Crew Cherry’s Metroidvania action-adventure sport, Hole Knight, follows the journey of a anonymous warrior referred to as the Knight as he travels by way of Hallownest, which is now a kingdom ruined by a supernatural illness. Because the Knight journeys by way of Hallownest, he can unlock new talents, spells, and charms that can assist him traverse by way of totally different areas of Hallownest and defeat enemies.
On this information, you’ll be taught in regards to the Defender’s Crest attraction. Within the sport, particular objects give the Knight totally different talents and bonuses referred to as Charms. To equip or unequip these Charms, the Knight should be sitting on a Bench, and the Knight will need to have sufficient unused Notches to equip them.
One of many 45 Charms within the sport is the Defender’s Crest Attraction which requires and takes up solely a single Attraction Notch. When geared up, the Defender’s Crest attraction always releases poisonous clouds across the Knight that may deal as much as three injury to enemies. Poisonous clouds are launched on the Knight’s location virtually each second (0.75 seconds) and final for just a little greater than a second (1.1 seconds). The damaging clouds have a minimal vary, but it surely lingers on the place it was launched.
This attraction might be helpful for conditions the place enemies or bosses have assaults that launch further enemies for the Knight to defeat. With the Defender’s Crest attraction, the Knight can now deal injury passively, because of the poisonous clouds!
Location
The Defender’s Crest Attraction might be obtained after defeating the Dung Defender, discovered within the japanese a part of the Royal Waterways.
On the way in which to buying the Defender’s Crest attraction within the Royal Waterways, the Knight will encounter a number of enemies, particularly Pilflip, a Flukemon, a Belfly, and the Dung Defender, which is the primary boss within the sport.
Earlier than the Knight can discover the Dung Defender and the Defender’s Crest attraction, it’s advisable that the Knight should first have the Mantis Claw capability, which permits the Knight to cling to partitions and soar off of them, and the Mothwing Cloak capability, which permits the Knight to carry out a horizontal sprint forwards, or the Monarch Wings capability, which permits the Knight to carry out a secondary soar in mid-air. The Knight should additionally buy the Lumafly Lantern from Sly in Dirtmouth to gentle up darkish rooms. With this merchandise and these talents, discovering the Dung Defender and buying the Defender’s Crest attraction can be no problem.
To seek out the Dung Defender, that is what the Knight should do:
- From the Memorial to the Hole Knight within the southern a part of the Metropolis of Tears, head to the left and take the exit; proceed to the left till you discover a path that leads downwards, then take that exit.
- The Knight is now within the Royal Waterways. Upon getting into, head to the left, the place the Knight will encounter two Pilflips; on the finish of the trail, head down the trail that leads downwards, the place the Knight will encounter one other Pilflip, then take the exit on the left.
- Subsequent, head barely to the left, drop down the hole, head barely to the precise, drop down the hole, head to the underside of the shaft, take the exit under, and the Knight will drop right down to a crooked Bench. Sit down on the Bench to avoid wasting your progress.
- After that, head to the trail on the precise, soar to the platform above the place the Knight will encounter a Flukemon, soar throughout the hole the place the Knight will encounter one other Pilflip, soar up the platform, then drop down on the hole, proceed to the precise, drop down on the following hole, and proceed to the precise the place the Knight will encounter a Belfly.
- Then, soar up the following platform the place the room is full of dung, head to the precise, head up the shaft on the finish of the trail utilizing the Mantis Claw capability to cling to partitions and soar off of them, head to the left, and take the exit above.
- Subsequent, head up the platforms utilizing the Mantis Claw capability or the Monarch Wings capability; on the high, head to the precise, drop down on the hole, proceed to the precise, and the Knight can be in an enormous room. Upon reaching the center of this room, the Dung Defender will seem!
Dung Defender
As beforehand talked about, the Knight should first defeat the Dung Defender to acquire the Defender’s Crest attraction, so you will need to be conversant in the Dung Defender’s strikes.
Dung Defender’s assaults include projectiles and assaults from underground. Listed here are the Dung Defender’s assaults:
The Dung Defender will attempt to evade the Knight by curling right into a ball and rolling away for a brief distance. This can inflict injury if he will get involved with the Knight.
