Named Recreation of the 12 months, as controversial because it was, Elden Ring has apparently impressed Naughty Canine boss, Neil Druckmann. A lot of the studio’s storytelling is polar reverse of the FromSoftware titles. Whereas The Final of Us Half II dev enjoys telling tales that everybody can piece collectively as the sport progresses, the Elden Ring dev places a extra minimalist stance on storytelling.
Talking with The Washington Publish (by way of IGN), Druckmann defined that he’s grown intrigued with Elden Ring’s disregard for a standard narrative to inform its story. He then went on to elucidate how The Final of Us isn’t all cinematic storytelling, however moderately has a substantial amount of it within the gameplay discovered by shifting round and inspecting the environment.
He assured followers this doesn’t imply he’ll omit dialogue because it’s a moderately huge a part of the interior storytelling “toolbox” the studio has at its disposal. To not point out it’s largely tied to the video games made by the studio.
All this implies is we might see extra environmental storytelling from Naughty Canine than we now have earlier than. Odds are, it gained’t be any time quickly as Druckmann little question nonetheless has his arms full with the upcoming The Final of Us multiplayer mission and no matter mysterious mission continues to be within the pipeline, which is able to almost certainly retain the standard Naughty Canine cinematic storytelling.
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