute. |
4 | Enhancer’s Fabrication: At 4th stage, a magic inventor positive factors the power to manufacture a spell from her spellbook and forged it. To take action, she should succeed at a Use Magic Gadget talent test. The DC of this test is the same as 10 + twice the spell’s stage. The magic inventor can use this capacity as soon as per day at 4th stage, plus one extra time per day for each 4 ranges past 4th (to a most of 5 instances per day at twentieth stage). |
12 | Enchanter’s Penetration: At twelfth stage, a magic inventor receives a bonus on caster stage checks made to beat spell resistance equal to half the variety of ranks she has in Use Magic Gadget. |
20 | True Enhancement: At twentieth stage, the bonus granted by the magic inventor’s faux enhancement capacity will increase to 2 (to 4 within the case of bonuses to capacity scores). |
Razmiri Infiltrator
As a trusted follower of Razmir, you infiltrate communities and undermine regimes, making it simpler on your divine grasp to grab management of those territories at any time when he might even see match to take action.
Degree | Capacity |
---|---|
1 | Razmiri Masks: At 1st stage, a Razmiri infiltrator positive factors a Razmiri masks. As she grows nearer to the Dwelling God Razmir, performing deeds in his identify, her masks grants her ever-greater skills. She can’t put on another objects on her face.
Acolyte of the First Step: At 1st stage, the Razmiri infiltrator’s masks makes her alignment undetectable and grants her a +2 circumstance bonus on Persuasion (bluff) checks. Priest of the Third Step: At third stage, the masks grants her a +2 circumstance bonus on initiative checks. Herald of the Eighth Step: At eighth stage, the masks grants her a continuing impact of the see invisibility spell. Masks of the Twelfth Step: At twelfth stage, the masks grants her spell resistance equal to 12 + her arcanist stage. Imaginative and prescient of the Fifteenth Step: At fifteenth stage, the masks grants her a continuing impact of the true seeing spell and will increase the DCs of all fused spells she casts by 2. |
2 | Trick Magic: At 2nd stage, a magic deceiver receives a bonus on focus checks equal to the variety of ranks she has in Persuasion. |
4 | Spell Fabrication: At 4th stage, a magic deceiver positive factors the power to manufacture a spell from her spellbook and forged it. To take action, she should succeed at a Persuasion (bluff) talent test. The DC of this test is the same as 10 + twice the spell’s stage. The magic deceiver can use this capacity as soon as per day at 4th stage, plus one extra time per day for each 4 ranges past 4th (to a most of 5 instances per day at twentieth stage). |
12 | Idiot Resistence: At twelfth stage, a magic deceiver receives a bonus on caster stage checks to beat spell resistance equal to half the variety of ranks she has in Persuasion. |
20 | Most Trusted Follower: At twentieth stage, a Razmiri infiltrator turns into so near Razmir himself that he reveals to her secrets and techniques identified solely to a couple. As soon as per spherical when an enemy inside 30 toes of the Razmiri infiltrator casts a spell, she will try a Persuasion (bluff) talent test to counter that spell. The DC of this test is the same as the DC of the spell. |
Time Manipulator
You exploit uncommon types of magic to make time itself fall on your deceptions.
Degree | Capacity |
---|---|
1 | Advance Time: At 1st stage, as a swift motion, a time manipulator can pace up time for herself or her ally. The length of all results at present affecting the goal reduces by quite a few rounds equal to the time manipulator’s stage. The goal doesn’t make any saving throws and doesn’t obtain any unfavorable results for the skipped length. The time manipulator can use this capacity quite a few instances per day equal to 1 + her Charisma modifier. |
2 | Trick Magic: At 2nd stage, a magic deceiver receives a bonus on focus checks equal to the variety of ranks she has in Persuasion. |
4 | Chronomancy: At 4th stage, a time manipulator can restore all her or her ally’s spells and talents as if after a whole relaxation (with out granting another advantages of resting). Till the goal rests correctly, the DCs of all its spells and talents will probably be decreased by 1 and it can’t be focused by this capacity once more. This capacity can’t be utilized in fight. The time manipulator can use this capacity as soon as per day at 4th stage, plus one extra time per day for each 4 ranges past 4th (to a most of 5 instances per day at twentieth stage). |
12 | Cut up Second: At twelfth stage, a time manipulator can momentarily decelerate the world round her to keep away from hazard. She will make Persuasion (bluff) talent checks as a substitute of Reflex saving throws. |
20 | Cut up Timeline: At twentieth stage, a time manipulator can return herself or one among her allies again in time. The affected creature returns to the state they have been in originally of the day after a whole relaxation. They restore all their spells, skills, and hit factors and eliminate any results that are eliminated on relaxation. The flexibility can solely be used as soon as per fight. |
Manner of the Charlatan
You take advantage of your capacity to bend the legal guidelines of magic.
