The Cryptic Cavern is a mini-dungeon in The Legend of Zelda: Echoes of Knowledge, and also you’ll discover it within the Gerudo Desert whereas engaged on the “A Rift within the Gerudo Desert” quest. You’ll want to finish the Cryptic Cavern to empty the sand that’s blocking the Gerudo Sanctum.
On this The Legend of Zelda: Echoes of Knowledge information, we’ll stroll you thru how one can full the Cryptic Cavern so you possibly can proceed alongside in your journey to save lots of Hyperlink and all of Hyrule.
Picture: Nintendo through Polygon
Once you first enter Cryptic Cavern, you’ll be in a small room with a closed gate. On the left aspect of the display screen, you’ll see a change. Use any ranged or floating echo, like a tornando, to hit it from a distance and the gate will open.
Picture: Nintendo through Polygon
The second room in Cryptic Cavern is the junction that results in the remainder of the mini-dungeon. The left path has a locked gate for now, the center path has two air cannons taking pictures to the edges, and the proper path has a single air cannon blowing in opposition to the one path.
Go to the center path and use a heavy echo, like a boulder, to dam the air cannons so you possibly can stroll by unhurt. Undergo the door on the finish of the trail.
Picture: Nintendo through Polygon
The following room is full of pathblades. You’ll be able to kill this stuff with a flying echo just like the crow, and it’s particularly straightforward for those who Bind with the enemy first — you’ll additionally earn the Pathblade Echo if you kill one. Nevertheless, it’s also possible to get by these by dropping boulders in entrance of them and simply sliding by.
Slowly and thoroughly make your well past all of the pathblades till you attain the blue change up prime. Hit it with one other echo such as you did in room #1. This may spawn a chest on the opposite aspect of the room.
Picture: Nintendo through Polygon
Return to the place you entered room #3 and take the ramp on the proper. This may drop you subsequent to 2 gibdo and the chest you made seem earlier. Defeat the gibdo for those who’d like, or simply seize the small key out of the chest and run. You should utilize a tornando to blow aside the sand mountain on the left aspect of the display screen, which homes a blue rupee.
Once you’re prepared, undergo the southern door.
Picture: Nintendo through Polygon
You’ll now be in a small room with two scorpions and a bunch of sand piles (which have rupees in them, for those who blow them aside). Summon a strong echo when you have one or simply use a military of crows to take out the scorpions. As soon as they’re useless, the doorways will open.
Picture: Nintendo through Polygon
Take the left path again to room #2, and use a boulder to dam the wind cannon. Take the important thing you bought in room #3 and open the far left door. Go down the ladder when you’re via.
Picture: Nintendo through Polygon
Room #5 is a 2D zone. In your proper from the place you land, you’ll discover a gate that has a change behind it. Ignore it for now and go down the ladder to your left. Kill or block the pathblade if you land and use a mattress or trampoline to recover from the hump in the course of the platform. Drop down the ladder forward and bounce the hole to the world with one other pathblade. Get previous it and break the pot for a fairy.
Picture: Nintendo through Polygon
Drop all the way down to the decrease space the place there’s a protracted hole and a pathblade under. Goal the pathblade, Bind to it, after which use Reverse Bind when it dashes to the aspect. It’ll carry you over to a chest, which homes a pink rupee.
Picture: Nintendo through Polygon
Room #6 is a continuation of the 2D zone and is full of extra pathblades. Use a tornando to blow via the sand piles — unblocking the trail — after which defeat or transfer previous the pathblade. On the second ground, use a tornando to blow the pile away however don’t defeat the pathblade.
Picture: Nintendo through Polygon
Go as much as the third ground, use a tornando to blow the sand mountain away on the opposite aspect, Bind to the pathblade under whereas it’s previous you to the proper, after which use Reverse Bind because it dashes to the left. This may carry you to the door (and one other pathblade, so watch out).
Should you destroyed the second ground pathblade, both make a Pathblade Echo on the second ground or transfer the third ground pathblade down utilizing Bind.
Picture: Nintendo through Polygon
Climb the ladder from room #6 to room #7. Right here you’ll encounter a powered-up gibdo. Use essentially the most highly effective echo you will have (or Swordfighter type) to destroy it, which is able to drop the lvl 2 Gibdo Echo for you.
Take the trail to the left to return to room #5 and hit the change behind the gate. Then return to room #7 and head out the door to your proper.
Picture: Nintendo through Polygon
In room #8, you’ll discover what’s primarily simply a big deal with connected to a block that’s sitting beneath a mountain of sand. Bind to the block and pull backward towards the door. Finally, you’ll transfer it to the left and free the sand above. This may reveal a brand new space — the Gerudo Sanctum — within the Gerudo desert. Both make your manner out of the Cryptic Cavern the conventional manner or open your map and warp out.
Go to the place you simply cleared the sand and enter the Gerudo Sanctum to proceed your quest.