Viper and Pictomancer are the 2 new jobs added to Remaining Fantasy XIV with the Dawntrail growth, and whereas portray cute photos appears like a enjoyable time, most individuals lean towards the previous’s twin blades and flashy moveset.
The Viper Job in Remaining Fantasy XIV could look like simply one other lavatory commonplace melee DPS class at first look, nevertheless it has an intensive moveset with 100 ranges of expertise to be taught. It forgoes social gathering utility and buffs in favor of uncooked harm output, making the Viper Job just like Samurai. It’s a reasonably complicated Job whenever you first decide it up, however you’ll grasp its many combos very quickly.
Easy methods to Unlock the Viper Job in Remaining Fantasy XIV
To unlock the Viper Job in Remaining Fantasy XIV, all you must do is full the extent 80 quest “Enter the Viper.” Like most DLC Jobs, the beginning Viper quest is positioned in one of many beginning city-states of Eorzea. The Enter the Viper quest will be began by speaking to the Fearful Weaver in Ul’dah on the Steps of Nald (X: 9.3, Y:9.2).
You need to have no less than one different Disciple of Warfare or Magic class at stage 80 in an effort to settle for the hunt, nonetheless, so that you gained’t be capable of unlock this Job till you’ve sunk loads of time into Remaining Fantasy XIV. The Viper Job begins at stage 80, which is the explanation behind the requirement. This implies it’ll be 10 ranges behind the place the Dawntrail MSQ begins, so there’s some grinding in your future if you wish to play by the 7.0 predominant storyline as a Viper.
All Viper Expertise in Remaining Fantasy XIV
Since Viper begins at stage 80, you’ll have most of those expertise unlocked by default. Take the time to review them and browse the tooltips earlier than hopping into your first dungeon.
Motion | Stage Acquired | Impact |
---|---|---|
Metal Fangs | 1 | Delivers an assault with a efficiency of 200. |
Hunter’s Sting | 5 | Delivers an assault with a efficiency of 260. Extra Impact: Grants Hunter’s Intuition Hunter’s Intuition Impact: Will increase harm dealt by 10% Length: 40s Can solely be executed after efficiently touchdown Metal Fangs or Dread Fangs. This motion can’t be assigned to a hotbar. |
Dread Fangs | 10 | Delivers an assault with a efficiency of 140. Extra Impact: Afflicts goal with Noxious Gnash Noxious Gnash Impact: Will increase harm you deal to focus on by 10% Length: 20s Extends Noxious Gnash period by 20s to a most of 40s. |
Writhing Snap | 15 | Delivers a ranged assault with a efficiency of 200. |
Swiftskin’s Sting | 20 | Delivers an assault with a efficiency of 260. Extra Impact: Grants Swiftscaled Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15% Length: 40s Can solely be executed after efficiently touchdown Metal Fangs or Dread Fangs. This motion can’t be assigned to a hotbar. |
Metal Maw | 25 | Delivers an assault with a efficiency of 100 to all close by enemies. |
Flanksting Strike | 30 | Delivers an assault with a efficiency of 300. 360 when executed from a goal’s flank. Potencies are elevated by 100 whereas underneath the impact of Flankstung Venom. Extra Impact: Grants Hindstung Venom Hindstung Venom Impact: Will increase efficiency of Hindsting Strike by 100 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Hunter’s Sting. This motion can’t be assigned to a hotbar. |
Flanksbane Fang | 30 | Delivers an assault with a efficiency of 300. 360 when executed from a goal’s flank. Potencies are elevated by 100 whereas underneath the impact of Flanksbane Venom. Extra Impact: Grants Hindsbane Venom Hindsbane Venom Impact: Will increase efficiency of Hindsbane Fang by 100 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Hunter’s Sting. This motion can’t be assigned to a hotbar. |
Hindsting Strike | 30 | Delivers an assault with a efficiency of 300. 360 when executed from a goal’s rear. Potencies are elevated by 100 whereas underneath the impact of Hindstung Venom. Extra Impact: Grants Flanksbane Venom Flanksbane Venom Impact: Will increase efficiency of Flanksbane Fang by 100 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Swiftskin’s Sting. This motion can’t be assigned to a hotbar. |
