Pictomancer and Viper are the 2 new Jobs launched within the Dawntrail enlargement of Remaining Fantasy XIV On-line, and whereas Viper appeared just like the cooler of the 2 at first look, the group has fallen in love with the magical powers of Pictomancer.
The Pictomancer Job in Remaining Fantasy XIV appears extremely advanced once you first unlock it, however it’s truly one of many extra easy courses in FFXIV when you get the hold of issues. All it’s a must to fear about is managing just a few vital cooldowns and also you’ll be rewarded with loopy burst harm.
Find out how to Unlock the Pictomancer Job in Remaining Fantasy XIV
To unlock the Pictomancer Job in Remaining Fantasy XIV, you will need to full the extent 80 quest “The Pleasure of Pictomancy.” You can begin this quest by chatting with the Cheerless Hearer in Outdated Gridania (X: 8.0, Y: 10.3). This quest introduces you to Kupopo, a magical moogle who will educate you the fundamentals of Pictomancy.
Identical to different FFXIV Job quests, you could have at the very least one different Disciple of Battle or Magic class at stage 80 earlier than you’ll be able to settle for the beginning Pictomancer quest. Fortunately, there are not any MSQ necessities, so you’ll be able to choose up Pictomancer as quickly as your first Job reaches stage 80. The Pictomancer Job begins at stage 80, so it’s 10 ranges behind the Dawntrail MSQ. You’ll have to grind out some XP if you wish to play via the 7.0 storyline as a Pictomancer.
All Pictomancer Expertise in Remaining Fantasy XIV
Since Pictomancer begins at stage 80, you’ll have most of those abilities unlocked by default. Be sure you learn the tooltips fastidiously earlier than queueing into content material with different gamers.
Motion | Degree Acquired | Impact |
---|---|---|
Hearth in Crimson | 1 | Offers hearth harm with a efficiency of 440. Further Impact: Grants Aetherhues Length: 30s Consumes a stack of Hyperphantasia if obtainable upon execution. |
Aero in Inexperienced | 5 | Offers wind harm with a efficiency of 480. Further Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas underneath the impact of Aetherhues. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion can’t be assigned to a hotbar. |
Tempera Coat | 10 | Creates a barrier round self that absorbs harm totaling 20% of most HP. Length: 10s Reduces the recast time of Tempera Coat by 60 seconds when barrier is totally absorbed. |
Water in Blue | 15 | Offers water harm with a efficiency of 520. Further Impact: Will increase Palette Gauge by 25 Further Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Aetherhues II. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion can’t be assigned to a hotbar. |
Smudge | 20 | Shortly sprint 15 yalms ahead. Further Impact: Will increase motion velocity Length: 5s Can’t be executed whereas sure. |
Hearth II in Crimson | 25 | Offers hearth harm with a efficiency of 120 to focus on and all enemies close by it. Further Impact: Grants Aetherhues Length: 30s Consumes a stack of Hyperphantasia if obtainable upon execution. |
Creature Motif | 30 | Paints a creature motif. This motion adjustments when positioned on the hotbar within the order of Pom Motif, Wing Motif, Claw Motif, and Maw Motif when executed in succession. Forged instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Residing Muse | 30 | Render your depiction of a creature to life. This motion adjustments to Pom Muse, Winged Muse, Clawed Muse, or Fanged Muse primarily based in your present motif. Most Prices: 3 Can solely be executed when a Creature Motif is depicted on the Creature Canvas. |
Mog of the Ages | 30 | Render your moogle portrait to life, dealing unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,300 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Moogle Portrait is lively. |
Pom Motif | 30 | Paints a pom. Forged instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Wing Motif | 30 | Paints a pair of wings. Forged instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Pom Muse | 30 | Render a rain of poms, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Further Impact: Provides Depiction of Pom to the Creature Canvas Most Prices: 3 Can solely be executed whereas a pom is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Winged Muse | 30 | Render a pair of windborne wings, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Further Impact: Provides Depiction of Wings to the Creature Canvas Additionally paints a Moogle Portrait when Depiction of Pom and Depiction of Wings are rendered on the Creature Canvas. Most Prices: 3 Can solely be executed whereas a pair of wings is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Aero II in Inexperienced | 35 | Offers wind harm with a efficiency of 140 to focus on and all enemies close by it. Further Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas underneath the impact of Aetherhues. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion can’t be assigned to a hotbar. |
