Welcom again to Subsequent-Gen Console Watch. This week Daemon is joined by Past's Max Scoville and Unlocked's Destin Legarie as they focus on this gaming era's large drawback: live-service video games. With Harmony's unprecedented failure and subsequent shutdown this week, the crew asks themselves: what occurred? And why did Harmony fail tougher in comparison with different disappointing live-service video games like Suicide Squad: Kill the Justice League and Redfall?
Source link