Hindsbane Fang | 30 | Delivers an assault with a efficiency of 300. 360 when executed from a goal’s rear. Potencies are elevated by 100 whereas underneath the impact of Hindsbane Venom. Extra Impact: Grants Flankstung Venom Flankstung Venom Impact: Will increase efficiency of Flanksting Strike by 100 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Swiftskin’s Sting. This motion can’t be assigned to a hotbar. |
Dread Maw | 35 | Delivers an assault with a efficiency of 80 to all close by enemies. Extra Impact: Afflicts goal with Noxious Gnash Noxious Gnash Impact: Will increase harm you deal goal by 10% Length: 20s Extends Noxious Gnash period by 20s to a most of 40s. |
Slither | 40 | Rush to a focused enemy’s or social gathering member’s location. Most Costs: 3 Can’t be executed whereas certain. |
Hunter’s Chunk | 40 | Delivers an assault with a efficiency of 120 to all close by enemies. Extra Impact: Grants Hunter’s Intuition Hunter’s Intuition Impact: Will increase harm dealt by 10% Length: 40s Can solely be executed after efficiently touchdown Metal Maw or Dread Maw. This motion can’t be assigned to a hotbar. |
Swiftskin’s Chunk | 45 | Delivers an assault with a efficiency of 120 to all close by enemies. Extra Impact: Grants Swiftscaled Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15% Length: 40s Can solely be executed after efficiently touchdown Metal Maw or Dread Maw. This motion can’t be assigned to a hotbar. |
Jagged Maw | 50 | Delivers an assault with a efficiency of 140 to all close by enemies. Potencies are elevated by 20 whereas underneath the impact of Grimhunter’s Venom. Extra Impact: Grants Grimskin’s Venom Grimskin’s Venom Impact: Will increase efficiency of Bloodied Maw by 20 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Hunter’s Chunk or Swiftskin’s Chunk. This motion can’t be assigned to a hotbar. |
Bloodied Maw | 50 | Delivers an assault with a efficiency of 140 to all close by enemies. Potencies are elevated by 20 whereas underneath the impact of Grimskin’s Venom. Extra Impact: Grants Grimhunter’s Venom Grimhunter’s Venom Impact: Will increase efficiency of Jagged Maw by 20 Length: 40s Impact can’t be stacked with different viper venom results. Extra Impact: Will increase Serpent Choices Gauge by 10 Can solely be executed after efficiently touchdown Hunter’s Chunk or Swiftskin’s Chunk. This motion can’t be assigned to a hotbar. |
Serpent’s Tail | 55 | Adjustments to Demise Rattle, Final Lash, First Legacy, Second Legacy, Third Legacy, or Fourth Legacy when necessities for execution are met. |
Demise Rattle | 55 | Delivers an assault with a efficiency of 250. Can solely be executed after efficiently touchdown Flanksting Strike, Flanksbane Fang, Hindsting Strike, or Hindsbane Fang. This motion can’t be assigned to a hotbar. |
Final Lash | 60 | Delivers an assault with a efficiency of 100 to all close by enemies. Can solely be executed after efficiently touchdown Jagged Maw or Bloodied Maw. This motion can’t be assigned to a hotbar. |
Dreadwinder | 65 | Delivers an assault with a efficiency of 450. Extra Impact: Afflicts goal with Noxious Gnash Noxious Gnash Impact: Will increase harm you deal goal by 10% Length: 20s Extends Noxious Gnash period by 20s to a most of 40s. Extra Impact: Grants a Rattling Coil, as much as a most of three Most Costs: 2 Shares a recast timer with Pit of Dread. |
Hunter’s Coil | 65 | Delivers an assault with a efficiency of 500. 550 when executed from a goal’s flank. Extra Impact: Grants Hunter’s Intuition Hunter’s Intuition Impact: Will increase harm dealt by 10% Length: 40s Extra Impact: Grants Hunter’s Venom Hunter’s Venom Impact: Will increase efficiency of Twinfang Chunk by 50 Length: 30s Extra Impact: Will increase Serpent Choices Gauge by 5 Upon efficiently touchdown this motion, Twinfang adjustments to Twinfang Chunk, and Twinblood adjustments to Twinblood Chunk. These actions will be executed a complete of two instances following Hunter’s Coil. Can solely be executed after touchdown Dreadwinder or Swiftskin’s Coil. This weaponskill doesn’t share a recast timer with some other actions. |
