Manor Lords has acquired its first main patch in model 0.7.972, with developer Slavic Magic making much more modifications than had been current within the beta model of the replace.
Revealed on Steam, the patch contains the myriad options out there to these testing the brand new model such because the addressing of clogged Buying and selling Posts, weak archers, overly excessive ale consumption, disappearing crops, and extra.
A brand new main function known as King’s Tax has additionally been added, which in the end rewards good staff and punishes poor ones.
Slavic Magic has utilized many extra steadiness modifications with the complete patch too, utilizing the testing interval to advantageous tune completely different mechanics. Armor variations, a refreshed Massive Granary, a brand new patron saint, and extra had been additionally added. The complete patch notes can be found beneath.
Gamers ought to “start a brand new save to get pleasure from all of the fixes and modifications”, Slavic Magic advisable, and requested gamers to take away any mods earlier than doing so to make sure a easy gameplay expertise.
Manor Lords arrived in Early Entry kind on April 26, 2024 and proved a direct Steam hit, promoting a couple of million copies in a day and hitting the best ever concurrent participant depend for a metropolis builder. It continued to develop too, with Slavic Magic saying Manor Lords had bought two million copies after three weeks.
Manor Lords Model 0.7.972 Patch Notes
Main Adjustments
The King’s Tax (or Annual Royal Tax, title undecided)
- The tax is collected yearly from all gamers (primary participant and AI) and goes to the liege. It’s calculated per inhabitants, serving as a counterbalance for gamers hoarding enormous wealth regardless of non-optimized economies.
- At present, gamers can incur debt with out consequence. Sooner or later, failure to pay will lead to dropping the king’s favor and finally going through the king’s military as enemies.
International/Native Commerce Swap for Buying and selling Posts
- Gamers can now swap commerce to “native solely” within the buying and selling publish for every kind of excellent, permitting them to change items between their very own areas whereas ignoring free retailers.
- Two buying and selling posts (one in every area) are nonetheless required to make this operate work. Employed merchants will prioritize touring to the situation with one of the best costs to start commerce, probably together with areas owned by different Lords.
- The transport distance issue is diminished to make it extra predictable for gamers the place merchants will go (to the place with one of the best value).
- Regional wealth remains to be required to change items between areas with a buying and selling publish to take care of areas as impartial financial items, simulating a extra sensible economic system.
Gameplay and Stability
Useful resource Administration and Agricultural Changes
- Meals Consumption: Individuals now decide a random meals useful resource as a substitute of consuming meals in a particular order.
- Crop Fertility: Fertility is now not drained after crop development reaches 100%, making early harvest micromanagement much less mandatory. Yield should still improve over 100% development if max yield shouldn’t be reached.
- Yield Cap: will now by no means improve previous 100% development to keep away from confusion about exceeding 100%. Even when fertility reaches 0%, there’ll nonetheless be a small potential yield.
- Harvesting Effectivity: When harvesting, crops are instantly added to the sector stock as a substitute of the villager stock to scale back bottlenecks from harvesting stroll occasions, particularly for big fields.
- Oxen Prioritization: Prioritized oxen plowing over transporting assets to the granary and warehouse to scale back oxen strolling forwards and backwards from the plowed area each time new assets can be found for transport.
- Plowing Shed: Plowing shed now provides 2 livestock employee slots.
- Meals Distribution: Meals-producing residential plots now not top off on their produce earlier than sharing with {the marketplace}.
- Sawpit Log Storage: Elevated sawpit log space for storing to five.
Financial and Commerce Developments
- Baron Area Claims: Lowered the speed of the Baron claiming areas and adjusted it to raised replicate recreation settings.
- Employee Camp Improve: Eliminated the employee camp improve meant for colony areas; it is going to be re-added when correctly carried out.
- Commerce Route Institution: When establishing a commerce route, retailers now not all spawn on the nearest commerce level however are distributed to circle between numerous commerce factors.
- Archer Injury: Archer injury elevated from 4 to 13.
- Commerce Logistics Improvement: The “Commerce Logistics” growth department now lowers the price of new commerce routes by 50% as a substitute of clamping it at 25.
