From the start of the demo, it’s clear that my character is on a journey merely to seek out out what’s occurred right here – there’s no grand goal, no hero’s quest. You simply have a easy query driving you: What’s happening? And to help that, your journal isn’t stuffed with concrete explanations of what to do, however reasonably clues you’ve amassed. Early on, I met a dealer, who’d throw in native gossip with each barter deal we made – that gave me a result in a neighborhood bunker I’d discover, and an approximate location on my map.
Later, I visited Wyndham, and determined to see what was contained in the native church – and right here’s the place the promise of leads grew to become very thrilling. Inside, I discovered a vicar standing over a homicide sufferer – he requested me not to analyze, for worry of inciting the wrath of the troopers which have occupied the city. I may have left it right here, however I searched the physique and located a bloodied notice that pointed me to a neighborhood resort. Once more, I may have adopted that clue and gone to discover – however I selected to talk to the church caretaker, who revealed she’d seen the sufferer coming into an out-of-the-way cellar the night time earlier than.
Now I had two leads about the identical factor – the sport didn’t inform me if one was the first quest, or give me any indication as to the appropriate path, it was down merely all the way down to my very own curiosity. I selected to look by the cellar and, on first look, thought I’d hit a useless finish – till I noticed a chink of sunshine from underneath a wall and realized I may crawl by. Right here I discovered a notice that pointed to the native shopkeeper because the assassin, and a clue that he was in-line with the native faction of druids. I went to confront him, and was offered with a number of choices – I may report him to the troopers, clarify his half within the homicide to the vicar… and even make a deal for his silence.