Swiftskin’s Coil | 65 | Delivers an assault with a efficiency of 500. 550 when executed from a goal’s rear. Extra Impact: Grants Swiftscaled Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15% Length: 40s Extra Impact: Grants Swiftskin’s Venom Swiftskin’s Venom Impact: Will increase efficiency of Twinblood Chunk by 50 Length: 30s Extra Impact: Will increase Serpent Choices Gauge by 5 Upon efficiently touchdown this motion, Twinfang adjustments to Twinfang Chunk, and Twinblood adjustments to Twinblood Chunk. These actions will be executed a complete of two instances following Swiftskin’s Coil. Can solely be executed after touchdown Dreadwinder or Hunter’s Coil. This weaponskill doesn’t share a recast timer with some other actions. |
Pit of Dread | 70 | Delivers an assault with a efficiency of 200 to all close by enemies. Extra Impact: Afflicts goal with Noxious Gnash Noxious Gnash Impact: Will increase harm you deal goal by 10% Length: 20s Extends Noxious Gnash period by 20s to a most of 40s. Extra Impact: Grants a Rattling Coil, as much as a most of three Most Costs: 2 Shares a recast timer with Dreadwinder. |
Hunter’s Den | 70 | Delivers an assault with a efficiency of 250 to all close by enemies. Extra Impact: Grants Hunter’s Intuition Hunter’s Intuition Impact: Will increase harm dealt by 10% Length: 40s Extra Impact: Grants Fellhunter’s Venom Fellhunter’s Venom Impact: Will increase efficiency of Twinfang Thresh by 30 Length: 30s Extra Impact: Will increase Serpent Choices Gauge by 5 Upon efficiently touchdown this motion, Twinfang adjustments to Twinfang Thresh, and Twinblood adjustments to Twinblood Thresh. These actions will be executed a complete of two instances following Hunter’s Den. Can solely be executed after Pit of Dread or Swiftskin’s Den. This weaponskill doesn’t share a recast timer with some other actions. |
Swiftskin’s Den | 70 | Delivers an assault with a efficiency of 250 to all close by enemies. Extra Impact: Grants Swiftscaled Swiftscaled Impact: Reduces weaponskill solid time and recast time, spell solid time and recast time, and auto-attack delay by 15% Length: 40s Extra Impact: Grants Fellskin’s Venom Fellskin’s Venom Impact: Will increase efficiency of Twinblood Thresh by 30 Length: 30s Extra Impact: Will increase Serpent Choices Gauge by 5 Upon efficiently touchdown this motion, Twinfang adjustments to Twinfang Thresh, and Twinblood adjustments to Twinblood Thresh. These actions will be executed a complete of two instances following Swiftskin’s Den. Can solely be executed after Pit of Dread or Hunter’s Den. This weaponskill doesn’t share a recast timer with some other actions. |
Twinfang | 75 | Adjustments to Twinfang Chunk, Twinfang Thresh, or Uncoiled Twinfang when necessities for execution are met. |
Twinblood | 75 | Adjustments to Twinblood Chunk, Twinblood Thresh, or Uncoiled Twinblood when necessities for execution are met. |
Twinfang Chunk | 75 | Delivers an assault with a efficiency of 100. Hunter’s Venom Efficiency: 150 Extra Impact: Grants Swiftskin’s Venom when executed after Hunter’s Coil Length: 30s Can solely be executed after efficiently touchdown Hunter’s Coil or Swiftskin’s Coil. This motion can’t be assigned to a hotbar. |
Twinblood Chunk | 75 | Delivers an assault with a efficiency of 100. Swiftskin’s Venom Efficiency: 150 Extra Impact: Grants Hunter’s Venom when executed after Swiftskin’s Coil Length: 30s Can solely be executed after efficiently touchdown Hunter’s Coil or Swiftskin’s Coil. This motion can’t be assigned to a hotbar. |
Twinfang Thresh | 80 | Delivers an assault with a efficiency of fifty to all close by enemies. Fellhunter’s Venom Efficiency: 8 Extra Impact: Grants Fellskin’s Venom when executed after Hunter’s Den Length: 30s Can solely be executed after efficiently touchdown Hunter’s Den or Swiftskin’s Den. This motion can’t be assigned to a hotbar. |
Twinblood Thresh | 80 | Delivers an assault with a efficiency of fifty to all close by enemies. Fellskin’s Venom Efficiency: 80 Extra Impact: Grants Fellhunter’s Venom when executed after Swiftskin’s Den Length: 30s Can solely be executed after efficiently touchdown Hunter’s Den or Swiftskin’s Den. This motion can’t be assigned to a hotbar. |
Uncoiled Fury | 82 | Delivers an assault with a efficiency of 600 to the primary enemy, and 50% much less for all remaining enemies. Extra Impact: Grants Poised for Twinfang Poised for Twinfang Impact: Will increase the efficiency of Uncoiled Twinfang by 50 Length: 60s Rattling Coil Value: 1 This weaponskill doesn’t share a recast timer with some other actions. |
Serpent’s Ire | 86 | Grants one stack of Rattling Coil. Grants Able to Reawaken. Length: 30s Can solely be executed whereas in fight. |
