Arrowhead Sport Studios has pushed out a serious Helldivers 2 replace at this time, which gives a wealth of enhancements to the shooter together with an entire overhaul of armour penetration, anti-tank, and well being values, quite a lot of bug fixes, plus a brand new Galactic Warfare function. You possibly can learn the total particulars within the Helldivers 2 replace 1.001.100 patch notes beneath.
The developer introduced final week that Helldivers 2’s Chemical Brokers Warbond will launch on September 19. Helldivers 2 launched in February 2024 for PS5 and PC, and you’ll have a gander at our full assessment right here.
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Balancing
Common
- Beforehand, partial injury dealt 50% of full injury, which we discovered to be overly punishing and diminished effectiveness an excessive amount of, resulting in an extreme reliance on excessive armor penetration weapons. We’ve now elevated partial injury to 65% of full injury to handle this concern.
- The Helldiver now takes much less injury from headshots, which beforehand dealt 100% further injury however now inflict solely 50% further injury. Injury from hits to different physique elements has been barely elevated relying on the world hit. This adjustment goals to normalize total injury whereas sustaining detailed injury zones, decreasing spike injury.
Major Weapons
Liberator & Liberator Carbine
- Injury is elevated from 60 to 70
- Sturdy injury elevated from 14 to 17
- Stagger pressure elevated from 10 to fifteen
- Max spare magazines elevated from 7 to eight
- Beginning spare magazines elevated from 5 to six
Knight
- Injury is elevated from 50 to 65
- Sturdy injury elevated from 5 to 7
- Magazines now totally refill when choosing up resupply
- Lowered recoil
Liberator Concussive
- Now comes with a drum journal which holds 60 rounds
- Variety of mags diminished from 10 to six. The variety of mags have been diminished attributable to bigger journal capability
Tenderizer
- Variety of rounds in its journal elevated from 30 to 35
- Beginning magazines elevated from 4 to five
Breaker
- Now comes with an prolonged journal which holds 16 shells
- Stagger pressure elevated from 10 to fifteen
Spray and Pray
- Now has a duckbill muzzle making its unfold very horizontal however much less vertical
- Whole Injury elevated from 192 to 240
Scythe
- Cooldown is quicker
- Changes to the warmth VFX
- Scope modified to a low powered scope
- Eliminated recoil
- Units enemies on fireplace sooner
Crossbow
- Explosion radius elevated by 50%
- Explosion injury elevated from 150 to 350
Eruptor
Shrapnel is again! We heard your suggestions and re-introduced the shrapnel. We now have changed the unique shrapnel with the Frag Grenade shrapnel to now not immediately one-shot Helldivers apart from the occasional unfortunate headshot.
- Shrapnel projectiles quantity are set to 30
- Shrapnel injury is about to 110
- Explosion injury decreased from 340 to 225
- We additionally elevated the quantity of shrapnel
- Explosion radius elevated by 33% (17% for inside radius and 50% for outer radius)
Defender
- Injury elevated from 70 to 75
- Sturdy injury elevated from 7 to eight
Liberator Penetrator
- Injury elevated from 45 to 60
Diligence
- Injury elevated from 125 to 165
- Sturdy injury elevated from 32 to 42
Counter Sniper
- Injury elevated from 140 to 200
- Sturdy injury elevated from 14 to 50
- Stagger pressure elevated from 15 to twenty
Blitzer
- Now has a weak stun impact that builds up per shot on its targets
Torcher
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Sidearms
Peacemaker
- Elevated max spare magazines from 5 to six
Dagger
- Positive aspects warmth extra slowly
- Eliminated recoil
- Injury elevated from 200 to 250
- Units enemies on fireplace sooner
- Changes to the warmth VFX
Crisper
- Injury elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Assist Weapons
Devoted anti-tank weapons just like the Recoilless Rifle, Quasar, Commando, Expendable Anti-Tank, SPEAR, and Patriot Exosuit rockets have all acquired vital injury boosts to boost their effectiveness.