Water II in Blue | 45 | Offers water harm with a efficiency of 160 to focus on and all enemies close by it. Further Impact: Will increase Palette Gauge by 25 Further Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Aetherhues II. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion can’t be assigned to a hotbar. |
Weapon Motif | 50 | Paints a weapon motif. This motion adjustments to Hammer Motif when positioned on the hotbar. Forged instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Metal Muse | 50 | Render your depiction of a weapon to life. This motion adjustments to Placing Muse primarily based in your present motif. Most Prices: 2 Can solely be executed in fight and when a Weapon Motif is depicted on the Weapon Canvas. |
Hammer Stamp | 50 | Offers unaspected harm as a crucial direct hit with a efficiency of 560 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of Hammer Time. |
Hammer Motif | 50 | Paints a hammer. Forged instantly when used exterior of fight. Can’t be executed whereas underneath the impact of Hammer Time. The Weapon Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Placing Muse | 50 | Render a mighty hammer, granting three stacks of Hammer Time. Length: 30s Most Prices: 2 Can solely be executed whereas in fight and when a hammer is painted on the Weapon Canvas. This motion can’t be assigned to a hotbar. |
Blizzard in Cyan | 60 | Offers ice harm with a efficiency of 800. Further Impact: Grants Aetherhues Length: 30s Can solely be executed whereas underneath the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Blizzard II in Cyan | 60 | Offers ice harm with a efficiency of 240 to focus on and all enemies close by it. Further Impact: Grants Aetherhues Length: 30s Can solely be executed whereas underneath the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Subtractive Palette | 60 | Grants 3 stacks of Subtractive Palette. Further Impact: Grants Monochrome Tones Monochrome Tones Impact: Converts one stack of White Paint into Black Paint Can’t be forged whereas underneath the impact of Subtractive Palette. Palette Gauge Value: 50 |
Stone in Yellow | 60 | Offers earth harm with a efficiency of 840. Further Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder in Magenta | 60 | Offers lightning harm with a efficiency of 880. Further Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Stone II in Yellow | 60 | Offers earth harm with a efficiency of 840. Further Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder II in Magenta | 60 | Offers lightning harm with a efficiency of 280 to focus on and all enemies close by it. Further Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Panorama in Motif | 70 | Paints a panorama motif. This motion adjustments to Starry Sky Motif when positioned on the hotbar. Forged instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Scenic Muse | 70 | Render your depiction of a panorama to life. This motion adjustments to Starry Muse primarily based in your present motif. Can solely be executed in fight and when a Panorama Motif is depicted on the Panorama Canvas. |
Starry Sky Motif | 70 | Paints a starry sky. Forged instantly when used exterior of fight. Can’t be executed whereas underneath the impact of Starry Muse. The Panorama Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Starry Muse | 70 | Render a star streaming sky over a magicked panorama, growing harm dealt by self and close by get together members by 5%. Length: 20s Further Impact: Grants Subtractive Spectrum Length: 30s Further Impact: Grants Inspiration and 5 stacks of Hyperphantasia Stacks of Hyperphantasia are consumed upon casting sure spells whereas underneath the impact of Inspiration. Length: 30s Inspiration Impact: Reduces forged time and recast time of Star Prism and aetherhue spells by 25% whereas standing inside the bounds of the magicked panorama Impact expires when all stacks of Hyperphantasia are consumed. Further Impact: Grants Rainbow Vivid upon consuming all 5 stacks of Hyperphantasia Length: 30s Rainbow Vivid Impact: Rainbow Drip might be forged instantly and has a decreased recast timer Further Impact: Grants Starstruck Length: 20s Can solely be executed whereas a starry sky is painted on the Panorama Canvas. This motion can’t be assigned to a hotbar. |
Holy in White | 80 | Offers unaspected harm to focus on and all enemies close by it with a efficiency of 520 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of White Paint. Can’t be executed whereas underneath the impact of Monochrome Tones. White Paint Value: 1 Consumes a stack of Hyperphantasia if obtainable upon execution. |
Hammer Brush | 86 | Offers unaspected harm as a crucial direct hit with a efficiency of 620 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Stamp Can solely be executed whereas underneath the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Sprucing Hammer | 86 | Offers unaspected harm as a crucial direct hit with a efficiency of 680 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Brush Can solely be executed whereas underneath the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Tempera Grassa | 88 | Removes Tempera Coat to create a barrier round self and all close by get together members that absorbs harm totaling 10% of most HP. Length: 10s Reduces the recast time of Tempera Coat by 30 seconds when barrier is totally absorbed. Can solely be executed when underneath the impact of Tempera Coat. |
