Regardless of the persistent hazard, and the assure of Loss of life on the finish, there’s no scarcity of prepared contributors able to step up and face Vampire Survivors’ limitless hordes. As of the most recent growth, Tides of the Foscari, there are 57 of them in reality: an astounding determine, and one which makes it straightforward to get misplaced when deciding who to decide on to your subsequent run. Worry not, nonetheless, as that’s the place our Vampire Survivors character tier record is available in. We’ve damaged down each character within the sport, their strengths and weaknesses, and divided them into 5 tiers. These vary from D (Don’t even hassle) to S (Merely Sensational), and hopefully they’ll provide help to with any pre-run indecision you is likely to be experiencing.
The great Vampire Survivors tier record
D Tier
Arca Ladonna
Beginning Weapon | Passive Skills | ||
Fireplace Wand | Weapon cooldown is diminished by 5% each 10 ranges (max 15%). |
Lookup the phrase ‘underwhelming’ within the dictionary and also you’ll see an image of Arca Ladonna. A horrible beginning weapon, mixed with a barely-significant passive Cooldown discount, make Arca one Survivor you’d reasonably stub out than mild up.
Christine Davain
Beginning Weapon | Passive Skills | ||
Pentagram | Begins with 1 further stage. |
Whereas the Pentagram appears to be like wonderful to a brand new participant, it’s truly a entice, and one that may majorly stunt your development early on in a run. Think about big penalties to Max Well being and May, and never even a free stage can save Christine from the underside of our Vampire Survivors character tier record.
Iguana Gallo Valletto
Beginning Weapon | Passive Skills | ||
Clock Lancet | Begins with 1 further stage. Positive factors +10% Progress each 5 ranges (max +50%). |
The Clock Lancet will not be an actual weapon, and Progress will not be a giant deal till the later levels of a run. Since these are the one issues Iguana brings to the desk, you’re higher off choosing a Survivor who can truly kill enemies instantly as a substitute.
Babi-Onna
Beginning Weapon | Passive Skills | ||
Mirage Gown | Ignores weapons cooldown. Weapons hearth at a set interval whereas shifting. |
One of the crucial distinctive Survivors within the sport, Babi-Onna sadly calls for a playstyle through which you’re continuously shifting, which clashes with the standard finish purpose of standing nonetheless and watching the hordes soften away. It may additionally result in a whole lot of pointless deaths as a result of contact injury, touchdown her in D tier.
Exdash Exiviiq
Beginning Weapon | Passive Skills | ||
Ebony Wings | A minimum of they’re fortunate. (Positive factors +10% Luck each 10 ranges, max +50%) |
100% base Luck is nowhere close to impactful sufficient to make up for Exdash’s abysmal stats in each different space, even when it goes up by 50% in a while. Ebony wings is a high quality beginning weapon, however it might be higher within the palms of practically another Survivor.
Toastie
Beginning Weapon | Passive Skills | ||
Peachone | A lot potential. (Positive factors +20% Luck each 10 ranges, max +100%. Positive factors +9998 Max Well being at stage 100, and +65520 Armor at stage 200) |
Extra of an intentional problem mode than an actual playable character, Toastie begins with stat reductions throughout the board, and only a single level of Max Well being to his title. Which means your probabilities of retaining him alive lengthy sufficient to see these unimaginable Well being and Armor good points in a while are slim to none. Not one to choose except you’re in a masochistic temper.
Gyorunton
Beginning Weapon | Passive Skills | ||
Bracelet | Positive factors +1% Curse each stage. Can discover evolutions in any Treasure Chest. |
A very good character in concept, however even Gyorunton’s nice beginning stats can’t counterbalance a Curse stat that scales up endlessly with out growing any of your different stats to compensate. Ultimately you’ll be overwhelmed, and no quantity of early developed weapons from chests will be capable to prevent.
C Tier
Imelda Belpaese
Beginning Weapon | Passive Skills | ||
Magic Wand | Positive factors 10% extra Expertise each 5 ranges (max +30%). |
The Magic Wand isn’t nice early on, and even at its peak Imelda’s Progress bonus is barely vital. You’ll discover it notably onerous to handle giant crowds together with her, which all however guidelines her out as soon as the Appeal and Curse energy ups come into play.
Pasqualina Belpaese
Beginning Weapon | Passive Skills | ||
Runetracer | Projectiles get 10% quicker each 5 ranges (max +30%). |
Whereas issues do get higher for Pasqualina in a while, as soon as her Runetracer evolves and she or he picks up different weapons to help it, her early sport is extremely tough. There are higher decisions for projectile builds, armor builds, and actually any sort of construct you’d need to use her for.
