Soulmask has a extra distinctive side than different survival video games as a result of it permits gamers to recruit random and former hostile NPCs to their facet. There are a number of tribes you may scout for various items, and these Barbarians will even have varied perks and skills that may impression how nicely they may suit your command. Nevertheless, their checklist of optimistic and unfavourable skills can be obligatory, as they may dictate whether or not or not it is best to preserve a Tribesman.
Why are Skills Vital
Soulmask Skills play a major function in figuring out the power of your tribe. Stacking on tribespeople with many optimistic traits could make your expertise rather more accessible. As well as, if you wish to change your present playable character, with the ability to hop on to a distinct tribe mate with a lot of optimistic points can open new alternatives for you.
How Do You Purchase Optimistic Soulmask Skills
Sadly, you may’t management what skills your Barbarians will get; what they possess will probably be random. Nevertheless, you may improve your possibilities of making a stronger tribe by recruiting low-level NPCs. Barbarians have an opportunity to unlearn unfavourable skills each 5 ranges and are assured to get optimistic perks each 10. Basically, you wish to recruit tribe members with many optimistic skills and some unfavourable ones at their lowest stage to extend their possibilities of growing extra beneficial traits.
Listing of All Optimistic and Detrimental Tribesmen Skills
Optimistic
Speed up Alchemy (Improve Expertise)
- Cut back completion time of Alchemy quests by 10/20/30%
Speed up Armor Crafting (Improve Expertise)
- Cut back completion time of Armor Crafting quests by 10/20/30%
Speed up Weapon Crafting (Improve Expertise)
- Cut back completion time of Weapon Crafting quests by 10/20/30%
Speed up Cooking (Improve Expertise)
- Cut back completion time of Cooking quests by 10/20/30%
Speed up Weaving (Improve Expertise)
- Cut back completion time of Weaving quests by 10/20/30%
Speed up Stone and Wooden (Improve Expertise)
- Cut back completion time of Stone and Wooden Harvesting quests by 10/20/30%
Acceleration at Stress (Improve Expertise)
- It has a 20% likelihood of accelerating your motion velocity by 30% for six seconds upon assault.
Anti-Starvation (Improve Expertise)
- Achieve max +10/20/40% Satiety
Anti-Thirst (Improve Expertise)
- Achieve max +10/20/40 Hydration
Arn Stress Response (Improve Expertise)
- Achieve 50% harm mitigation for 5 seconds after being attacked
Keep away from Vitals (Improve Expertise)
- Achieve 20/50/80% harm mitigation when hit by ranged assaults
Backpack Extension (Improve Expertise)
- Achieve 10/20/30 extra stock slots
Chunk the Bullet (Improve Expertise)
- Improve max Load by 10/25/50% for then seconds after getting attacked.
Blood Absorption (Improve Expertise)
- Achieve a 25% likelihood to steal 30 HP from targets inside 5 meters after they spill blood from taking harm
Blood Activating (Improve Expertise)
- Achieve +50/100/200% HP Restoration Pace
Massacre Restoration (Improve Expertise)
- Achieve a 20% likelihood of recovering HP for 30% ATK per second, however improve harm taken by 30% for 15 seconds after getting hit.
Camel Cow (Improve Expertise)
- Achieve +20/40/60% further Max Load
Intelligent Escape (Improve Expertise)
- Retailer up Stamina for a fast escape and recuperate 5/15/25 Stamina from Hitstuns
Crafting Pace Up (Improve Expertise)
- Cut back completion time for crafting quests by 10/20/30%
Crave for Blood (Improve Expertise)
- Achieve a 25% likelihood to transform 30% of harm dealt to HP restoration after attacking targets inside 5 meters.
Protection to Offense (Improve Expertise)
- Replicate 50% of the harm taken again to the attacker
Decided (Improve Expertise)
- Achieve stacks of further 2% ATK, 2% ATK SPD, 3% CRIT, and 4% CRIT Harm after staying nonetheless for 12 seconds, however you are taking barely extra harm. The buffs solely persist till you progress. (Can stack as much as 5 instances)
Dodge and Strike (Improve Expertise)
- Improve motion velocity by 30%, ATK by 10%, and ATK Pace by 30% for 5 seconds after efficiently dodging assaults.