Comet in Black | 90 | Offers unaspected harm to focus on and all enemies close by it with a efficiency of 880 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of Black Paint and Monochrome Tones. Black Paint Value: 1 Consumes a stack of Hyperphantasia if obtainable upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Rainbow Drip | 92 | Offers unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,000 for the primary enemy, and 85% much less for all remaining enemies. Further Impact: Grants White Paint Most Stacks: 5 When Rainbow Vivid is lively, Rainbow Drip might be forged instantly and its recast timer is decreased. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. |
Claw Motif | 96 | Paints a claw. Forged instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Maw Motif | 96 | Paints a set of fangs. Forged instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion shall be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Clawed Muse | 96 | Render a sharpened claw, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Further Impact: Provides Depiction of Claw to the Creature Canvas Most Prices: 3 Can solely be executed whereas a claw is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Fanged Muse | 96 | Render a set of ferocious fangs, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Further Impact: Provides Depiction of Fangs to the Creature Canvas Additionally paints a Madeen Portrait when Depiction of Pom, Depiction of Wings, Depiction of Claw, and Depiction of Fangs are rendered on the Creature Canvas. All depictions are faraway from the canvas upon execution. Most Prices: 3 Can solely be executed whereas fangs are painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Retribution of the Madeen | 96 | Render your Madeen portrait to life, dealing unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Madeen Portrait is lively. This motion can’t be assigned to a hotbar. |
Star Prism | 100 | Offers unaspected harm with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Further Impact: Restores HP of all get together members inside 30 yalms of goal Remedy Efficiency: 400 Can solely be executed whereas underneath the impact of Starstruck. Consumes a stack of Hyperphantasia if obtainable upon execution. |
Remaining Fantasy XIV Pictomancer Job Rotation
The principle Pictomancer rotation in Remaining Fantasy XIV includes portray varied icons in your canvases to immediately forged highly effective spells. Juggling the cooldowns of all of your portray talents is the core talent of the Job, however it’s fairly straightforward when you get the hold of it.
At stage 80, you’ll have entry to your three primary canvas work. Spend the primary few hours with the Job getting used to managing your cooldowns. Issues change up at ranges 90 and 100, however you don’t have to fret about issues like Black Paint just but.
Degree 80 Pictomancer Rotation
At stage 80, issues are fairly easy for Pictomancer. Pom Motif, Hammer Motif, and Starry Sky Motif are the principle abilities to fret about. These paint a moogle, a hammer, and a panorama in your canvases respectively, and every of those helps you to forged a unique follow-up assault.
![Final Fantasy Xiv Pictomancer Canvases](https://www.pcinvasion.com/wp-content/uploads/2024/07/Final-Fantasy-XIV-Pictomancer-Canvases.jpg?w=1280&resize=1200%2C675)
Portray a Pom Motif will allow you to forged Pom Muse, for instance, a powerful AOE assault that replaces Residing Muse in your hotbar. This has two prices, so you’ll be able to then paint a Wing Motif to make use of one other AOE referred to as Winged Muse. Utilizing each of those will lead to a full moogle painted in your first canvas, letting you forged Mog of the Ages, an insanely sturdy AOE.
The identical goes for portray a Hammer Motif, which grants you a cost of Placing Muse. This allows you to assemble a hammer for a robust combo starting with Hammer Stamp.
Starry Sky Motif helps you to forged Starry Muse, portray a round panorama at your ft. Standing inside this ring will enhance your harm and scale back your cooldowns. It additionally helps you to immediately forged Subtractive Palette. Usually requiring 50 Palette Gauge (collected by casting regular spells), this talent helps you to forged stronger variations of your commonplace single-target and AOE spells.
Talking of, your commonplace assaults as a Pictomancer are Hearth in Crimson and Hearth II in Crimson. The previous is your single-target spell, whereas the latter is an AOE. There are follow-up spells to every of those, however they’ll mechanically change in your hotbar as you forged them. Once you forged Subtractive Palette, it is possible for you to to forged Blizzard in Cyan and Blizzard II in Cyan, that are enhanced variations of your primary spells. Lastly, as you full combos, you’ll accumulate White Paint prices which might be spent to forged Holy in White.