Krochi Freetto
Beginning Weapon | Passive Skills | ||
Cross | Begins with 1 Revival. Positive factors 1 extra Revival at stage 33. |
The Cross will not be a great weapon, regardless of how highly effective its Castlevania inspiration was prior to now. This makes Krochi onerous to make use of till you seek out one other weapon, and even then his different bonuses solely grant two extra Revivals, which received’t save a failing run. They work properly with Phieraggi and Arcanas, however alone not a lot.
Giovanna Grana
Beginning Weapon | Passive Skills | ||
Gatti Amari | Positive factors +1% Projectile Pace each stage. |
Giovanna’s passive means, an uncapped Projectile Pace scaling impact, is great, and might result in some loopy late-game runs. It’s balanced out by the Gatti Amari, nonetheless, which has a great probability of ending your run prematurely due to its correct portrayal of feline companions, and the injury their fixed scratches can deal to you.
Poppea Pecorina
Beginning Weapon | Passive Skills | ||
Track of Mana | Positive factors +1% Period each stage. |
Period isn’t a vastly impactful stat, even on weapons just like the King Bible that basically care about it, so Poppea’s passive means is negligible at greatest. Throw within the Track of Mana, a weapon not often used outdoors of the Tower of Gallo stage, and you’ve got a personality you in all probability forgot existed till now.
Yatta Cavallo
Beginning Weapon | Passive Skills | ||
Cherry Bomb | Positive factors +1 Quantity each 20 ranges (max +3). |
One of many near-identical characters unlocked by killing a lot of a particular enemy, Yata Cavallo is a stable alternative for a projectile-based construct. Due to his underwhelming Cherry Bomb weapon, nonetheless, he falls in need of the competitors on this enviornment.
Bianca Ramba
Beginning Weapon | Passive Skills | ||
Carréllo | Positive factors +1 Quantity each 20 ranges (max +3). |
Bianca Ramba feels very distinctive, due to the Carréllo, which sends horizontal mine carts throughout the display in an assault that’s not like another weapon within the sport. This pairs properly with Ramba’s Quantity bonus, however nonetheless isn’t sufficient for the massive leagues.
O’Sole Meeo
Beginning Weapon | Passive Skills | ||
Celestial Dusting | Positive factors +1 Quantity each 20 ranges (max +3). |
Whereas he will get bonus factors for being an excellent boy certainly, O’Sole Meeo additionally loses rather a lot as a result of god-awful Celestial Dusting weapon, touchdown him within the C tier of our Vampire Survivors character tier record regardless of his Quantity-scaling passive impact.
Miang Moonspell
Beginning Weapon | Passive Skills | ||
Silver Wind | Restoration additionally multiplies all therapeutic sources. Over-healing barely will increase Max Well being. |
Miang Moonspell appears like a robust and fascinating character on paper, however sadly the additional Max Well being she good points by means of her means feels massively undertuned, failing to impress even after a run’s price of over-healing. If you wish to tank injury, you’re higher off selecting an Armor-based character as a substitute.
McCoy-Oni
Beginning Weapon | Passive Skills | ||
108 Bocce | Space briefly will increase at mounted intervals. |
Beginning with a weapon that may’t evolve, and a capability that hardly impacts gameplay in any respect, McCoy-Oni sadly doesn’t reside as much as his glorious visible design in relation to his mechanics. You may strive a Luck or Curse construct with him, nevertheless it received’t be as efficient as different choices.
Eleanor Uziron
Beginning Weapon | Passive Skills | ||
SpellString | Receives SpellStream at stage 10 and SpellStrike at stage 20. Receives Academy Badge at stage 30. |
Is a bunch of free stuff sufficient to stability out a whole lack of passive skills? Not in Eleanor Uziron’s case. Whereas SpellStrom may be very highly effective, and also you get all of the components for it as assured drops when enjoying as Eleanor, it’s not sufficient to outline a run by itself, relegating her to the decrease tiers.
Genevieve Gruyère
Beginning Weapon | Passive Skills | ||
Shadow Servant | Triggers a Vacuum when levelling up. As soon as per life, triggers World Eater after receiving deadly injury. |
Getting a free Vacuum impact each stage is extremely useful, however in follow it doesn’t change the dynamics of a run a lot in any respect, notably in a while. The truth that Genevieve’s different, extra highly effective means solely triggers when she dies makes it extra of a final resort than a dependable build-around.