- Commerce Route Prices: Elevated the bottom value of opening a commerce route from 12 to twenty (earlier than the great worth multiplier). Reverted the price of opening new commerce routes to linear scaling.
- Market Oversupply: When the market is oversupplied, gamers can nonetheless export items at a lower cost. The value multiplier for oversupplied items is now 0.75x for oversupplied and 0.5x for critically oversupplied.
- Market Oversupply Charge: The speed at which the market turns into oversupplied now not relies on the worth of products, making certain equal charges for all good sorts.
- Higher Offers Improvement: The “Higher Offers” growth department reduces the international import tariff by 50% as a substitute of eradicating it fully.
- International Market Provide: Tuned international market provide to rebalance itself quicker, aiming for a better to one-year cycle if not buying and selling.
High quality of Life and Infrastructure
- Ale Consumption: Lowered ale consumption by 75% (roughly 1/3 per household per thirty days).
- Constructing Placement: Made constructing placement steepness limits harsher to forestall buying and selling posts and church buildings from wanting awkward on sharp slopes.
- Soldier Approval Issue: Troopers now not set off the “unburied our bodies” approval issue when corpses are of their proximity.
- Hitching Publish: Hitching publish is free once more to scale back the possibilities of gamers getting caught with out an ox, hitching publish, or the power to order an ox.
- Sheep Breeding: Capped sheep breeding to a most of 1 new lamb each 10 days.
- Water Fetching: Villagers are actually solely allowed to fetch water from the properly nearest to their residence, besides in case of a fireplace.
- Most Yield per Plant: Elevated the utmost yield per plant from 2 to 4 (Looking Grounds coverage nonetheless reduces it by half).
- Plant Yield Charge: Plant yield fee diminished by half to encourage early harvest solely in emergency mode.
- Militia Squad Restrict: The militia squad restrict is now 6, no matter whether or not the participant has a retinue or mercenaries. This shall be related to a rank system sooner or later.
- Fertility Regeneration: Doubled the fertility regeneration fee impact on fallow fields and from fertilization.
- Plant Development Charge: Adjusted crop development to match crop rotation (to hit 100% at harvest as typically as it could possibly on auto).
- Tree Development Charge: Slowed down tree development fee by round 30% to reinforce forest administration impression.
- Buying and selling Publish Staff: Elevated the carrying capability of on-foot buying and selling publish staff from 1 to five.
- Royal Tax Calculation: Royal tax is now calculated as follows: No tax for the primary 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years.
- Granary and Storehouse Employee Slots: Adjusted Granary and Storehouse Employee Slots: unified to three households for stage 1 and 6 households for stage 2.
Minor Fixes
Commerce and Market Changes
- Mindfulness System: Utilized the “mindfulness” system to free retailers to scale back clumps and site visitors jams.
- Commerce Location: Moved the situation of trades additional off the map to make sure house for all commerce wagons, even when the buying and selling publish is positioned on the map edge.
- Dealer Transactions: Allowed merchants to make transactions with out getting into the shed if the buying and selling publish is clogged, so long as they’re throughout the common constructing bounds.
- Market Logistics: Improved market logistics effectivity and optimization.
- Market Provide Reset: Reset market provide on loading previous saves (from builds 0.7.954-0.7.956) as a result of mismatched international market provide inventory values.
- Market Stall Staff: Capped the variety of staff supplying a single market stall to 2 to scale back market clogs with the elevated market provide frequency. The variety of stalls is now diminished again to the variety of households divided by 5, with a minimal of 1 to make sure performance in cities with fewer than 5 households.
- Market Provide Optimization: Additional optimized market provide capabilities for smoother late-game city efficiency.
- Buying and selling Publish Thumbnail: Added the lacking buying and selling publish constructing thumbnail.
- Buying and selling Publish Worth Vary: Buying and selling posts now show a value vary for imports, indicating whether or not they should buy from different areas or international commerce sources.
Optimization and Efficiency
- Default AA: Modified default AA beneath DX11 to TAA.
- Spatialization Replace: Added a spatialization replace name for recruits teleported residence when rallied to make sure correct collision calculations.