Degree | Capacity |
---|---|
1 | Idiot Magic: At 1st stage, a magic deceiver could make Persuasion (bluff) talent checks as a substitute of Use Magic Gadget checks. |
2 | Trick Magic: At 2nd stage, a magic deceiver receives a bonus on focus checks equal to the variety of ranks she has in Persuasion. |
4 | Spell Fabrication: At 4th stage, a magic deceiver positive factors the power to manufacture a spell from her spellbook and forged it. To take action, she should succeed at a Persuasion (bluff) talent test. The DC of this test is the same as 10 + twice the spell’s stage. The magic deceiver can use this capacity as soon as per day at 4th stage, plus one extra time per day for each 4 ranges past 4th (to a most of 5 instances per day at twentieth stage). |
12 | Idiot Resistance: At twelfth stage, a magic deceiver receives a bonus on caster stage checks to beat spell resistance equal to half the variety of ranks she has in Persuasion. |
20 | Supreme Hoax: At twentieth stage, a magic deceiver turns into a legendary grasp of bluff. When she makes a Persuasion (bluff) test to forged a spell along with her spell fabrication capacity, the caster stage and save DC of this spell will increase by 2. |
All of those Methods of the Deceiver are particular in their very own methods, however the most effective ones need to be Time Manipulator and Razmiri Infiltrator. With Time Manipulator, you’ll be able to restore your ally’s spell slots and talents as in case you took them again to after they accomplished a full relaxation. Razmiri Infiltrator grants you quite a few skills with the Razmiri Masks itself, and at stage 20 you’ll be able to roll to counter a spell.
![Pathfinder Wotr Dance Of Masks Magic Deceiver Archetype Guide Fusion](https://www.pcinvasion.com/wp-content/uploads/2024/06/pathfinder-wotr-dance-of-masks-magic-deceiver-archetype-guide-fusion.jpg?w=1280&resize=1200%2C675)
Magic Fusion information: Greatest spells and use
At 1st stage, Magic Deceivers can create fused spells by combining the consequences of two common spells from their spellbook. Whereas they could sound overpowered, you don’t obtain bonus spells from capacity scores and you’ll’t add spells from different courses’ spell lists to your spellbook. Listed here are some guidelines in the case of Magic Fusion:
- Solely fuse two spells collectively.
- Title your spell.
- Solely maintain a most of 10 fused spells in your spellbook.
- Fused spells achieve descriptors and results of preliminary spells.
- Their spell stage equals the best stage of preliminary spells.
- At all times forged as a typical motion.
- Can’t modify with metamagic.
After selecting a reputation on your new fused spell, you’ve gotten the choice to decide on the faculty of magic, the spell form, or which save is required if each spells have variations in these qualities. This provides you a variety of versatility in the case of what sort of spell you’re on the lookout for.
If the spell results have limits on the utmost variety of injury cube, the fused spell will as a substitute comply with these limits:
- Degree 1: max 5 injury cube.
- Degree 2: max 7 injury cube.
- Degree 3: max 10 injury cube.
- Degree 4: max 15 injury cube.
- Degree 5: max 20 injury cube.
- Degree 6: limitless variety of injury cube.
Greatest Magic Fusion spell combos
With what number of choices there can be found to you, it’s arduous to say what fusion spells are greatest. You would mix any two spells and so they’d inevitably be much more {powerful} than casting these spells on their very own. After testing these damaging spells out in fight, listed here are my ten favourite Magic Fusion spell combos.