Reawaken | 90 | Delivers an assault with a efficiency of 700 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Grants 5 stacks of Anguine Tribute Length: 30s Serpent Choices Gauge Value: 50 |
First Technology | 90 | Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies. Efficiency is elevated to 600 when executed after Reawaken. Anguine Tribute Value: 1 This weaponskill doesn’t share a recast timer with some other actions. This motion can’t be assigned to a hotbar. |
Second Technology | 90 | Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies. Efficiency is elevated to 600 when executed after First Technology. Anguine Tribute Value: 1 This weaponskill doesn’t share a recast timer with some other actions. This motion can’t be assigned to a hotbar. |
Third Technology | 90 | Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies. Efficiency is elevated to 600 when executed after Second Technology. Anguine Tribute Value: 1 This weaponskill doesn’t share a recast timer with some other actions. This motion can’t be assigned to a hotbar. |
Fourth Technology | 90 | Delivers an assault with a efficiency of 400 to the primary enemy, and 60% much less for all remaining enemies. Efficiency is elevated to 600 when executed after Third Technology. Anguine Tribute Value: 1 This weaponskill doesn’t share a recast timer with some other actions. This motion can’t be assigned to a hotbar. |
Uncoiled Twinfang | 92 | Delivers an assault with a efficiency of 100 to the primary enemy, and 50% much less for all remaining enemies. Poised for Twinfang Efficiency: 150 Extra Impact: Grants Poised for Twinblood Poised for Twinblood Impact: Will increase the efficiency of Uncoiled Twinblood by 50 Length: 60s Can solely be executed after Uncoiled Fury. This motion can’t be assigned to a hotbar. |
Uncoiled Twinblood | 92 | Delivers an assault with a efficiency of 100 to the primary enemy, and 50% much less for all remaining enemies. Poised for Twinblood Efficiency: 150 Can solely be executed after Uncoiled Fury. This motion can’t be assigned to a hotbar. |
Ouroboros | 96 | Delivers an assault with a efficiency of 1,050 to the primary enemy, and 60% much less for all remaining enemies. Reawakened impact expires upon execution. Requires no less than one stack of Anguine Tribute. This weaponskill doesn’t share a recast timer with some other actions. This motion can’t be assigned to a hotbar. |
First Legacy | 100 | Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies. Can solely be executed after First Technology. This motion can’t be assigned to a hotbar. |
Second Legacy | 100 | Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies. Can solely be executed after Second Technology. This motion can’t be assigned to a hotbar. |
Third Legacy | 100 | Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies. Can solely be executed after Third Technology. This motion can’t be assigned to a hotbar. |
Fourth Legacy | 100 | Delivers an assault with a efficiency of 250 to the primary enemy, and 60% much less for all remaining enemies. Can solely be executed after Fourth Technology. This motion can’t be assigned to a hotbar. |
Remaining Fantasy XIV Viper Job Rotation
The principle Viper rotation in FFXIV includes a number of fluid combos that finish with distinctive expertise that inflict standing results and lift the potencies of different expertise. It’s rather a lot to absorb at first, nevertheless it’s actually only a bunch of plates that you must hold spinning.
Stage 80 Viper Rotation
At stage 80 whenever you first unlock Viper, you’ll solely have to fret concerning the primary combos of the Job. Don’t fear concerning the Job gauge or meters simply but. These come into play whenever you unlock expertise like Uncoiled Fury at stage 82 or Reawaken at stage 90. For now, simply concentrate on nailing the bread-and-butter combos.
There are two single goal combo strings and two AOE combo strings for Viper. The principle combo sequence begins with both Metal Fangs or Dread Fangs. The second assault will be both Hunter’s Sting or Swiftskin’s Sting (both of those can observe up both of the Fang assaults). Lastly, Hunter’s Sting can result in both Flanksting Strike or Flanksbane Fang, and Swiftskin’s Sting can result in both Hindsting Strike or Hindsbane Fang.