- Comply with Mode Optimization: Up to date “is near digicam” worth in comply with mode to forestall optimization of animations or sound results for characters close to the digicam.
- Firefighting Conduct: Made firefighting villagers ignore anti-clogging habits at slender pathfinding factors.
- Pathfinding Updates: Minor unit in-town pathfinding updates.
- Destructible System: Swapped the previous UE4 destructible system for a brand new UE5-friendly chaos-based particles system at the moment used for chopped firewood cutter logs.
- AA/Upscaler Choice: Tweaked default AA/upscaler choice throughout first-time launch for particular GPUs (e.g., RTX correctly defaulting to DLSS).
- Pathfinding Thread: Added one other pathfinding thread for dealing with a number of end-game cities.
- Harvest Prediction Optimization: Optimized harvest prediction and fertility modifications to scale back stutter.
- Log Show: Restricted the log show to retailer solely the final 100 entries to enhance UI optimization.
- Idle Activity Optimization: Optimized the operate for locating associates to do idle duties like conversations.
- Door Opening Animations: Optimized door opening animations.
Person Interface and Accessibility
- Mourning Interval UI: The residential panel now has a “mourning interval left” UI factor that shows the variety of days of mourning till the burgage plot can convey in additional members of the family.
- Mourning Icon: Added mourning icon to the constructing floater.
- Save Restrictions: Disabled the power to fast save in the course of the recreation over/victory cinematic. Disabled guide save after being defeated and added a tooltip explaining why saves are disabled. Disabled fast save and autosave if the sport was misplaced.
- King’s Tax Charge Multiplier: Added king’s tax fee multiplier to the sport setup settings.
- Victory Digital camera: After persevering with the sport after a victory, the digicam returns to the participant’s primary area as a substitute of levitating over the map edge.
- Forex Icon: Unified the forex icon within the mercenary firm panel to make clear fee with the treasury, not regional wealth.
- Lodging for Homeless: Added an lodging name for homeless folks after a hearth, making certain they’re rapidly re-assigned to out there burgage plots.
- Household Record UI: Aligned “office/reassign” buttons vertically within the household listing as a result of most households having a couple of member.
- Font Repair: Fastened previous fonts getting used within the household entry widgets.
- Fertility Overlay: Made fertility overlay colours and colorblind symbols extra correct with the chances displayed within the area’s constructing panel.
- Constructing Panel UI: Tweaked constructing panel header buttons/toggles to enhance readability and distinguish buttons from toggles.
- Market Stalls: Set “Enable market stalls” to ON by default for all workplaces and artisan workshops to assist new gamers in establishing stalls with out confusion.
- Popup Queue: To keep away from popups like “royal tax improve” from interrupting go to mode, they’re now queued and triggered after the participant returns from go to mode, after round 1-2 seconds.
- Transaction Popup: When buying and selling between areas, the transaction popup will now show over each commerce buildings, relying on which is nearer to the digicam.
- Area Borders: Area borders will present beneath the cursor even when the digicam is low, clarifying the place area territory ends.
- Area Calculation for UI: Tuned how “present area” is calculated for the UI to make it extra snug to construct on the sting between two player-owned areas.
Crash Fixes
- Fastened a crash when doing a sequence of livestock import, export, and import as a result of “residence” wasn’t cleared correctly throughout export, and the identical animal was reimported.
- Fastened a uncommon crash if a handcart fails to spawn, probably if the buying and selling publish was constructed in order that a part of it crosses the map edge.
- Fastened crash on startup if OpenXr SDK is put in.
- Fastened a crash when deleting a constructing if there are pathfinding obstacles being verified (as an example, quickly after loading a recreation).
- Fastened the participant with the ability to reassign a household to a different Area, which may crash the sport.
Bug Fixes
Gameplay Mechanics
- Fastened victory standing not resetting after beginning a brand new recreation, resulting in a recreation over display screen not showing if the participant misplaced/gained a number of video games with out turning the sport off.
- Fastened crops dying within the winter as a substitute of truly rising yield by absorbing vitamins from the snow as meant for winter crops.