Endurance (Improve Expertise)
- Achieve a further 80% DEF and +30 Resilience after warding off an assault
Endurance Burst (Improve Expertise)
- Get well 30 Resilience and achieve 10% DEF that may stack whenever you efficiently defend in opposition to an assault whereas Stamina is above 60%. You enter Burst Standing when you attain 5 stacks, which will increase harm dealt by 100% for six seconds.
Enemy Down Fervency (Improve Expertise)
- Achieve a stack of 4% CRIT, 4% CRIT Resists, 4% CRIT DMG, 4% Motion Pace for 30 seconds after killing an enemy inside 10 minutes (stacks as much as 5 instances)
Improve DEF (Improve Expertise)
Extraordinary Expertise (Improve Expertise)
- Improve the prospect of triggering probabilistic skills by 10/15/20%
Excessive Dodge (Improve Expertise)
- Get well 35 Stamina after dodging assaults
Deadly Rythm (Improve Expertise)
- Achieve a stack of accelerating 2/3/4% ATK and ATK Pace when attacking enemies with an interval longer than two seconds whereas above 60% Stamina, which lasts for 10 seconds and might stack 5 instances (Results are cleansed when DMG interval turns into too brief)
Fierce Assault (Improve Expertise)
Battle Again (Improve Expertise)
- Replicate 20% of harm taken when hit by melee assaults on any physique components that aren’t the pinnacle or weak spots
Battle to Demise (Improve Expertise)
- Achieve a 20% likelihood to extend ATK by 50% in trade for lowering DEF by 50% for 15 secs upon being attacked
Agency Will (Improve Expertise)
- Achieve a ten/20/25% likelihood to be proof against Hitstuns
Full Stamina (Improve Expertise)
- Improves Stamina Restoration
Full Vitality (Improve Expertise)
Getting Braver (Improve Expertise)
- Achieve a 15% likelihood to realize +2/3/4% CRIT Price, CRIT Resistance, CRIT Dmg, and Motion Pace for 30 seconds that may stack as much as 5 instances after attacking enemies inside 5m.
Go For the Jugular (Improve Expertise)
- Improve harm to weak spots by +20/25% when attacking from 15 meters away
Good at Melee Fight (Improve Expertise)
- Improve harm to enemies inside 5 meters by +3/5/9%
Good Listening to (Improve Expertise)
- Hear sounds which are 5/10/15 decibels decrease
Hardened Physique (Improve Expertise)
- Achieve a 20% likelihood of gaining Superarmor for 1/2/3seconds throughout a Hitstun
Hardened Pores and skin – Anti-Blunt Strike (Improve Expertise)
- Lower harm taken from blunt assaults by –10/15/20%
Hardened Pores and skin – Anti-Pierce (Improve Expertise)
- Lower harm taken from pierce assaults by –10/15/20%
Hardened Pores and skin – Anti-Slash (Improve Expertise)
- Lower harm taken from slash assaults by –10/15/20%
Head Destruction (Improve Expertise)
- Achieve a 20% likelihood of dealing a further 15/25% harm when attacking an enemy’s head
Damage Imagine (Improve Expertise)
- Lower harm taken by 3/6/9%
Perception DEF (Improve Expertise)
- Ignore the enemy’s DEF inside 7s after reflecting their assault
Final Radiance (Improve Expertise)
- Get well 20% HP in 5 seconds as soon as well being reaches beneath 30%
Mild Footsteps (Improve Expertise)
- Cut back the footfall quantity noise by 30/50%
Limb Destruction (Improve Expertise)
- Achieve a 20% likelihood of dealing 5/15/25% bonus harm when attacking the enemy’s limbs
Loaded Raid (Improve Expertise)
- Improve motion velocity by 20/40% when the Load is above 90%
Loadless Quick Marching (Improve Expertise)
- Achieve +15% Motion Pace when you might have lower than 50% Load
Longsight (Improve Expertise)
- Improve View Distance by +2/10/15 meters
Marksman Footstep (Improve Expertise)
- Improve Motion Pace by +55/75/95% whereas aiming with a Bow
Cruel Means (Improve Expertise)
- Cut back enemies inside a 10-meter ATK Pace by 5/10/15%, CRIT Resist 5/10/20%, DEF 5/10/20% for 20 seconds after killing an enemy.
