One other part of my preview took me to the celebs, fairly actually, and put me on the helm of Kay’s ship. Participating in a swift battle towards some TIE Fighters felt fairly approachable off the bat, the controls have been clean, much like these of Starfield, and the ship’s monitoring module made quick work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to search for a safecracker. Kijimi is dominated by The Ashiga Clan, however, identical to on Toshara, The Crimson Daybreak is seeking to dethrone them.
I couldn’t resist a fast roam round Kijimi’s environment (and some bets positioned on the digital Fathier Racing holo desk located within the bar) just because these environments are completely beautiful. Complete care has gone in to make Toshara and Kimiji really feel vibrant and genuine, and I can’t wait to see what different notable Star Wars places seem like.
However sufficient of wanting on the buildings, there are a number of targets at hand. Kay must win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my approach by way of a stealth mission again on Toshara, I opted for essentially the most chaotic entrance doable, blasting guards and foes into oblivion in fierce firefights, whereas commanding Nix to assault anybody that proved to be extra laserproof than anticipated. The blaster fight feels extraordinarily satisfying – hits pack a punch, very similar to grenades, and the choice to take out shields with ease or just stun foes gave a breadth of choices in how you can clear up what grew to become a fairly outrageous gunfight in the midst of a tranquil setting, which was extraordinarily enjoyable.