- Fastened oxen typically “ghost plowing” a area when they’re ready for his or her information.
- Fastened plow and ox typically misaligned on 12x recreation pace.
- Fastened farm staff not accounting for oxen plowing the farms in some conditions, resulting in quite a lot of pointless collisions on the sector.
- Fastened crop rotation unplowing the fields.
- Fastened disbanded mercenary group changing into instantly out there once more after save/load cycle.
- Fastened the buying and selling publish export transactions not transferring regional wealth between the areas appropriately if owned by the identical lord.
- Fastened paused taverns fulfilling the leisure requirement.
- Fastened try for unending fires if a hearth was triggered after the constructing was already on hearth.
- Fastened livestock typically being unaccommodated after order though there’s steady or pasture house as a result of being transferred to the area twice (as soon as when shopping for and as soon as when livestock service provider brings it to the constructing).
- Fastened livestock merchants traded between on-map areas, probably typically paying twice as a result of the possession altering operate was known as each on pickup of livestock and on dropoff.
- Fastened the sport getting caught on the sport abstract display screen infinitely after profitable or dropping the sport.
- Fastened “none” folks populating the city after a raid typically who simply stand round ready ceaselessly and probably crash the sport whereas reloading.
- Fastened the employed merchants going to commerce factors though the commerce route for the traded good shouldn’t be opened but.
- Fastened the farm staff transferring to move duties early though there’s nonetheless loads of crops to reap.
- Fastened predicted yield not displaying appropriately within the area constructing panel.
- Fastened folks not resetting rotation after dismounting.
- Fastened farming oxen not respecting work space limits.
- Fastened bandit camps respawning on loading as a result of “lastBanditCampSpawnedDay” did not save correctly.
- Fastened villagers not establishing market stalls to promote their residence produce like greens if they’re unassigned.
- Fastened granary staff stealing ale from the tavern.
- Fastened livestock exports getting interrupted by sheep herd habits.
- Fastened livestock dealer job not triggering an import activity when shopping for livestock from one other area.
Visible and Interface Fixes
- Fastened the blurry desktop icon.
- Fastened the save/load menu header not translating after altering the language.
- Fastened the entrance lighting not being seen within the retinue editor if bounced mild approximation is turned to low or off.
- Fastened floating suggestions textual content spawning in the course of the cinematic mode.
- Fastened autosave triggering in the course of the cinematic mode.
- Fastened the gilded aventail hounskull helmet showing blurry within the retinue editor.
- Fastened the forest masks not drawing.
- Fastened the flawed yarn basket carrying animation.
- Fastened the flawed apple basket carry animation.
Financial and Useful resource Administration
- Fastened “storage full” triggering for flawed buildings typically (for instance, sawpit having 1/1 logs).
- Fastened try for oxen bringing too many logs to the sawpit and crossing the storage restrict.
- Fastened free retailers typically obtained caught if a buying and selling publish was constructed so near the sting {that a} portion of it was exterior of any area bounds.
- Fastened horse wagon rotations getting a bit too wonky on slopes.
- Fastened a bug the place a unit may now not transfer as a result of being ceaselessly caught in “ready for pathfinding to complete” if one other unit with a decrease squadID obtained fully destroyed.
- Fastened merchants not importing from on-map areas though the value is healthier than shopping for from commerce factors.
- Fastened farm staff & farm oxen stealing planks from fields that are getting “fenced up.”
- Fastened “homeless” downside banner not disappearing after upgrading homeless camp to a employee camp.
- Fastened animals not getting faraway from steady house / pasture house after loss of life.
- Fastened animal corpses not disappearing over time.
- Fastened a grimy repair for households transferring into properties however not registering appropriately and never displaying within the UI, resulting in a “secret” household residing in one of many burgage plots. The reason being nonetheless unknown and being investigated.
- Fastened wealth getting transferred when doing barter.
- Fastened bartering merchants all the time return 1 merchandise whatever the barter worth and carrying capability.
- Fastened bartering merchants packing an excessive amount of stuff of their origin area when barter worth is greater than 1x.
