On this unique cowl story interview, Recreation Informer chats with Ubisoft Bordeaux’s world and quest director, Simon Arsenault, who breaks down how the staff is designing the world of Murderer’s Creed Mirage. We chat about highlighting parkour paths through stage design, upgrading instruments, skill-tree development, and the way Ubisoft goals to carry Baghdad to life in its upcoming stealth motion recreation.
Watch Our Unique Murderer’s Creed Mirage Interview:
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