Eleventh Hour Video games has ended the primary Cycle for Final Epoch, now bringing a ton of latest options and content material for gamers to chew by. After receiving a ton of participant suggestions from the group, the sport’s second Cycle sees extra programs and mechanics coming into play for Harbingers of Damage. This patch may even see some overhauls and adjustments to present programs to supply a much better consumer expertise and accessibility. We’ll focus on every new mechanic intimately and what it means for Final Epoch.
Central to this patch is the arrival of Aberoth, the servant of Orobyss, and the numerous Harbingers that comply with his command. They additional Orobyss’ aim of swallowing each single Timeline into the Void, unmaking Eterra within the course of.
New Class-Agnostic Talent: Evade
Now that the majority fashionable ARPGs have a devoted dodge roll or evade button that provides a measure of talent in boss fights, Final Epoch has adopted by with the group’s request for the same function. Very similar to its contemporaries, Final Epoch’s evade talent permits gamers to simply dodge boss assaults and AoEs. Nonetheless, this evade does NOT have invulnerability frames, nor does it present injury mitigation, as gamers can nonetheless take injury whereas in mid-animation. The Evade will begin with two expenses, with a 4 second cooldown
Since this talent shall be accessible to all lessons at degree 1, Eleventh Hour Video games hopes to provide gamers a greater expertise by having a default motion capability for lessons that unlock their traversal abilities later. For lessons with no highly effective traversal talent, the Evade will progressively have extra cooldown discount as their character will increase in degree. Evade shouldn’t be confused with Dodge, as Dodge is a passive stat that determines the probability of a personality taking injury when hit.
Whereas Evade doesn’t include its personal talent tree, new Affixes shall be added to the sport that may increase it with new results and bonuses to it.
New Enemy Kind: Nemesis
Beforehand, the one endgame offered in Final Epoch was the Shade of Orobyss struggle for his Distinctive loot. After finishing his struggle within the Empowered Timeline, there was nothing else to do. In an effort to present gamers with a boss challenges whereas nonetheless within the leveling course of, Harbingers of Damage has launched the Nemesis enemy kind.
The Nemesis is a boss that may randomly spawn within the degree the participant is at the moment in. These bosses could have highly effective talents and can introduce a deterministic loot system as soon as they’ve been slain.
Interacting with a Nemesis’ corpse will show the loot it can drop and supply three completely different choices: Banish, Problem, and Empower.
- If the participant chooses to Problem the Nemesis, it can come again to life and struggle once more. As soon as its killed once more, it can drop all of the loot that was proven on the corpse’s menu.
- If the participant as a substitute chooses to Banish the Nemesis, this may completely kill it, however its loot won’t drop. This feature is for gamers who need to reroll for a brand new loot pool from a distinct Nemesis.
- If the participant opts to Empower the Nemesis, not solely will it come again to life, however shall be crammed with rage, making it extra highly effective the subsequent time you see it. Whenever you select this feature, its loot may even be enhanced with increased Affix Tiers, Legendary Potential, or Forging Potential.
One distinctive merchandise that Harbringers can drop is the Egg of the Forgotten. This Egg could be transformed right into a random Distinctive merchandise when a participant challenges a Nemesis whereas its within the loot pool. Alternatively, the Egg could be changed with a Distinctive merchandise in your stock that has no Legendary Potential or Weaver’s Will. This can be a option to put money into a Distinctive merchandise to make it extra highly effective by the Empower mechanic by the Nemesis.
The Forgotten Knight Faction, Harbingers, and Aberoth
The Forgotten Knight, beforehand an NPC with a small function within the story, will now have her personal faction that ties into the brand new Pinnacle boss, Aberoth. To affix this faction, gamers should first clear a degree 90 timeline within the Monoliths of Destiny. After defeating the boss of that timeline, a Harbinger will seem, beginning one other boss struggle. The Harbingers could have their very own talents and abilities that really make them difficult to face. When you defeat your first Harbinger on an alt account, this may unlock Empowered Timelines for you.
After slaying a Harbinger, gamers can take its Eye and return to the Forgotten Knight to formally be a part of her faction.
To face Aberoth, chief of the Harbingers, gamers might want to do an Empowered Timeline and clear every one in all them by killing the Harbinger related to that timeline. The primary 10 Harbingers will assure a drop of its Eye, which is the foreign money required to enter the portal to Aberoth’s struggle. As soon as that is completed, subsequent Eye drops shall be by likelihood.
Aberoth, very similar to the Shade of Orobyss, could have completely different boss mechanics that change relying on the Period that you simply struggle him in. He will fondly be accessible to On-line gamers first, however as soon as defeated, he shall be accessible for each On-line and Legacy mode.
Overhauls to the Dynamic Harm Resistance System
One main criticism that gamers had for Final Epoch was the introduction of the Dynamic Harm Resistance system. This primarily gives bosses with a hidden injury resistance stat that scales to a participant’s DPS, stopping most bosses from being killed shortly. This technique artificially extends boss fights whatever the construct gamers use.