- Fastened buying and selling publish exports not continuing with transactions as soon as the dealer reaches the vacation spot.
- Fastened a number of markets typically distributing a number of cases of the identical good kind to a plot, as an example, a single plot would “eat” 2 leather-based, leaving homes on the outskirts ceaselessly undersupplied.
- Fastened crop rotation to fallow inflicting farmers to reap itemID_0, which was invisible within the UI and stopped provide dumps from being cleared as a result of they had been by no means thought of as totally empty.
- Fastened farmers getting caught in pickup-putdown handcart loop when a number of farms are used.
- Fastened pointless harvest knowledge recalculations triggering within the winters.
- Fastened a bug with buying and selling between areas the place throughout promoting objects the flawed area would pay for the transaction.
- Fastened free retailers not making use of the international import tariff when promoting their items to buying and selling posts if one other area was exporting the traded good for a lower cost.
- Fastened commerce wagons typically touring with empty stock.
- Fastened merchants doing “main trades” even with out a longtime commerce route.
- Fastened staff ignoring storage filter settings.
- Fastened the “present 12 months” all the time incrementing in January, whatever the month the sport was began in, additionally resulting in the tax being calculated inconsistently [fix for new saves only].
- Fastened market provide percentages not displaying appropriately as a result of it nonetheless accounted for uninhabited properties.
- Fastened a bug with staff not establishing market stalls if there are lower than 5 households within the settlement.
- Fastened squad icons disappearing/flickering when disbanding sure squads.
- Fastened export value displaying though commerce is locked as a result of there is not any commerce route established and no interregional commerce out there.
- Fastened international market provide incrementing as a substitute of decrementing when off-map commerce was being carried out by buying and selling publish staff.
- Fastened disband/take away squad typically affecting flawed squads if a number of squads are chosen when urgent “disband” or “take away”.
- Fastened “Not sufficient funds for import” warning displaying though there’s sufficient.
- Fastened apiaries leaving invisible objects in provide dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visible Upgrades
- Added a brand new patron saint banner graphics: St Maurice.
- Added a carried useless physique visualization.
- New upgraded retinue helmet variation: Pointy bascinet.
- New upgraded retinue physique variation: Coat of plates.
- New upgraded retinue helmet variation: Hounskull bascinet with a gilded cowl.
- New militia helmet variation – banded bascinet with a mail aventail.
- Reworked LV2 granary mannequin with correct animated doorways.
- Added new 6 “quick” assault animations to scale back animation repetitiveness throughout fight.
- Added new “inch ahead” battle locomotion animations which ought to enormously cut back the bizarre “wiggling” impact when teams push one another.
- Girl go to mode: For those who decide the inexperienced woman portrait, the go to mode character ought to now be feminine.
Animation and Mannequin Changes
- Fight animation clear up.
- Made particles piles align to floor slope.
- Fastened the throw torch animation ending abruptly.
- Elevated location precision for animals standing within the stables.
- Fastened the praying animation.
- Adjusted the two-handed weapon default idle pose to present it a extra pure stance.
- Improved the precision for snapping terraforming meshes (like mines or sawpits) to floor.
- Made leaf clumps smaller and disabled the parallax mapping because it precipitated distortions and wasn’t very seen anyway.
- Tuned area filth UV wiggle to make these enormous vegetable gardens gamers had been making much less wavy.
Fixes and Changes
- Fastened the armor clipping by the leg of the upgraded retinue puffy sleeve upon physique variation.
- Fastened some mail armor variants clipping with helmets on T3 militia items (militia mail will get their very own distinctive variations quickly).
- Fastened the flawed door orientation for LV2 cottage variation B (with a planked gable).
- Fastened the TAB constructing floater residential knowledge not displaying in 0.7.969.
- Fastened a possible bug when a household assigned to a smithy is unassigned whereas a member of the family is rallied, and the operate that unequips their smithing aprons might, by mistake, unequip their physique armor or/and helmet.
- Fastened participant military UI not getting up to date after squad array modifications due to non-player commanded items getting eliminated.
- Fastened recruit distribution typically assigning new militia recruits to an invalid unit
Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.