These weapons usually fall into three classes:
Robust and Dependable: The Recoilless Rifle and SPEAR can afford to be much less correct when firing at armored targets since most hits will remove enemies the scale of a Charger
Robust: The Expendable Anti-Tank and Quasar are extremely efficient, typically killing targets with a single hit to a weak spot; in any other case, two strong pictures will deal with a Charger, or one shot for a Hulk
Much less Robust: The Commando and Patriot Exosuit Rockets usually require 1-3 pictures to take down a Charger or Hulk, relying in your intention
Grenade Launcher
- Beginning spare magazines elevated from 1 to 2
- Max spare magazines elevated from 2 to three
- Explosion radius barely elevated
Laser Cannon
- Cooldown is barely sooner
- Eliminated recoil
- Units enemies on fireplace sooner
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
- Changes to the warmth VFX
Arc Thrower
- Vary elevated from 35 to 55
- Now has a reasonable stun impact that builds up on its targets
- Jumps extra instances
- Sturdy injury elevated from 50 to 100
Railgun
- Sturdy injury elevated from 60 to 225
- Totally overcharging injury elevated from 150% to 250%
Stalwart
- Injury is elevated from 60 to 70
- Sturdy injury elevated from 14 to 17
- Stagger pressure elevated from 10 to fifteen
Machine Gun
- Stagger pressure elevated from 15 to twenty
Anti-Materiel Rifle
- Sturdy injury elevated from 135 to 180
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
- Stagger pressure elevated from 20 to 25
Heavy Machine Gun
- Stagger pressure elevated from 20 to 25
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Commando
- Demolition power towards constructions has been diminished; it could now not destroy Automaton Fabricators in a single shot. Nevertheless, because the fabricators now have well being, it could nonetheless take them out with two pictures
Flamethrower
- Injury elevated by 33%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated armor penetration from 3 to 4
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Autocannon
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Grenades
Frag Grenade
- Shrapnel injury elevated by roughly 50%
- Max quantity elevated from 4 to five
- Refill elevated from 2 to three
- Explosion radius elevated
Thermite Grenade
- Explosion injury elevated from 100 to 2000
- Shorter time till it ignites the thermite
- Time till it explodes barely diminished
- Max quantity decreased from 4 to three
Stratagems
Each Stratagem able to damaging closely armored enemies has had their injury elevated to account for the elevated well being of heavier enemies. The aim with this modification is to have the Stratagems on the same or greater energy stage than earlier than. Along with that, we’ve got made the next modifications as properly.
Eagle 500kg bomb
- Explosion radius elevated to match visuals higher
Eagle Rockets
- Injury barely elevated
Gatling Sentry
- Stagger pressure elevated from 15 to twenty
Machine Gun Sentry
- Stagger pressure elevated from 15 to twenty
Tesla Tower
- Elevated stagger pressure to match different Arc weapons
- Now has a reasonable stun impact that builds up per hit on its targets
Heavy Machine Gun Emplacement
- Stagger pressure elevated from 20 to 25
- Can now injury heavier enemies like Chargers, Bile Titans, Impalers, Hulks
Patriot Exosuit
- Gatling stagger pressure elevated from 15 to twenty
Emancipator Exosuit
- Autocannon sturdy injury elevated from 60 to 150
- Price of fireplace on its weapons elevated from 125 to 175
- Ammo elevated from 75 to 100 per arm
Orbital Laser
- Injury barely elevated
Orbital Railcannon
- Injury barely elevated
Orbital Fuel Strike
- We’re remodeling the gasoline gameplay mechanics to turn into extra crowd management centered in preparation for the Chemical Brokers Warbond
- The gasoline impact has been reworked to trigger blindness and confuse enemies and Helldivers alike on the expense of diminished injury over time
Gameplay
Common
New Galactic Warfare Characteristic
- The Galactic Warfare map can now show the placement of strategically necessary property. This can make it a lot simpler for the Helldivers to take them into consideration when deciding on their subsequent transfer.
Emote Wheel function
- Gamers can now equip as much as 4 emotes within the armory and entry them utilizing the brand new Emote Wheel function by holding the Emote button. Further separate key binding choices can be found for the Emote Wheel within the settings.