To make this technique extra clear and intuitive, this technique is changed with the Boss Ward system. When gamers attain sure thresholds of a boss’s well being, it can achieve a Ward that absorbs injury., which could be seen as a blue spotlight on its well being bar. This Ward will decay as time passes, accelerating the longer it stays up. The Boss Ward will nonetheless incentivize excessive DPS builds whereas giving low DPS characters an opportunity to go previous its Ward.
This technique will nonetheless give bosses sufficient longevity to unleash their bevy of assaults and mechanics, however it can additionally present visible suggestions to gamers, making their mix-max builds extra satisfying. As a result of this variation in injury reductions, bosses will now be extra immune to stun and freeze, stopping them from getting CC’ed an excessive amount of.
New Glyph: Glyph of Envy
A part of this replace is the introduction of the Glyph of Envy. This glyph could have two completely different results: First, it can improve the present affix that’s chosen. Nonetheless, this may fully reroll all different affixes, implicits, subtype and stats of the merchandise, apart from its merchandise kind.
For instance, if a participant makes use of the Glyph of Envy on a Broadsword to improve a Frost Harm affix, that merchandise will flip right into a Falchion with a Frost Harm affix. Which means it can stay a sword with Frost Harm, however the whole lot else concerning the merchandise is considerably completely different.
The second impact is that the merchandise shall be destabilized, which transfers it into the Timeline that you’ve not too long ago entered. If it impacts a Regular TImeline that hasnt reached full Stability but, it is going to be absolutely stabilized by the point you re-enter it, permitting to to instantly struggle the ultimate boss for that Timeline.
This glyph will drop from Elites and Harbingers in degree 100 zones to steadiness the distribution of energy.
New Idol: Harbinger’s Needle
When working the Monoliths of Destiny, one risk-reward system that gave gamers extra entry to highly effective loot was the Gaze of Orobyss stacks. When gamers defeat the Shade of Orobyss, this provides Corruption to the timeline, making enemies extra highly effective, however enhancing loot drops much more. The Gaze of Orobyss additionally permits the Shade to drop distinctive gear primarily based on the variety of Gaze stacks. This mechanic was a reasonably prolonged course of to bear, particularly on Regular Timelines. With this newe replace to Final Epoch, gamers can expedite the Gaze of Orobyss course of by utilizing a Harbinger’s Needle.
This merchandise is consumed while you kill a Timeline Boss whereas the Monolith is above 90 Corruption. This can grant that timeline 3 extra Gaze of Orobyss stacks, making farming for gadgets like Omnis, Apathy’s Maw, Shattered Chains and Stymied Destiny quicker to start out.
Extra Distinctive Gear
In fact, no main replace to an ARPG is full with out the addition of latest loot to chase. There are 30 extra Distinctive gadgets to look out for, with some being unique to sure Harbingers and executives. These uniques embody:
- Part Level Quiver
- X% Elevated Dodge Ranking
- X% likelihood to realize Nightfall Shroud on Dodge
- X% likelihood to realize a Black Arrow on Dodge
- 1 Bow Void Harm per Nightfall Shroud when utilizing Black Arrow
- Occasion Horizon Two-Handed Mace
- X% Penetration In opposition to All Resistances
- Hittin an enemy with a melee assault grants a stack of Dilation
- 15% extra melee injury per D
Ilation stack
- 5% much less assault and casting velocity per Dilation stack
- 5% much less motion per Dilation stack
- All D
Ilation stacks are misplaced on Evade
- X% Elevated Motion Pace
- X% extra injury to Slowed Targets
- Aberroth’s Command Sceptre
- Void Cleave is an instantaneous solid and now not counts as a motion talent
- Void Cleave now not requires a sword
- Ravaging Auras created by Void Cleave final 8 second slonger and have 40% Void Penetration
- X% Elevated Harm over Time
- X% Elevated Space for All Abilities
- Wall of Nothing Physique Ar
rmour- X% likelihood to take 0 injury when hit
- X% of Endurance Threshold added as Ward Decay Threshold
- Nihilis Amulet
- X% of present Well being and Ward are misplaced while you use Evade
- X seconds of Frenzy while you use Evade
High quality of Life Modifications
Whereas we received’t get into element with the QoL updates for Final EPoch, we’ll checklist down every replace for gamers to look ahead to sooner or later: These are the next:
- Timeline Blessings can now be saved at devoted Blessing stashes
- New Stage Ladder, together with enhancements to present Ladders
- Search bar and filters added for Timelines
- Extra filtering choices added for loot filters
- Updates to Service provider’s Guild and Circle of Fortune rank rewards
- Modifications to Gaze of Orobyss mechanics, mitigating stack loss on dying
- Channeled abilities now not halt mana regeneration, permitting for longer uptime
- Runemaster’s Disintegrate talent now is available in phases, ramping up injury
- Sentinel’s Defend Bash now will get cooldown discount for each enemy shocked
- Shaman’s Avalanche is now not channeled; as a substitute, a single-cast AoE
- Passive adjustments for Forge Guard, Sorcerer, and Shaman
- Modified to Ward Technology and Ward Decay system
The sport is reaching its first official replace to the sport after its full launch from Early Entry. Final Epoch will proceed to obtain much more help from Eleventh Hour Video games, guaranteeing that this would be the definitive fashionable ARPG to this point. Even with this information, there shall be much more QoL adjustments within the close to future.