Night Star’s new 3D platformer Penny’s Large Breakaway acquired off to a stable begin when it arrived final month, however notably was capped at 30FPS. Fortuitously, that is set to alter within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Swap body charge.
This may enable gamers to decide on between 30FPS and a 60FPS choice. Much like Bomb Rush Cyberfunk, it could not essentially preserve silky-smooth efficiency at this body charge, however it is going to not less than be an choice. This replace may also add anti-aliasing to 30FPS.
The console model of the newest patch is awaiting “first social gathering approvals” earlier than it might probably go dwell. In meantime, here is a take a look at the newest PC patch notes, which ought to not less than present an thought of what to anticipate when the Swap replace does arrive.
Briefly, gamers can count on some fixes for Penny, YoYo, enhancements and even some repairs (which embody extra fixes). This is the total rundown through Steam (observe patch notes might comprise spoilers):
Penny’s Large Breakaway v1.2 Patch Notes (PC)
At this time, we launched a patch that fixes a number of points. It additionally consists of updates and enhancements to current capabilities. Please ensure that to replace your recreation to the newest model. In lieu of the adjustments under, we might be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this degree which allowed gamers to skip a big portion of the extent. We are going to proceed to watch the sport for future fixes and patches, however within the meantime, thanks for taking part in Penny’s Large Breakaway!
Penny has been practising her performances! She’s going to now not…
- Get caught on wall ledges and different objects.
- Infinitely fall to her dying within the World’s Edge boss encounter.
- Slide up slopes that aren’t the bottom.
- Get caught in a short lived infinite skid.
- Get disconnected from YoYo throughout Whirl.
- Lose all momentum when beginning a yoyo journey from a distance.
- Infinitely tumble.
- Lose all her velocity when transitioning from Sprint to Experience after YoYo retraction.
- Get caught on the finish of a zipline when holding Experience or Throw till launched.
Moreover, YoYo has been coaching and can…
- Cease going by means of as many partitions when thrown.
- Now speed up extra constantly whereas swinging in larger body charges.
- Be accurately sized on the Zipline.
- Ledge Seize on extra surfaces.
- Cease releasing Penny from Edge Seize too early.
We’ve additionally requested the denizens to do some repairs and upgrades on the earth. Right here’s what they’ve been engaged on…
IMPROVEMENTS:
- Omitted video settings from cloud saves – they’re solely saved regionally now!
- Added Fullscreen video choice.
- Any further, we are going to reset the worldwide cycle timer when restarting or dropping out
- Point out all-time cleared Present Items/Dilemmas for a scene in Pause menu.
- Added a fast restart characteristic to Time Assault – Simply maintain the highest face button!
- Made Gusto reset to max when dropping out in Time Assault.
- Sport components will behave extra deterministically while you’re navigating Time Assault (by utilizing a constant world random seed when restarting or dropping out).
- Reminded the denizens to not begin the timer till Penny leaves Begin Platform in Time Assault.
- Scrapbook photographs will now be full display when viewing in menu!
- Added the power to delete Scrapbook unlock progress.
- Added Depth of Area video choice.
- Tinkered with the Turnstile so Penny is constantly launched from the meant launch level.
- Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
- Repaired the Suction Pipe so that it’ll now at all times eject Penny with the meant movement.
- Politely requested the Peng Balloon to not trigger a smooth lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
- Reminded the Scatter Birds that their shadows shouldn’t disappear for a body earlier than flying away.
- Turned across the Whirl Screw within the Ultimate Act in order that it screws within the appropriate route.
- Mounted the HUD so it is going to now not draw after transitioning offscreen.
- When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
- Mounted the water splash VFX.
- Mounted visible points with the Fail Transition.
- Corrected the Cannon object in order that it now not factors to invalid goal object references.
- Whacked the aspect of the boombox in order that the SFX situation after defeating spoiler Choose Rufus now not happens.
- Oiled the grease on the ball bearings in order that vertical digital camera motion now at all times tracks on the appropriate pace (digital camera slack delta time scaling).