Kamiya says followers probably suppose a fantastic staff put collectively the sport, however “really, that wasn’t the case.”
The title Ōkami probably conjures up many optimistic reminiscences for followers, however for developer Hideki Kamiya is brings one thing else to thoughts: lackluster coworkers. Kamiya was the pinnacle of Clover Studio again throughout the improvement of Ōkami. Clover was part of Capcom and had a hand in producing plenty of totally different titles that garnered cult followings however didn’t all the time promote significantly nicely. Ōkami was chief among the many studio’s biggest accomplishments, however regardless of being a crucial darling, Kamiya alleges that the precise expertise who made the sport weren’t as much as his requirements.
Talking in an interview with Ikumi Nakamura (an artist and director for the previous Tango Gameworks) for Unseen on YouTube. Within the alternate, Kamiya and Nakamura focus on their time working collectively, together with after they have been engaged on Ōkami. Apparently, Kamiya felt that the assemblage of staff that tackled the event of Viewtiful Joe and Satan Could Cry have been a extra gifted bunch than those who took on Ōkami. Kamiya stated the employees’ abilities have been “weak” and that “all of the customers who performed and cherished Ōkami in all probability all suppose there was a fantastic staff behind it, however really, that wasn’t the case.”
Ouch. Some harsh phrases from Kamiya, however he and Nakamura focus on a spread of matters, all of which you’ll be able to try within the video above. What do you consider Ōkami? We cherished the rerelease that hit Nintendo Swap again in 2018, however inform us your opinion down within the feedback and on-line!
Supply: Unseen YouTube Channel