Keitha Muort
Beginning Weapon | Passive Skills | ||
Flash Arrow | Positive factors +1% Luck each stage. Receives Academy Badge at stage 30. |
Luck is likely one of the least impactful stats in Vampire Survivors, so the power to scale it up infinitely isn’t as helpful because it sounds. Regardless of this, dependable entry to each the Academy Badge and Flash Arrow makes Keitha a stable alternative for a projectile construct.
Random
Beginning Weapon | Passive Skills | ||
Any random base weapon | Random. (Begins with randomly-generated base stats. Positive factors stats at randomly-generated charges) |
A personality that might simply slot into any of our 5 tiers relying on how the RNG gods are feeling once you begin a run with them, Random can begin with any weapon, and any mixture of stats and stat development charges. Strive them out should you’re feeling bored, however persist with extra dependable characters to your severe runs.
Boon Marrabbio
Beginning Weapon | Passive Skills | ||
Thousand Edge | None. Notably low base Projectile Pace at -110%, nonetheless. |
An extremely distinctive character, Boon Marrabio’s base Projectile Pace of -110% causes his weapons to fireside backwards, and really slowly. You will get this as much as -100% with one level within the Projectile Pace energy up, which can trigger all of your projectiles to stay static. An fascinating method, particularly together with his beginning Thousand Edge.
Peppino
Beginning Weapon | Passive Skills | ||
Soul Eater | Begins with briefly diminished Space (-60%, totally restored by stage 21). Notably low MoveSpeed of -100%, which prevents any sort of motion with out passive objects or energy ups. |
A personality seemingly designed to encourage the sorts of no-movement problem runs streamers have tried within the sport, Peppino can’t transfer in any respect should you’re working together with his base stats. He additionally begins with very low Space, which significantly limits your choices and makes his early survival a matter of luck reasonably than talent.
MissingNo
Beginning Weapon | Passive Skills | ||
Axe or Loss of life Spiral | Base stats are randomly generated each run. |
Very similar to Random, MissingNo can range wildly by way of effectiveness, from invincible scythe god to fragile Axe thrower. He’s a enjoyable unlockable curio, however not a dependable character to leap into runs with.
Large Trouser
Beginning Weapon | Passive Skills | ||
Candybox | Positive factors +1% Greed each stage. Gold Fever lasts longer. |
A personality designed purely for the aim of farming Gold, Large Trouser has little to supply by way of truly clearing runs. Getting to decide on any base weapon to begin with is sweet, however his passive skills solely assist your Gold achieve, making them ineffective in common fight.
B Tier
Antonio Belpaese
Beginning Weapon | Passive Skills | ||
Whip | Positive factors +10% May each 10 ranges (max +50%). |
The definition of a stable character, Antonio begins with further Well being and Armor, and good points a large May increase over time too. This makes him excellent for cumbersome Armor-based builds, the place his developed Whip can present helpful further therapeutic.
Porta Ladonna
Beginning Weapon | Passive Skills | ||
Lightning Ring | Everlasting +30% Space. Begins with non permanent Cooldown bonus (-90%, lowering by 30% each stage earlier than being eliminated fully by stage 4) |
Porta is an unexciting character should you play honest, however should you’re prepared to sport the system a bit she will carry out very properly certainly. By ready till you’ve worn out just a few waves of enemies together with her rapid-fire lightning bolts, you may increase your stage rapidly and keep away from the disadvantage of her shedding her Cooldown bonus so early.
Suor Clerici
Beginning Weapon | Passive Skills | ||
Santa Water | Everlasting +0.5 Restoration and +50 Max Well being. Begins with non permanent Space bonus (+400%, lowering by 100% per stage earlier than being eliminated fully by stage 5) |
Much like Porta, Suor Clerici can do very properly should you intentionally keep away from leveling up for some time firstly of your run. This can allow you to take advantage of use of her big Holy Water splashes, and set you up properly for a run constructed across the highly effective La Borra evolution.
Concetta Caciotta
Beginning Weapon | Passive Skills | ||
Shadow Pinion | Positive factors +1% Space each stage. |
The Shadow Pinion is a difficult weapon to grasp, and even once you do it isn’t notably efficient. Fortunately, Concetta’s passive means is great, scaling up your Space with each stage gained, resulting in immensely highly effective Garlic/Santa Water builds.