Spell Combos | College of Magic | Saving Throw | Spell Form |
---|---|---|---|
“Burning Snowball” Burning Fingers + Snowball |
Evocation | Reflex | Cone |
“Flash Disintegrate” Chain Lightning + Disintegrate |
Transmutation | Fortitude | Single Goal |
“Banshee Scream” Shout + Banshee Blast |
Necromancy | Fortitude | Cone |
“Slimy Serenity” Contact of Slime + Serenity |
Conjuration | Fortitude | Single Goal |
” Frigid Darts” Frigid Contact + Silver Darts |
Evocation | Reflex | Cone |
“Acidic Fireball” Fireball + Acidic Spray |
Evocation | Reflex | Burst |
“Frozen Blindness” Maintain Particular person + Blindness |
Enchantment | Fortitude | Single Goal |
“Crackling Snake” Fireplace Snake + Lightning Bolt |
Evocation | Reflex | Line |
“Explosive Deformation” Excruciating Deformation + Explosive Runes |
Transmutation | Deformation | Single Goal |
“Laughing Gasoline” Haunting Mists + Hideous Laughter |
Phantasm | Will | Burst |
When selecting the best fusion spells, it’s good to consider what two forms of spells would take advantage of sense collectively. It could be ineffective to mix two spells which are too related to one another when it comes to injury sort and different results. I attempted to make combos that might double the injury or hinder enemies with a number of debuffs at one time.
For instance, my extremely named fusion spell Laughing Gasoline mixes Haunting Mists (assaults made in mist contend towards whole concealment and all creatures make a saving throw to not be shaken for 1d4 rounds) and Hideous Laughter (forces enemies to be inclined and can’t take actions). Whereas the Haunting Mists drive concealment on everybody, it could additionally make them change into shaken for a -2 on sure rolls and Hideous Laughter forces them to change into inclined within the mist, hindering their capacity to flee from the realm.
If you happen to’re on the lookout for omnipotent fusion spells, look no additional than “Explosive Deformation” which mixes Excruciating Deformation (goal takes 2d6 direct injury every spherical till they will resist the spell) and Explosive Runes (6d6 drive injury). This spell could be for enemies with a ton of well being, and it could deal prompt injury alongside injury over time.
It’s essential to take into account that if in case you have a powerful spell that solely offers injury to a single goal, combine it with one other spell that has the Cone or Burst form. That manner, you can also make your {powerful} spell have an effect on quite a few enemies at one time as a substitute of only one. These are just some concepts on the spells you’ll be able to create, however strive them out for your self in your personal sport to see what creates the most effective results in fight.
![Pathfinder Wotr Dance Of Masks Magic Deceiver Archetype Guide Spells](https://www.pcinvasion.com/wp-content/uploads/2024/06/pathfinder-wotr-dance-of-masks-magic-deceiver-archetype-guide-spells.jpg?w=1280&resize=1200%2C675)
All Magic Deceiver cantrips and spells in Pathfinder WOTR Dance of Masks
From Ranges 1 to twenty, your Magic Deceiver will slowly unlock the power to forged spells at completely different spell ranges. If you happen to’re inquisitive about which spells Magic Deceiver Arcanists achieve entry to, right here’s a full listing.
Spell Degree | Spells |
---|---|
Cantrips | Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Powerful of Fatigue, Gentle, Disrupt Undead, Flare, Dismiss Spell. |
1 | Sleep, Corrosive Contact, Snowball, Incendiary Runes, Peer Into Vitality Resistance, Burning Fingers, Surprising Grasp, Coloration Spray, Ray of Sickening, Scale back Particular person. |
2 | Explosive Runes, Acid Arrow, Peer Into Reflexes, Hideous Laughter, Frigid Contact, Molten Orb, Boneshaker, Blindness, Excruciating Deformation, Haunting Mists. |
3 | Dispel Magic (Goal), Silver Darts, Peer Into Thoughts, Maintain Particular person, Fireball, Lightning Bolt, Rainbow Sample, Ray of Exhaustion, Vampiric Contact, Sluggish. |
4 | Curse of Magic Negation, Powerful of Slime, Peer into Endurance, Confusion, Shout, Phantasmal Net, Boneshatter, Enervation, Obsidian Movement, Concern. |
5 | Arcana Theft, Acidic Spray, Peer Into Avoidance, Feeblemind, Fireplace Snake, Cone of Chilly, Phantasmal Killer, Wracking Ray, Baleful Polymorph, Maintain Monster. |
6 | Dispel Magic, Larger (Goal), Caustic Eruption, Peer Into Spell Resistance, Serenity, Ki Shout, Phantasmal Putrefaction, Banshee Blast, Circle of Dying, Disintegrate, Chain Lightning. |
Hopefully, you now know much more concerning the Magic Deceiver Archetype from Pathfinder WOTR A Dance of Masks than you probably did earlier than studying this information. Talking of A Dance of Masks, you’ll be able to check out the Magic Deceiver fusion spells within the Echo of Fury area.