- Added Dolby Atmos assist on PS5
Enemies
Automaton Fabricators
- Automaton Fabricators now have well being and armor along with their present destruction system. Because of this whereas many excessive armor penetration weapons can nonetheless destroy them, it might take a number of hits to take action, relying on the weapon used
- Added results to clearer showcase their well being state
Hulks (All variations)
- Armor diminished from 5 to 4
- Again weak spot barely extra sturdy
- Again weak spot well being decreased from 1000 to 800
Hulk Bruiser
- Changed the rocket launcher for an power based mostly cannon
- Elevated how continuously the Hulk Bruiser shoots
Tank
- Entrance armor elevated from 5 to six
Berserker
- Head well being diminished from 150 to 125
- Predominant well being diminished from 1000 to 750
- Stomach is now a weak spot
- Chainsaw injury elevated
Devastators (All variations)
- Predominant well being diminished from 800 to 750
- Devastators now flinch when hit, inflicting their intention to worsen, just like the Conscripts. The intent is to make them simpler to handle when you preserve making use of injury
Rocket Devastators
- Now has a restricted variety of rockets, and you’ll see them disappear when they’re spent
- Added a reload mechanic from their backpack to replenish their rockets as soon as
- Rocket physics collision is smaller, making them simpler to keep away from
Gunships
- Gunships now have a restricted quantity of rockets
- Rocket physics collision is smaller, making them simpler to keep away from
Charger (All variations)
- Armor diminished from 5 to 4
- The butt weak spot well being is decreased from 1100 to 950
- The butt weak spot is barely much less sturdy
- The stomach armor diminished from 4 to 2
- A injury multiplier has been added to the Charger’s uncovered flesh of the principle physique, now dealing 300% injury
- Now flip barely slower, when charging and transferring usually
- Now cost much less typically
- Cost injury elevated by 50%
- Sideattack injury elevated by 50%
Charger Behemoth
- The butt weak spot well being is decreased from 1200 to 950
Hunter
- Well being is diminished from 175 to 160
Scavengers
- Well being is diminished from 80 to 60
Bile Titan
- Armor diminished from 5 to 4
- We now have reworked the Bile Titan’s stomach gameplay
- Stomach armor diminished from 4 to 2
- Launched a separate stomach well being pool as soon as the outer stomach layer has been destroyed
- Destroying the uncovered stomach well being pool kills the Bile Titan
Impaler
- Armor diminished from 5 to 4
- Beforehand the Impaler might solely retract its tentacles as soon as throughout its whole lifetime when threatened, now it could do it a number of instances
- Its tentacles pursue you over a shorter distance from the impaler and prioritize gamers nearer to the impaler
- If the impaler can’t see an enemy it’ll retract its tentacles after a quick interval
Impaler Tentacles
- Tentacle injury is elevated
- Lowered digicam shake of the tentacle assault
- The tentacles require much less injury inflicted on them to retract
Planets and Modifiers
- The Intense Warmth and Excessive Chilly modifiers are now not static all through all the mission, and should now change based mostly on time of day or completely different climate situations
- Some desert planets will now solely have the Intense Warmth modifier energetic in the course of the day. Because of this throughout night time the planet will both haven’t any modifier, or in some instances have the Excessive Chilly modifier
- Arid planets (just like the Hellmire planet) will now solely have the Intense Warmth modifier energetic throughout fireplace twister storms
Fixes
- Fastened per weapon intention mode not saving appropriately – NOTE: This patch will clear all of the saved intention modes however every thing ought to work appropriately afterwards
Crash Fixes and Mushy-locks:
- Fastened a crash that would happen if shutting down the sport throughout boot
- Fastened a crash attributable to gamers with distinctive skins timing out
- Fastened a crash when car skins usually are not correctly synced
- Fastened a crash attributable to gamers leaving the sport shortly after being bolstered whereas utilizing distinctive hellpod skins
- Fastened a uncommon crash produced by Bile Spewers assaults
- Fastened a crash when interacting with the galactic struggle hologram
- Fastened a crash when becoming a member of one other tremendous destroyer
- Fastened a crash that would occur if you have been taking part in a secondary goal
- Fixes crash when booting the sport on PS5 with an unsupported programs language (resembling French-Canadian)
- Fastened a possible crash when new gamers hotjoin