Sir Ambrojoe
Beginning Weapon | Passive Skills | ||
La Robba | Positive factors +1 Quantity each 20 ranges (max +3). Begins with non permanent Quantity bonus (+10, lowering by 2 per stage earlier than being eliminated fully by stage 6) |
An fascinating outlier among the many base sport’s ‘kill 3000 of X enemy’ characters, Sir Ambrojoe begins off with an absurd Quantity stat of 10. This rapidly dwindles as he ranges up, earlier than rising to three at round stage 80. He ranks larger than his friends on our Vampire Survivors character tier record as a result of his sturdy begin, and the truth that his beginning weapon drops furnishings in your enemies.
Zi’Assunta Belpaese
Beginning Weapon | Passive Skills | ||
Vento Sacro | Positive factors +0.5% May, Projectile Pace, Period, and Space each stage. |
An extremely well-rounded character, Zi’Assunta grows steadily in 4 key areas as she ranges up. Her passive means is likely one of the greatest within the sport, however she’s let down by the Vento Sacro, which is a weak beginning weapon, particularly early on in a run.
Syuuto Moonspell
Beginning Weapon | Passive Skills | ||
Summon Night time | Begins with hidden Night time Sword. Morphs right into a stronger model when his base weapon evolves. |
Beginning with two weapons is nice, however Syuuto Moonspell doesn’t have the perfect base stats, notably in relation to MoveSpeed. This makes it onerous to evade injury early on, however should you can experience issues out till your Summon Night time evolves, you’ll unlock his second, far more highly effective kind.
Gav’Et-Oni
Beginning Weapon | Passive Skills | ||
Mille Bolle Blu | Positive factors +1 Quantity each 20 ranges (max +4) |
Gav’Et-Oni is likely one of the greatest ‘unlockable enemy’ characters in Vampire Survivors, owing to his larger Quantity cap of +4, and the truth that his Mille Bolle Blu weapon is definitely able to evolving. These elements mix to make him a dependable alternative for a projectile-focused construct.
Maruto Cuts
Beginning Weapon | Passive Skills | ||
Eskizzibur | Positive factors a brief Armor bonus after taking injury (+1 for 10 seconds). Receives Academy Badge at stage 30. |
A wonderful character for tapping into the retaliatory injury mechanic, Maruto good points extra Armor when broken, and begins with the highly effective Eskizzibur sword. He additionally has entry to the Academy Badge, which is surprisingly efficient alongside weapons just like the Night time and Victory Swords.
Rottin’Ghoul
Beginning Weapon | Passive Skills | ||
Social gathering Popper | Positive factors +1 Quantity each 20 ranges (max +4) |
Whereas Rottin’Ghoul’s distinctive Social gathering Popper weapon is definitely fascinating, it sadly can’t evolve. He does nonetheless match Gav’Et-Oni by way of potential Quantity, nonetheless, making him a comparable character and a good projectile-slinger.
Sammy
Beginning Weapon | Passive Skills | ||
Vicious Starvation | Positive factors Expertise when choosing up Gold Cash and Coin Luggage. Begins with briefly diminished May (-60%, diminished by 10% at mounted ranges earlier than being eliminated fully by stage 21). |
Beginning with a robust developed weapon and gaining further Expertise from Gold, Sammy is a robust alternative, particularly should you pair him with the Disco of Gold Arcana. The truth that he’s a caterpillar cake is simply the icing on prime.
Minnah Mannarah
Beginning Weapon | Passive Skills | ||
Bloody Tear | May, Projectile Pace, Period, Space, and Cooldown change each minute. |
Utilizing stat fluctuation as a metaphor for the ever-changing state of a werewolf, Minnah is mechanically and creatively fascinating. You’ll want to regulate to her altering stats, however that’s straightforward sufficient to do with the assistance of the superb Bloody Tear as a beginning weapon.
Positive factors Boros
Beginning Weapon | Passive Skills | ||
Heaven Sword | Positive factors +2% Progress each stage. |
Boasting untapped Progress potential, Positive factors Boros has the power to climb to staggering heights as issues ramp up exponentially over a run. The Heaven Sword isn’t an awesome beginning weapon, however you may add a whole lot of chunk to his scaling by means of using Arcana and Restrict Breaks.
A Tier
Gennaro Belpaese
Beginning Weapon | Passive Skills | ||
Knife | Everlasting +1 Quantity. |
A fantastic character you may entry proper from the beginning, Gennaro Belpaese outdoes the opposite projectile-based characters within the sport by advantage of his Quantity bonus being frontloaded, even when he doesn’t scale as properly into the late sport. The Knife can also be an awesome beginning weapon, notably as soon as it evolves into the devastating Thousand Edge.