Degree 80 Pictomancer Opener
It sounds far more complicated on paper than it does in apply, so get on the market and check out it for your self to get a really feel for issues. When you’ve familiarized your self with Pictomancy, you’ll be able to do that commonplace Pictomancer opener.
- Starry Sky Motif
- Starry Muse
- Hammer Motif
- Placing Muse
- Hammer Stamp
- Hammer Stamp
- Hammer Stamp
- Pom Motif
- Pom Muse
- Swiftcast
- Wing Motif
- Winged Muse
- Mog of the Ages
- Subtractive Palette
- Blizzard in Cyan
- Stone in Yellow
- Thunder in Magenta
This opener takes you thru all three canvases and begins fights off sturdy with large burst harm. After utilizing it, simply cycle via your primary single-target or AOE combo relying on the state of affairs and paint your Motifs once more when your Muses come off cooldown.
Degree 80 Pictomancer Hotbar Setup
We suggest this hotbar setup for aspiring Pictomancers. It permits for straightforward entry to your entire portray spells and retains them organized so you’ll be able to maintain observe of cooldowns.
![Final Fantasy Xiv Dawntrail Pictomancer 80 Hotbar](https://www.pcinvasion.com/wp-content/uploads/2024/07/Final-Fantasy-XIV-Dawntrail-Pictomancer-80-Hotbar.jpg?w=1280&resize=1200%2C675)
Degree 90 Pictomancer Rotation
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Degree 100 Pictomancer Rotation
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Finest Pictomancer Weapons in FFXIV and Find out how to Get Them
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Find out how to Degree Pictomancer to 100 Quick in FFXIV Dawntrail
Pictomancer begins at stage 80 so it has entry to most of Remaining Fantasy XIV’s content material from the get-go, however you’ll nonetheless have to grind if you wish to play via the Dawntrail storyline or deal with high-end content material as a Pictomancer. Fortunately, it’s fairly straightforward to earn XP as a Pictomancer in FFXIV.
Wondrous Tails
Wondrous Tails is probably the greatest methods to earn XP in Remaining Fantasy XIV, and that also applies with Pictomancer. Handing over a full journal to Khloe in Idyllshire will internet you a half stage of XP no matter what stage you’re, which suggests it can save you it for a better stage to get a bigger sum of expertise. You’ll probably earn just a few stamps whereas knocking out roulettes day by day, and you may full the listed excessive trials solo in only a few seconds in the event you do them unsynced.
Roulettes
Roulettes are the defacto method to stage up Jobs in Remaining Fantasy XIV. Whereas DPS queues are unbearably lengthy generally, the XP good points are too good to go up. Be sure you hit your entire roulettes day by day as a Pictomancer to hurry up the leveling course of. Leveling roulette, Important Situation roulette, and Alliance Raid roulette give probably the most XP in the event you’re in a rush.
Bozja
Bozja is an effective way to stage DPS Jobs because you don’t have to attend for lengthy queues. Simply take your Pictomancer into the Bozjan Southern Entrance and full as many FATEs as you’ll be able to. There are at all times individuals farming in Bozja, so simply point out that you simply’re in search of a bunch within the Shout chat channel and somebody will often invite you to a farming get together so you’ll be able to clear FATEs quicker.
Allied Society Quests
Previously generally known as Tribal Quests, Allied Society Quests are the simplest method to get an enormous chunk of XP day by day. The Arkasodara quests in Thavnair and the Pixie quests in Il Mheg are the very best sources of XP for high-level DPS Jobs, and you may knock out the three every day quests for every society in only a few minutes. Don’t sleep on Allied Society Quests for XP good points.
Dungeon Spam
Lastly, the tried and true methodology of spamming the highest-level dungeon obtainable to you is a stable method to stage up. Ready for queues might be brutal, particularly as a DPS Job, so attempt to discover a good friend that may play with you as a healer or tank. You possibly can at all times farm FATEs in high-level zones when you wait in your queue to pop, too.
That’s all you could know concerning the Pictomancer Job in Remaining Fantasy XIV! It’s one of many coolest courses the sport has launched in fairly a while, and it’s an incredible match for all the brand new content material and dungeons within the Dawntrail enlargement.