- Fastened a possible crash when different gamers have been leaving the sport
- Fastened a uncommon crash when utilizing the Hologram map and looking out on the operations
- You must now not crash when interacting with the Galactic Warfare Map when an replace is required
- Fastened a uncommon crash which might happen when becoming a member of a sport session which has cycled via at the very least 32 distinctive gamers
- Fastened a difficulty the place goal stratagems can’t be accomplished if host migration occurs
- Fastened a difficulty the place already joined gamers could be getting kicked when different gamers be a part of the sport
- Fastened a bug the place closing Steam overlay in the course of the tremendous credit buy would keep in a damaged state for any buy after that (it beforehand wanted a sport restart to work once more)
- Fastened inaccessible shuttles after hosts leaving the sport proper earlier than its touchdown
- Fastened soft-lock throughout mission abstract if the host left the sport
- Fastened a difficulty the place emotes wouldn’t exit correctly when you canceled them utilizing dash
Social Menu Fixes
- Fixes to PS5 pals listing
Miscellaneous fixes:
Evacuate Excessive-Worth Belongings Goal
- Fastened concern the place enemies would spawn on high of the extraction
- Enemies can now not shoot turbines from spawn factors or from far-off
- Fastened enemy pathing the place they’d generally attempt to enter the bottom from the mountain on the aspect
- Added extra safety for the turbines to stop enemies taking pictures them from far-off
- Heavy and flying enemies now prioritize attacking the participant earlier than the turbines and the gates
- Fastened a difficulty the place enemies would cease spawning for a time period when the host leaves the mission
Conduct Geological Survey Goal
- Fastened concern in “Conduct Geological Survey” mission through which the Seismic Probe might turn into inoperable if a participant referred to as it in and left the sport or disconnected
- Tweaked enemy spawns
Impaler
- Fastened a bug the place Impalers didn’t obtain explosive injury of their uncovered weak areas
- Fastened Impaler’s tentacles not being pingable
The three following situations have been largely resolved, and the problems at the moment are principally mounted. Though uncommon occurrences should still occur with the Impaler in distinctive instances, they need to be considerably much less widespread.
- Fastened a bug the place standing close to the Impaler’s head in the course of the tentacle retraction might trigger Helldivers to be launched excessive into the air
- Fastened a bug the place tentacles spawning beneath gamers might often launch Helldivers into the air
- Fastened a bug the place the Impaler’s tentacles might generally launch the Exosuits into the air when the participant was inside
- Fastened enemies not receiving injury correctly when greater than 10m away from the participant
- Fastened concern the place Bile Titans could generally not take injury to the pinnacle
- Fastened concern inflicting most weapons to shoot beneath the crosshair when utilizing intention down sight
- Fastened instances the place the Hive Breaker drill may turn into inaccessible after being referred to as in
- Fastened concern the place first-person view was misaligned with weapon sights when utilizing the Ballistics Protect Stratagem
- HMG scope is now not misaligned
- Fastened lens reducing points in scopes
- Fastened bug the place a number of confidential knowledge pickups might spawn in the identical stronghold when just one is meant
- Fastened two-person emotes getting gamers caught in an animation lock
- Fastened intro cinematic lacking audio in German
- Fastened an occasion of Automatons taking pictures via partitions
- Fastened a bug the place generally prerequisite goals could be proven above the first goal within the HUD
- Fastened damaged menus when opening the principle menu proper earlier than coming into the Hellpod (when the Loadout menu opens)
- Fastened weapon preview in loadout not being seen proper after inspecting armors/helmets/capes
- Fastened Eagle payloads generally not blowing up in swamp biome
- Fastened stronghold outposts giving (solely visually) 0 rewards on the mission abstract goals display
- Fastened time-outed gamers nonetheless seen on the UI with the white participant coloration
- Fastened lengthy participant title names textual content now scrolling as an alternative of overlapping with different texts
- Fastened Strengthened Scout Strider displaying the fallacious title
- Eliminated the deprecated Orbital Flare Stratagem from Stratagem hero
- Fastened a bug the place among the stratagems didn’t have knowledge being proven within the Loadout