Lama Ladonna
Beginning Weapon | Passive Skills | ||
Axe | Positive factors +5% May, MoveSpeed, and Curse each 10 ranges (max +20%). |
Lama will get some stable multi-stat scaling, in addition to fast entry to the Axe, one of many higher weapons as soon as developed. May and MoveSpeed are all the time helpful, and a small Curse increase is useful for upping your Expertise achieve.
Poe Ratcho
Beginning Weapon | Passive Skills | ||
Garlic | Everlasting +25% Magnet and -30 Max Well being. |
Whereas not nearly as good in a while, the Garlic is likely one of the greatest early-game weapons in all of Vampire Survivors, excellent for clearing out giant crowds of weak enemies. Poe will get a whole lot of factors for beginning off with it, and extra for his further Magnet, which pairs properly with Attractorb and Blood Astronomia.
Dommario
Beginning Weapon | Passive Skills | ||
King Bible | Everlasting +40% Period and Projectile Pace, in addition to -40% MoveSpeed. |
One other nice early weapon, and among the finest weapons total, the King Bible is nearly as good because it will get in relation to beginning weapons, notably when paired with Dommario’s further Period and Projectile Pace. When you decide up just a few extra weapons, his low MoveSpeed received’t matter.
Mortaccio
Beginning Weapon | Passive Skills | ||
Bone | Positive factors +1 Quantity each 20 ranges (max +3). Can evolve at stage 80 in case you have the Chaos Malachite Relic. |
Whereas the Bone is mediocre, and his Quantity-scaling means would ordinarily land him in C tier, Mortaccio stands above his friends by advantage of his evolution means, added within the 1.3.0 Chaos Replace. With the Chaos Malachite Relic, he can morph into an extremely highly effective new kind at stage 80, granting him a whole lot of late-game viability.
Divano Thelma
Beginning Weapon | Passive Skills | ||
Laurel | Begins with 1 further stage. Positive factors +1 Armor each 5 ranges (max +5). |
One of many tankiest characters within the sport, Divano Thelma begins with the protecting Laurel weapon, and likewise good points further Armor each few ranges. These mix to make sure that any injury they take can be minimal, if it isn’t blocked by the Laurel first, setting the scene for a sturdy retaliatory injury construct.
Menya Moonspell
Beginning Weapon | Passive Skills | ||
4 Seasons | Turns into stronger and invincible for a set interval after defeating a considerable amount of enemies. |
The 4 Seasons is the perfect weapon from Legacy of the Moonspell by far, and Menya makes nice use of it, notably when she shifts into her invincible Megalo kind after a whole lot of kills. She does shift again, however her sheer velocity and energy on this kind can will let you rack up sufficient kills to instantly set off it once more.
Megalo Syuuto Moonspell
Beginning Weapon | Passive Skills | ||
Night time Sword | Positive factors +1% May each stage. |
Skipping proper to the great half, Megalo Syuuto begins the place the unique Syuuto finally ends up: in a quicker and stronger kind. He additionally will get a full-on Night time Sword, and an uncapped May scaling passive, making him a robust alternative for any sort of construct.
Luminaire Foscari
Beginning Weapon | Passive Skills | ||
Prismatic Missile | Triggers a Rosary when levelling up. Will get a brief May, Cooldown, and MoveSpeed bonus after reviving. |
Clearing the display of enemies after each stage up is a robust impact, and one that may result in a series response of development and destruction, notably when mixed with the Expertise-boosting Luminaire, the developed type of the Prismatic Missile. The Revival bonuses are the icing on the cake.
Smith IV
Beginning Weapon | Passive Skills | ||
Vandalier (Hidden) | The quirky white bear. (Positive factors +0.01 Restoration, +0.7% May, Space, Pace, and Period, -0.25% Cooldown, and +1% Luck each stage) |
Probably the most profitable of the three ghost brothers by a large margin, Smith IV begins with a hidden union weapon, which means he’s nice out the gate, and might add six full weapons on prime of that. He additionally scales up practically all of his stats as he ranges up, making him a great all-rounder.
Leda
Beginning Weapon | Passive Skills | ||
Holy Wand | None. Begins with a notable +100% May, nonetheless. |
Easy but extremely efficient, Leda combines the stellar Holy Wand with a 100% May bonus to decimate the early hordes with ease. Whereas she has no different results, that’s all she actually must be an A-tier Survivor.