Morale Dampener (Improve Expertise)
- Cut back enemy’s ATK by 3%, DEF by 2%, and Motion Pace by 5% for 15 seconds when hitting a goal (Can stack as much as 5 instances)
Thoughts-Coronary heart Unison (Improve Expertise)
- Has a 20% likelihood to enter Coronary heart Circulation State that triggers all skills of self inside 10s when hitting a goal
A number of Capturing (Improve Expertise)
- Shoots extra arrows each time utilizing any such ability
Overwhelming Drive (Improve Expertise)
- Consumes a further 15 Stamina to extend harm by 5/10/15% when attacking enemies
PEN DEF (Improve Expertise)
- Has a 5/10/15% likelihood to disregard the goal’s DEF when hitting them
Highly effective Assault (Improve Expertise)
Speedy Hearth (Improve Expertise)
- Cost time of bows is now 55%
Speedy Progress (Improve Expertise)
- Achieve further +20/50/80% Character EXP
Refined Armor (Improve Expertise)
- Achieve a +10% of forging a high-quality armor
Distant Strike (Improve Expertise)
- Improve harm to enemies 15 meters away by +3/6/9%
Resourceful (Improve Expertise)
- Improve the possibilities of the physique reacting to hazard by +20/35%
Riposte (Improve Expertise)
- Have a ten/20/30% likelihood of retaliating that offers 10/25/50% of your assault as harm when blocking with a weapon
Protect Bash (Improve Expertise)
- Return 100% of the acquired harm to attackers by consuming further Stamina when utilizing a defend
Talent Restoration (Improve Expertise)
- Get well 35% of the harm taken as HP after efficiently reflecting an assault
Slaughter Fervency (Improve Expertise)
- Achieve a stack of +2/3/4% CRIT Price, CRIT Resist, CRIT Harm, and Motion Pace for 30 seconds when killing enemies (can stack as much as 5 instances)
Gradual Absorption (Water) (Improve Expertise)
- Satiety Consumption –30%
Gradual Absorption (Water) (Improve Expertise)
Static Restoration (Improve Expertise)
- Slowly recuperate HP based mostly on 25% of your DEF per second after being stationary for 15 seconds
Stimulate Morale (Improve Expertise)
- Has a 20% likelihood to enter Coronary heart Circulation State that triggers all skills of self inside 10s when attacked
Suppress Violence (Improve Expertise)
- Has a 5/10/15% likelihood to cut back enemy CRIT Price by 2/3/7% for 15 seconds when hitting a goal (stacks as much as 5 instances)
Shock Assault (Improve Expertise)
- It has a 20% likelihood of hitting any half as a weak spot
Swift Tempo (Improve Expertise)
- Achieve +3/6/9% motion velocity
Tail Destruction (Improve Expertise)
- It has a 20% likelihood to extend harm by 25% when hitting an enemy’s tail
Thigh Stress Response (Improve Expertise)
- Achieve –10/25/50% DMG mitigation for 5 seconds when the thigh is hit
Torso Destruction (Improve Expertise)
- It has a 20% to extend harm by 25% when hitting an enemy’s torso
Torso Stress Response (Improve Expertise)
- Achieve –10/25/50% DMG mitigation for 5 seconds when the torse is hit
Trick Drive (Improve Expertise)
- Has –10/20/30% Stamina Price
Unnoticeable (Improve Expertise)
- Achieve –60% Vigilance when noticed
Weak Spot Improve (Improve Expertise)
- Achieve –20/40/60% DMG Mitigation when hit on weak spots
Wild Nature Woke up (Improve Expertise)
- Achieve +20% ATK, +20 Stamina per second, and +20% DEF for 15 seconds when HP is beneath 30%
Wrath of Revenge (Improve Expertise)
- Develop into enraged and achieve +15/20% ATK, +20/25% DEF, +7.5/10% ATK Pace, +10/15% Motion Pace, and 15/20 Stamina restoration per second for the 20s when an ally inside 10 meters dies.