I do know it appears like rather a lot, however let me break it down for you. For a primary clarification, simply press the glowing buttons once they pop up. The actions in your hotbar will robotically get replaced by the following steps within the combo they usually’ll be highlighted so you realize which of them to press. If a number of expertise are highlighted, you may press both one. That’s all you actually need to know for Viper whenever you’re first beginning out, however you may hold studying on in order for you a extra detailed clarification of what the whole lot does.
Metal Fangs and Dread Fangs (the beginning strikes for the only goal combo) are actually the identical factor, however the latter applies a debuff referred to as Noxious Gnash which will increase the harm you do to a goal by 10%. From there, Hunter’s Sting and Swiftskin’s Sting apply Hunter’s Intuition and Swiftscaled respectively. The previous will increase the harm you deal by an extra 10%, whereas the latter reduces your auto-attack delay.
Lastly, every of the combo finishers with names starting with “Flank” or “Hind” are simply positionals that deal elevated harm to a goal’s aspect or rear. Each applies a buff that will increase the harm of the opposite positional on the identical aspect. For instance, Flanksting Strike will make Flanksbane Fang deal elevated harm, and the identical goes for the Hind assaults.
Ideally, you wish to alternate between the 2 assaults for every place in order that they’re at all times buffed. Use each Strikes, then each Fangs, then repeat. After touchdown any of those positionals, you’ll be capable of use Demise Rattle as an omnipotent combo finisher.
The second single-target combo applies the identical buffs, however the opener has a 40-second cooldown so you may’t use it that usually. It’s because this combo grants Rattling Coils and will increase your Serpent’s Providing meter, essential icons in your Job gauge that can grow to be necessary later when you unlock extra expertise.
The second combo is fortunately far more simple. Simply do Dreadwinder adopted by Hunter’s Coil and Swiftskin’s Coil. Each Coil expertise are interchangeable, so you need to use them in both order after Dreadwinder. Do not forget that they’re positionals, although!
Whereas Dreadwinder is on cooldown, the predominant AOE combo is the identical because the single-target one, simply with completely different names. Metal Maw, Hunter’s Chunk, and Jagged Maw are the primary trio, and Dread Maw, Swiftskin’s Chunk, and Bloodied Maw are the second. These observe the identical guidelines and provides the identical buffs because the single-target combos, so it ought to come naturally to you.
Right here’s the perfect stage 80 primary Viper rotation in Remaining Fantasy XIV. The buffs utilized by every talent are listed in parentheses to provide you a greater thought of why every talent is positioned the place it’s.
- Dreadwinder
- Hunter’s Coil (Hunter’s Intuition)
- Twinfang Chunk
- Twinblood Chunk
- Swiftskin’s Coil (Noxious Gnash)
- Twinfang Chunk
- Twinblood Chunk
- Dread Fangs (Noxious Gnash)
- Hunter’s Sting (Hunter’s Intuition)
- Flanksting Strike
- Demise Rattle
- Metal Fangs
- Swiftskin’s Sting (Swiftscaled)
- Hindsting Strike
- Demise Rattle
- Metal Fangs
- Hunter’s Sting
- Flanksbane Fang
- Demise Rattle
- Metal Fangs
- Swiftskin’s Sting (Swiftscaled)
- Hindsbane Fang
- Demise Rattle
Simply rinse and repeat this combo checklist till Dreadwinder turns into accessible once more, at which level you begin over again. Be certain that to combine in Hunter’s Sting and Dread Fangs to hold your buffs up always, too. Keep in mind, simply press the glowing buttons.
Stage 80 Viper AOE Rotation
The primary AOE rotation for Viper is principally the identical factor, solely with completely different talent names. You’ll nonetheless get the identical buffs and the final idea remains to be the identical. In the event you’re confronted with a gaggle of enemies, use this AOE Viper rotation.
- Pit of Dread
- Hunter’s Den
- Swiftskin’s Den
- Dread Maw
- Final Lash
- Hunter’s Chunk
- Jagged Maw
- Final Lash
- Metal Maw
- Swiftskin’s Chunk
- Bloodied Maw
- Final Lash
As you may see, it’s principally the identical factor. There’s a combo on cooldown that provides stuff to your Job gauge and a predominant combo that you simply repeat to maintain your buffs energetic.
Stage 90 Viper Rotation
Your Viper rotation stays principally the identical at stage 90, however there are three new expertise that you must take note of. The primary is Uncoiled Fury, an AOE that consumes a Rattling Coil. These are obtained by going by your commonplace combos, and you’ll have two of them without delay. Simply pop Uncoiled Fury at any time when it begins to glow in your hotbar and you ought to be effective.
