The primary spherical of buffs has arrived in Helldivers 2 and gamers are already scrambling to check out the weapons and get a really feel for the updates that Arrowhead Video games has supplied. Since this patch has been intensive, we’ve compiled every weapons efficiency right into a tier record to elucidate how good they’re in battle.
S-Tier
Recoilless Rifle / SPEAR / Quasar Cannon / Expendable Anti-Tank
These help weapons are by far the very best on this class. Whether or not you’re taking part in towards the Automatons or Terminids, their improve in injury makes them probably the most dependable and constant anti-tank weapons within the sport. It doesn’t matter what, these weapons may even take down beforehand robust targets like Chargers, Bile Titans, Hulks, Dropship and Tanks (when shot on the flank or rear) in a single shot.
Arc Thrower / Arc Blitzer
The Arc Thrower and by extension, the Arc Blitzer now have far more utility past simply group clearing. Arrowhead has now up to date arc weapons to deal a stun impact that compounds every time the identical goal is hit a number of occasions. Not solely that, the Arc Thrower itself acquired a buff that drastically elevated its vary and the variety of targets which might be hit per shot. This makes the weapon so versatile that gamers ought to have a minimum of one member utilizing this to filter the trash enemies to assist the anti-tank gamers.
Flame weapons
Hearth weapons had been closely nerfed throughout the Escalation of Freedom patch, which began the controversy surrounding Arrowhead’s tendency to nerf weapons greater than buff them. Nonetheless, not solely have they reverted the change to its projectile physics, however it even acquired a injury buff and the flexibility to break heavier targets as effectively. The Flamethrower particularly can reliably take down many Terminid targets and may surprisingly kill a couple of Automaton ones too.
Railgun
The Railgun was one of many first weapons to be nerfed within the sport on account of its overperformance, however now it’s acquired a major buff. The railgun now has a bump to its sturdy injury and an overcharge injury buff. Not solely that, however it’s now turn into a stable weapon to usher in any scenario, particularly when coping with medium armored targets.
Crossbow / Eruptor
These weapons are nice for clearing out weaker and even some medium enemies because of the additional space of impact injury that they deal. Whereas the Crossbow will get a flat injury buff, the Eruptor’s shrapnel impact has returned in its former glory, dealing some absurdly excessive injury and even getting the added performance of destroying bot Fabricators.
Breaker
It was as soon as thought of the meta weapon in Helldivers 2, and now, it’s returns to its former glory once more for this patch. Its 16 spherical ammo capability has made a return, however with a slight twist. Now it comes geared up with the next stagger drive worth, making it the de facto anti-bug major weapon.
Laser Cannon
The Laser Cannon was already a stable weapon earlier than the buffs, however its new capacity to break heavy targets is a game-changer. It was beforehand designed to be the laser equal of the Machine Gun help weapon, however this buff makes it probably the most versatile device within the sport that may injury nearly all the things and something. Whether or not combating within the Terminid or Automaton entrance, the Laser Cannon is a viable help weapon even in Tremendous Helldive problem.
Thermite Grenade
The Thermite Grenade is by far the very best damaging grenade in Helldivers 2, because of the staggering 1000 injury buff it acquired. This makes it an important grenade to usher in Tremendous Helldive as gamers and not using a devoted anti-tank weapon can throw these at enemy Elites and deal heavy injury.
A-Tier
Autocannon
The Autocannon has acquired a slight buff that enables it to break Elite targets just like the Bile Titan and Hulk. Whereas the buff is beneficial, the Autocannon nonetheless stays as a reasonably stable weapon that doesn’t actually excel at some facets however does effectively sufficient for gamers who can land their pictures persistently on sure targets. It’s beloved for its jack-of-all-trades injury profile that has the additional performance of destroying sure buildings.
Dagger
Nearly nobody picked up this weapon when it first got here out, on account of its frequent overheating points and low injury output, particularly when different sidearms just like the Grenade Pistol and the Redeemer exist. Nonetheless, that’s all been modified because it’s now acquired the identical buffs as the Scythe laser rifle. Not solely that, however its injury has additionally been elevated to make it a helpful backup weapon that theoretically has infinite ammo. With these adjustments, gamers can lastly get extra worth from bringing the Dagger for more durable difficulties.
Anti-Materiel Rifle
Regardless of the identify, the Anti-Materiel Rifle was fairly unhealthy at destroying armor, particularly due to its low sturdy injury numbers. Fortunately, it was given a go by Arrowhead and is now a specialised weapon for killing Automatons. Its misaligned scope buff was fastened, and its heavy armor penetration values signifies that gamers now use it as a bot-hunting weapon. Regardless of this, its low ammo capability makes it worse towards Terminids.
Scythe
When the Scythe laser rifle was launched, the neighborhood famous how weak the weapon felt, particularly when the Sickle got here out a couple of months later. Since then, Arrowhead has given the Scythe the particular capacity to set enemies on fireplace after constant concentrating on. The brand new buff now shortens the time wanted to ignite enemies. The Scythe is now an amazing Terminid killer, however will nonetheless require a number of headshots for Automatons, particularly towards Devastators.
B-Tier
Commando
Whereas the Commando did get the identical buff as the opposite devoted anti-tank weapons, its lack of ability to 1 shot Bile Titans and Automaton Fabricators signifies that the opposite choices are straight up higher as compared. By itself, the Commando is a stable help weapon, however the Recoilless Rifle outshines it in usability. Regardless of this, it’s nonetheless a enjoyable weapon to play.
Liberator Penetrator
Whereas this weapon did get a pleasant bump to its injury worth on paper, it nonetheless doesn’t do effectively sufficient on the Automaton and Terminid entrance, particularly when among the different weapons have the identical armor penetration stats. Proper now, there’s no justification for utilizing this weapon, particularly when the Explosive Crossbow and Eruptor are extra environment friendly for the duty.