Whereas responding to the Gotham Knights body price controversy, a Rocksteady developer irked Xbox Collection S followers by stating that multiplatform video games are “hamstrung” by its “potato” GPU. Lee Devonald, a senior character technical artist, took to Twitter to supply his ideas on the kind of bottlenecks and constraints builders face, and stated that one such bottleneck is the Xbox Collection S GPU. His Twitter thread shortly devolved right into a confrontation when followers identified that a variety of video games run at 60 fps on the Collection S.
Gotham Knights body price locked at 30 fps on consoles
For many who haven’t been following, Gotham Knights is locked at 30 fps on consoles as a result of WB Video games needs to offer a seamless co-op expertise, amongst different issues. This resulted in followers criticizing WB Video games, with a variety of builders leaping into the studio’s protection. Devonald said that he needs “avid gamers understood what 60 fps means when it comes to all the issues they lose to make the sport run that quick, particularly making an allowance for that now we have a present gen console that’s not a lot better than a final gen one.” Devonald went on to say that the Xbox Collection S is the “lowest performer” hamstringing a complete era of multiplatform video games.