Energy Crit for Claw Tribe (Tribal Expertise)
- Achieve further 2/5/8% harm to Flint, Fang, Outcast, and Plunderers
Energy of Erosion for Claw Tribe (Tribal Expertise)
- Improve CRIT Harm by +6/8/10%
Wild Energy for Claw Tribe (Tribal Expertise)
Energy of Protection for Flint Tribe (Tribal Expertise)
Energy of Tenacity for Flint Tribe (Tribal Expertise)
- Achieve +15/20/55 Max Resilience
Poison Resist for Flint Tribe (Tribal Expertise)
- Achieve +20/25/30 Poison Resist
Poison Immunity for Flint Tribe (Tribal Expertise)
- Achieve 15/20/25% Poison DMG Mitigation
Bow DMG (Weapon Expertise)
Twin-Blade DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Twin-blade Harm
Gauntlet DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Gauntlet Harm
Greatsword DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Greatsword Harm
Hammer DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Hammer Harm
Single Blade DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Single Blade Harm
Spear DMG Improve (Weapon Expertise)
- Achieve +3/6/9% Spear Harm
Preventing (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Blade, Twin-Blade, Hammer, Greatsword, and Gauntlets
Guard (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Greatsword, Blade, Spear, Protect, and Bow
Looking (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Bow, Spear, Blade, Twin Blade, and Gauntlets
Labourer (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Logging, Mining, Planting, and Harvesting.
Porter (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Studying Weaving, Potting, Wooden and Stone, Leatherworking, and Kilning
Craftsman (Origin Expertise)
- Achieve +50/60/75% Proficiency Progress Price for Craftmanship, Alchemy, Weapon Crafting, Armor Crafting, and Cooking
Likes/Loves Baths (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when taking a shower (can result in Elation when T3)
Likes/Loves Bone Weapons (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when geared up with bone weapons (can result in Elation when T3)
Likes/Loves Braised Meat Likes/Loves Baths (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when consuming Braised Meat (can result in Elation when T3)
Likes/Loves Bronze Armor (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when geared up with Bronze Armor (can result in Elation when T3)
Likes/Loves Bronze Weapons Likes/Loves Baths (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when geared up Bronze Weapons (can result in Elation when T3)
Likes/Loves Chilly (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when feeling chilly (can result in Elation when T3)
Likes/Loves Material (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when geared up with Material (can result in Elation when T3)
Likes/Loves Defecation (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when Defecating (can result in Elation when T3)
Likes/Loves Consuming (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when taking a Consuming (can result in Elation when T3)
Likes/Loves Legendary Chief (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when the Chief is Crimson High quality or Increased (can result in Elation when T3)
Likes/Likes to Lie Down (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when Resting (can result in Elation when T3)
Likes/Loves Residing in Herds (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when in a tribe with greater than ten folks (can result in Elation when T3)
Likes/Loves Gentle Warmth (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when feeling Gentle Warmth (can result in Elation when T3)
Likes/Loves Excellent Leaders (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when Chief is Purple High quality or Increased (can result in Elation when T3)
Likes/Loves about Ostrich (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) at fastened intervals when close by Ostriches (can result in Elation when T3)
Likes/Loves about Panther (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) at fastened intervals when close by Panthers (can result in Elation when T3)
Likes/Loves about Parrot (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) at fastened intervals when close by Parrots (can result in Elation when T3)
Likes/Loves Rain (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when it Raining (can result in Elation when T3)