- Fastened reinforcements referred to as and stratagems used numbers on mission finish
- Fastened concern of drill goal floating in air when sizzling becoming a member of an ongoing ‘Nuke Nursery’ mission
- Disabled invite/be a part of performance when gamers are enjoying in a distinct sport model
- Fastened participant names not displaying on ship after a mission
- Fastened a desync concern in what number of civilians have been extracted in “Emergency Evacuation” mission
- Fastened unexploded Hellbombs on the terrain not being pingable
- Fastened not seeing teammates tools when hot-joining a mission
- Fastened ‘Did not Extract’ textual content incorrectly proven when extracting with the shuttle scene
- Solved the problem the place the participant won’t unlock the brand new difficulties after fulfilling the necessities for it
- Binding Stratagem inputs to different buttons mustn’t block terminal inputs
- Fastened different gamers helldivers displaying over the weapons/armors when they’re becoming a member of and the participant is deciding on tools choice in Loadout
- Fastened a bug when beginning the mission even when exiting loadout. Going again to the briefing display will now unready the participant
- Fastened the problem the place the gamers can click on on entries via the tabs on the bindings menu
- Pinged enemies and objects now show appropriately after altering language
- Fastened stratagem canceling buy expertise the place transferring mouse up and releasing the mouse button wouldn’t cease filling the button and the acquisition course of
- Fastened a difficulty in our ragdoll optimizations the place the fallacious collision filters have been used for some physics actors, resulting in queries hitting unintended shapes
- Fastened a bug in our ragdoll optimization code which prompted some explosion sorts to deal incorrect injury
- An incorrect message about eradicating a good friend will now not be displayed within the participant info popup
- Fastened multiline textual content generally being misaligned
- Fastened concern the place it scrolled down/up 2 Warbonds within the Acquisitions menu when scrolling with the left controller stick
- Fastened movement controls whereas aiming when the “Movement Sensor Allow Mode” choice is about to “Aiming” no matter Purpose enter kind
- Fastened a bug the place the participant can change tabs whereas altering the ship’s title
- Fastened no ultimate prepared up sound performed when rejoining a mission
- Map markers on goals will observe the target if it modifications place, as within the case of SSSD drives
- Fastened concern the place the participant can throw a limiteless quantity of grenades/throwing knives after diving into shallow water whereas holding after which throwing the final throwable
- Fastened one other concern the place gamers could possibly be caught holding the stratagem ball in the event that they open the stratagem menu immediately after the earlier motion
- Now the sport shopper shows a correct error message with helpful info when the PlayFab login fails
- Fastened ADS projectile misalignments
- Fastened intention block raycast points in ADS
- Fastened intention place misalignments that occur from repeatedly coming into and exiting ADS
- Fastened displayed incendiary mines icon and anti-tank mine label when the mine racks for these stratagems have been marked/pinged
- Fastened concern when altering tab in Armory whereas scrolling clears the scroll view
- Fastened a bug that allowed gamers to bypass warmth build-up for each the Scythe and Sickle when switching weapons throughout their reload animations
- Fastened a difficulty the place the 500kg bomb influence explosion was not being triggered
- Fastened a difficulty the place you might discover a number of Confidential Information property in Fortress places
- Elevated the crimson zone dimension throughout drop choose for Fortress places
- Improved error reporting on the splash display to offer higher assist
- Enemies now spawn throughout “Unfold Democracy” goals
- Added one other visible impact to the orbital cannon
- Fastened Automaton projectiles clipping via property
- Fastened a difficulty the place the Fight Walker bumping into a giant constructing would destroy it
- Fastened some property bouncing flamethrower flames again
- Fastened a difficulty the place incorrect SFX audio for weapons with customized fireplace modes have been being performed
- Fastened extraction timer not displaying in touchdown beacon when mission time is over
- Fastened well being not synced appropriately after the period of stim heal (particularly in pleasant fireplace conditions)
- Fastened audio SFX cutouts when switching between weapons
[Source – Arrowhead Game Studios]