Ultimate Fantasy XIV famously didn’t have the type of launch that Sq. Enix wished. It appeared just like the MMO was set to bomb, however you wouldn’t realize it by the look of issues in the present day.
Now, in 2024, greater than a decade after it first launched and re-launched as A Realm Reborn, producer and director of the MMO at Sq. Enix Naoki Yoshida introduced that the sport hit “a report variety of concurrent customers,” the likes of which it hasn’t seen because it re-launched as A Realm Reborn in 2013.
That peak comes from its newest growth, Dawntrail, which is being praised by followers and critics alike. Yoshida confirmed the report in a message to gamers on the Ultimate Fantasy XIV web site, the place he additionally expressed his delight on the response Dawntrail has obtained, even with the a number of points gamers have confronted at launch, for which he additionally apologizes.
“First, I want to thanks all on your endurance and cooperation in coping with server congestion through the early entry for Dawntrail. Together with your help, we had been in a position to attain a report variety of concurrent customers we’ve not seen for the reason that launch of A Realm Reborn in 2013.
It has been a pleasure to observe you all play, every in your individual distinctive manner, however we’ve turn into conscious of a number of points which will have confirmed a hinderance to your general expertise.
For that, I sincerely apologize. We’ve already introduced on the Lodestone that a variety of these points are presently below investigation, however relaxation assured we might be doing every thing in our energy to handle them as shortly as attainable. You possibly can count on a follow-up announcement as quickly as fixes are prepared for implementation.”
Hopefully the problems gamers are dealing with might be resolved shortly, however the server points it’s had solely additional emphasizes how huge of an growth Dawntrail has been for FFXIV.
Supply – [Square Enix]