Cosmo Pavone
Beginning Weapon | Passive Skills | ||
Peachone and Ebony Wings (Each Hidden) | Positive factors +1 Restoration and +1% Luck each stage. Positive factors +1 Revival each 100 ranges. |
With uncapped Restoration development, Cosmo Pavone has the potential to be unkillable when paired with the Laurel, Armor, and Max Well being boosters just like the Hole Coronary heart. He additionally begins out with two chook mates, neither of which depend towards his six weapon complete, making him highly effective in fight too.
S Tier
Pugnala Provola
Beginning Weapon | Passive Skills | ||
Phiera Der Tuphello and Eight The Sparrow. | Positive factors +1% May each stage. |
One of many earliest characters you may unlock, and likewise among the finest, Pugnala Provola is undoubtedly a favourite for a lot of newbie gamers. Beginning out with two weapons with nice protection, and uncapped May scaling, you may’t go mistaken together with her.
Queen Sigma
Beginning Weapon | Passive Skills | ||
Victory Sword | She owns every little thing. (Positive factors +1% May and Progress each stage. Can select extra Arcana playing cards at stage 2, 3, 77, and 108. Begins with a notably excessive 108 Skip, Reroll, and Banish) |
Nonetheless the perfect and most versatile character within the sport, even after two DLC packs, Queen Sigma may be something you need her to be. This is because of her further Arcana capability, obscene variety of Skips, Rerolls and Banishes, and her uncapped May and Progress scaling. She additionally begins with the Victory Sword, among the finest weapons within the sport in a while.
Megalo Menya Moonspell
Beginning Weapon | Passive Skills | ||
108 Bocce (Hidden) | Can’t be broken, however disappears after reaching the time restrict. |
As a very invincible character, there’s an excellent argument that Megalo Menya is the perfect Survivor within the sport. With no menace of loss of life comes no restrict on her capabilities, although you may’t use her to defeat Purple Loss of life, which is a minor draw back.
Je-Ne-Viv
Beginning Weapon | Passive Skills | ||
Shadow Servant. Insatiable (Hidden) | It’s going to actually eat the world. (Positive factors +1% May and +0.5% Curse each stage. Triggers a Vacuum when levelling up. As soon as per life, triggers World Eater after receiving deadly injury. Additionally triggers World Eater each 6 ranges. Receives SpellString at stage 10, SpellStream at stage 20, and SpellStrike at stage 30) |
Boasting one of many longest means lists within the sport, Je-Ne-Viv appears like three characters mashed collectively (and will actually be, primarily based on the lore). She does a lot that it’s seemingly tougher to fail a run together with her than succeed.
Avatar Infernas
Beginning Weapon | Passive Skills | ||
Flames of Misspell | Begins with further Arcana XIX – Coronary heart of Fireplace. Grows stronger with each stage, but additionally loses management (+0.5% Curse, +0.5% May, +2% MoveSpeed, and -0.25% Cooldown each stage) |
Getting a free bonus Arcana is a singular passive means, and Infernas additionally comes with the distinctive Flames of Misspell weapon as properly. These mix with uncapped stat scaling in 4 areas to make him a enjoyable and highly effective alternative for any run, when you’ve accomplished his convoluted unlock course of.
Masks of the Purple Loss of life
Beginning Weapon | Passive Skills | ||
Loss of life Spiral | None. Begins with a notable +100% MoveSpeed, nonetheless. |
The best and weakest of the S-tier characters, Masks of the Purple Loss of life is nonetheless extremely efficient. An enormous beginning MoveSpeed permits him to rapidly navigate Levels, whereas his Loss of life Spiral weapon is likely one of the greatest within the sport, skipping the awkward early Axe stage to get proper to the good things.
Scorej-Oni
Beginning Weapon | Passive Skills | ||
Lightning Ring (Hidden) | Positive factors a hidden Lightning Ring each 8 ranges (max 6) that additionally fires when shedding well being. |
Not like Eleanor, Scorej-Oni is an instance of free stuff alone making a personality viable within the massive leagues. He begins with a hidden Lightning Ring, then good points 5 extra as he ranges up, leading to an obscene screen-filling storm. The extra rings additionally hearth when Scorej-Oni takes injury, making him nice in a retaliatory damage-based construct.
And with that, our Vampire Survivors character tier record is at an finish! We’ve coated each character within the sport, separated the Survivors from the suckers, and given you all the knowledge you could plan out your subsequent run. Whether or not you need a difficult expertise or a simple win, the knowledge from this record will serve you properly.