Likes/Loves Staple Meals (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when consuming Staple Meals (can result in Elation when T3)
Likes/Loves Snow (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when in Snow (can result in Elation when T3)
Likes/Loves Stone Weapons (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when geared up with Stone Weapons (can result in Elation when T3)
Likes/Loves Tobacco (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when Smoking (can result in Elation when T3)
Likes/Loves Tomatoes (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) when consuming Tomatoes (can result in Elation when T3)
Likes/Loves Sunny Day (Temper Expertise)
- Achieve 20/40/60 Temper, -30/50/70% Price of Temper Decline (15 minutes), and +75/100/125% Temper Enchancment Results (15 minutes) on Sunny Days (can result in Elation when T3)
Archery Grasp (Distinctive Expertise)
- Has a 20% likelihood to tag any half hit as weak spots and cut back enemy Motion Pace by 50% for 5 seconds
Axe Killer (Distinctive Expertise)
- Improve an enemy’s harm taken by 8% for 10 seconds after hitting them with Throwing Axes
Born Labourer (Distinctive Expertise)
- Improve Proficiency Progress Price for Logging and Mining by 50%
Chest Breaker (Distinctive Expertise)
- Improve opening field velocity by 80%
Demise Bringer (Distinctive Expertise)
- Has a 25% likelihood to realize 20% ATK and Motion velocity and 10% ATK Pace for six seconds
Farming Knowledgeable (Distinctive Expertise)
- Improve Proficiency Progress Price for Farming and Harvesting by 50%
Fly Cutter Murderer (Distinctive Expertise)
- Trigger further bleeding impact for 10 seconds when hitting targets with fly cutters
Heartcapator (Distinctive Expertise)
- Improve harm by 10% harm when hitting the torso.
Lung Piercer (Distinctive Expertise)
- Cut back Stamina restoration by 50% for 10 seconds when hitting an enemy with a lance
Mad Employee (Distinctive Expertise)
Nightwalker (Distinctive Expertise)
- Achieve 5% Movespeed and 5% CRIT Price when shifting at night time
The Chosen (Distinctive Expertise)
- Achieve a 50% likelihood of getting uncommon objects
Weapon Grasp (Distinctive Expertise)
- Achieve +10% All Weapon Harm and 10% ATK Pace
Detrimental
Add Insult to Damage (Weak point Expertise)
- Lose 15/20% HP over 10 seconds when HP falls beneath 30%
Assault Weakening (Weak point Expertise)
Born Revolt (Weak point Expertise)
- Will increase Recognition decline velocity by 200%, which causes defection to a tribe with property when Recognition drops too low. When it drops beneath 400, it reveals the True Self.
Born with Unhealthy Luck (Weak point Expertise)
- Achieve decreased 10/20/30% set off likelihood for all skills
Clumsy (Weak point Expertise)
- Improve Stamina Price in actions by +10/20/30%
Clumsy Footsteps (Weak point Expertise)
- Cut back Motion Pace by –30/50/80% when Aiming with Bows
Devious Coronary heart (Weak point Expertise)
- Take one Tribesman with low Recognition upon defection
Well-known Trash (Weak point Expertise)
Heavy Footsteps (Weak point Expertise)
- Improve quantity footfall noise by 40/70/100%
Damage Worsening (Weak point Expertise)
- Improve DMG taken by +3/6/9%
No Load Wished (Weak point Expertise)
- Have –20/40/60% Max Load
Poor Well being (Weak point Expertise)
Poor Listening to (Weak point Expertise)
- Can solely hear sounds which are 5/10/15 decibels louder
Poor in Melee Fight (Weak point Expertise)
- Have decreased 5/10/15% DMG to enemies inside 5 meters
Poor in Distant Assault (Weak point Expertise)
- Have decreased 5/10/15% DMG in opposition to enemies 20 meters away
Liable to Starvation (Weak point Expertise)
- Have –20/30/40% Max Satiety
Liable to Thirst (Weak point Expertise)
- Have –20/30/40% Max Hydration
Speedy Absorption (Weak point Expertise)
- Have +10/30/50% Water Consumption charge
Brief Sight (Weak point Expertise)
- Have –3/10 meters View Distance
Gradual Progress (Weak point Expertise)
- Have –20/60% Progress EXP achieve
Gradual Capturing (Weak point Expertise)
- Have +30/80% Cost time for bows
Gradual-witted (Weak point Expertise)
- Have –10/15/20% likelihood of the physique taking self-protective reactions to hazard when self-awareness dominates the physique
Comfortable Leather-based – Weak Blunt Strike (Weak point Expertise)