Talking of Uncoiled Fury, the following capacity you must be careful for is Serpent’s Ire. This simply grants you a Rattling Coil, so use it at any time when it comes off cooldown.
Lastly, Reawaken is crucial new step of your Viper rotation. It’s a robust AOE that prices 50 Serpent’s Providing gauge factors, so it’ll come up naturally as you progress by your combos. After you solid Reawaken, your expertise will robotically remodel into First Technology, Second Technology, Third Technology, and Fourth Technology. That is only a actually sturdy combo. After you employ the Reawaken combo, simply return to your regular combo rotation till it comes again up!
Stage 100 Viper Rotation
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Greatest Viper Hotbar Setup in Remaining Fantasy XIV
We advocate this hotbar setup in the event you’re taking part in the Viper Job in FFXIV. It retains your entire single-target and AOE expertise separated and retains the extra situational talents in their very own part on the precise.
Greatest Viper Weapons in FFXIV and Easy methods to Get Them
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Easy methods to Stage Viper to 100 Quick in FFXIV Dawntrail
Leveling up the Viper Job to the Dawntrail stage cap of 100 will take fairly a while, however fortunately, the Dawntrail MSQ makes the extent 90-100 grind a lot simpler in the event you’re planning on doing the 7.0 storyline as a Viper. If not, then there’s loads of grinding forward.
With all of those methods, be sure you’ve eaten meals to get the XP buff and be a part of an energetic Free Firm to make the most of their XP buff on prime of that. Additionally, don’t neglect to equip the Azeyma’s Earring pre-order bonus when you’ve got it. This provides you with 30% bonus XP by stage 90.
Wondrous Tails
Wondrous Tails is without doubt one of the best methods to get a head begin on the Viper leveling course of. Simply hit up Khloe in Idyllshire to say a journal each week and full sufficient actions to get a assured half stage of XP no matter the place you might be within the leveling course of.
Because you get a half stage of XP it doesn’t matter what stage you might be, nonetheless, we advocate saving Khloe’s pocket book for final after you’ve carried out each different day by day and weekly XP farm at your disposal. Why flip in your Wondrous Tails journal whenever you’re stage 80 to get half a stage of XP when you may do your roulettes and different XP farms and get half a stage of XP at stage 82 or 83?
Roulettes
Roulettes are the first technique of leveling most Jobs in Remaining Fantasy XIV, and Viper is not any exception. When you’ve unlocked Viper, hit all of them on daily basis. For the reason that Job begins at stage 80, you gained’t should stage it as much as get entry to high-level roulettes. Simply do all of them (sure, even Frontline) and also you’ll get an enormous chunk of XP on daily basis.
Bojza
The Bozja grind gives a endless supply of XP so long as you might have the persistence for it. Regardless of getting used primarily for leveling Jobs from 71-90, the XP good points are nonetheless fairly good previous 90 as you proceed alongside the highway to 100. Since dungeon queues can take some time and each Dawntrail Jobs are DPS lessons, you could have higher luck hanging out in Bozja and grinding FATEs as an alternative.
Allied Society Quests
Whereas they’re not as profitable, the missions previously often called Tribal Quests present a pleasant day by day chunk of XP they usually’re extremely fast and straightforward to complete. Since Viper is a Disciple of Warfare Job, you are able to do the Arkasodara and Pixie quests in Thavnair and Il Mheg respectively. These solely take a couple of minutes every, so you may knock them out of the best way in the beginning of your day by day grinding classes.
Dungeon Spam
In the event you don’t thoughts ready, then queueing for the highest-level dungeon accessible to you time and again is without doubt one of the quickest methods to stage up the Viper Job in FFXIV. Queues might be lengthy because it’s a DPS Job, so grind FATEs in high-level zones whilst you wait. It’ll take two or three runs of every dungeon earlier than you attain a excessive sufficient stage to achieve the following one.
Fortunately, you may skip the strains with the Belief system in the event you don’t thoughts adventuring with NPC companions. The dungeon clears might be slower, however you’ll be supplied with a stress-free atmosphere to grasp your Viper rotation and be taught the intricacies of the Job. That is additionally an effective way to stage the Pictomancer Job as nicely!
That’s all you must know concerning the Viper Job in Remaining Fantasy XIV! It’s one of the rewarded lessons to grasp in FFXIV, and it’s an incredible match for a few of the new content material that you simply’ll be dealing with within the Dawntrail growth. Plus, all of the Viper gear appears stellar with the brand new graphics replace launched in model 7.0.