- Take +15/20/25% extra DMG from blunt assaults
Comfortable Leather-based – Weak Pierce Strike (Weak point Expertise)
- Take +15/20/25% extra DMG from pierce assaults
Comfortable Leather-based – Weak Slash (Weak point Expertise)
- Take +15/20/25% extra DMG from slash assaults
Stamina Depleted (Weak point Expertise)
- Have –20/50% Stamina Restoration
Suspicious Behaviour (Weak point Expertise)
- Have +20/40/60% Vigilance when noticed by enemies
Thick Blood (Weak point Expertise)
- Have –30/50/70% Pure HP Restoration
Weak Assault (Weak point Expertise)
- Have –5/10/15% ATK Pace
Weakened DEF (Weak point Expertise)
World Shaking (Weak point Expertise)
- Improve the amount of sounds created by the character by +50/70/100%
Bow DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Bows
Twin-Blade DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Twin Blade
Gauntlet DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Gauntlets
Greatsword DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Greatsword
Hammer DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Hammer
Single Blade DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Single Blade
Spear DMG Discount (Weapon Weak point Expertise)
- Have –10/15/20% decreased harm handled Spear
Obsessive about Guarding (Detrimental Origin Expertise)
- Have –25/35/50% Proficiency Progress Price with Twin Blade, Gauntlets, and Hammer
Obsessive about Preventing (Detrimental Origin Expertise)
- Have –25/35/50% Proficiency Progress Price with Spear, Bow, and Protect
Chore Heat-up (Detrimental Origin Expertise)
- Have –25/35/50% Proficiency Progress Price for Weaving, Wooden Planning, Stonecutting, Leatherworking, Potting, and Kilning
Work Heat-up (Detrimental Origin Expertise)
- Have –25/35/50% Proficiency Progress Price for Logging, Mining, Planting, and Harvesting
Handbook Heat-up (Detrimental Origin Expertise)
- Have –a 25/35/50% Proficiency Progress Price in Craftsmanship, Alchemy, Weapon Crafting, Armor Crafting, and Cooking
Aversion to Alpaca (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when close by Alpacas
Aversion to Baths (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when taking Baths
Aversion to Braised Meat (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when consuming Braised Meat
Aversion to Material Gear (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when utilizing Material Gear
Aversion to Comfy Temperatures (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when in nice environments.
Dislikes Communal (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results in a tribe of greater than ten folks.
Aversion to Dancing (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when dancing
Aversion to Defecation (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when close by defecating
Aversion to Leather-based Gear (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when geared up with Leather-based Gear.
Aversion to Mediocre Leaders (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when with a Chief with Crimson High quality or decrease.
Dislikes Meat (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when consuming Meat
Dislikes/Aversion to Gentle Chilly (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when within the chilly
Dislikes Gentle Warmth (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when in Gentle Warmth
Aversion to Ostrich (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when close by Ostriches
Dislikes/Aversion to Panther (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when close by Panthers
Dislikes/Aversion to Parrots (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when close by Parrots
Dislikes/Aversion to Rain (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when it Raining
Aversion to Scorching Warmth (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when in scorching warmth
Aversion to Snow (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when in its snowing
Dislikes/Aversion to Sunny Days (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when it’s sunny
Dislikes/Aversion to Tobacco (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when Smoking
Aversion to Waking Up (Detrimental Temper Expertise)
- Lose 2/4/6 Temper, have +50/75/100% Price of Temper Decline, and –20/40/60% on Enchancment results when waking up