The Dung Defender will type one ball of dung and throw it. The ball of dung will then randomly bounce round the world in giant arcs and can final for a number of seconds (even when it hits the Knight) until damaged by the Knight by dealing sufficient injury to it.
The Dung Defender will dive underground and out once more, like he’s swimming within the water, to journey the world. This can inflict injury if he will get involved with the Knight.
The Dung Defender will dive underground, however as an alternative of going in and out once more like he’s swimming, he’ll keep underground for a number of seconds after which burst out together with 4 balls of dung (two on each of his sides) that won’t bounce and can break as soon as it hits the bottom or the Knight.
The Dung Defender will type and throw two dung balls shortly and bounce across the enviornment for about six seconds. After this attacok, the Dung Defender could carry out both of the 2 extra assaults:
- Curl – The Dung Defender will curl up in a ball and bounce across the enviornment for a number of seconds with the 2 balls of dung he threw.
- Burst – The Dung Defender will carry out the Burst assault
After dealing a certain quantity of injury to the Dung Defender, he’ll shout the identical means as when the battle started and go right into a rage mode the place he’ll carry out quicker Burst assaults shortly. This can final for about twelve seconds, and when it ends, the Dung Defender will goal the Knight, dive, and carry out the burst assault near the Knight’s place. The Dung Defender will solely carry out this assault as soon as.
After dealing sufficient injury to the Dung Defender, he’ll stagger and fall on his again and flail his legs and arms. He’ll stagger about three or extra occasions throughout the entire period of the battle.
Technique
The important thing to defeating Dung Defender is inflicting as a lot injury as attainable with out, or at the least simply minimal, taking injury. You may assault him whereas he’s forming his balls of dung for his Dung Toss assault. Strive dodging the balls of dung he throws as finest as you may. Simply be careful for when he truly throws. You will need to notice that the dung balls can’t simply be destroyed by one hit with the Knight’s Nail, however you may immediately destroy them utilizing Spells.
When he performs his Toss Combo assault, you may stand subsequent to him and assault whereas he’s forming the primary ball, sprint away when he throws it, step again in to assault him, and sprint away once more when he throws the second.
The Knight can’t use his Nail to assault the Dung Defender whereas performing the Burst assault. Nonetheless, you may carry out the Desolate Dive or Descending Darkish spell throughout this assault whereas he’s nonetheless underground to cancel the assault and stun him for a short time.
This technique can cancel Dung Defender’s Zeal assault when he performs it, as he’ll solely use this assault as soon as for the entire battle. You would need to time it completely, although, due to how briskly this assault is. Attacking him whereas he’s surprised will trigger him to return to his toes, so you need to use this time to heal or use a spell towards him.
The corners of the world might be your finest good friend throughout your battle with the Dung Defender. You may stand on corners to heal whereas he throws his dung balls, as it’s much less possible that they are going to hit the corners. The corners will also be a secure place to assault or heal whereas he’s performing his Burst assault, as he’ll at all times burst out of the bottom near the Knight’s place (until, after all, he bursts out proper on the precise nook) and the balls of dung will bounce off the wall.
Defender’s Crest
After defeating the Dung Defender, he’ll go away his Defender’s Crest Attraction for the taking earlier than diving underground. Then, after sitting on a Bench and returning to the realm, the Dung Defender will pop his head out off the bottom and apologize for attacking him. He will even discover if the Knight already has Isma’s Tear in his possession and can then clarify that his oath and duties stop him from visiting his fellow knight’s grove.
Different Charms go properly with the Defender’s Crest attraction, particularly, the Spore Shroom attraction, which permits the Knight to launch a cloud of spores across the Knight that may deal injury to enemies each time the Knight makes use of Focus and, if paired with the Defender’s Crest attraction, the injury output of the cloud of spores from the Spore Shroom attraction is elevated, the Flukenest attraction, which replaces the Vengeful Spirit spell and the Shade Soul spell with a horde of Flukes that deal injury to enemies and, if paired with the Defender’s Crest attraction, the Flukenest attraction’s horde of Flukes can be changed with only one however enormous Fluke that offers injury to enemies and explodes, and the Glowing Womb attraction, which makes use of the Knight’s Soul to summon Hatchlings that deal injury to enemies and, if paired with the Defender’s Crest attraction, the injury dealt by the Hatchlings can be lowered. Nonetheless, it’s added again as a dung cloud that offers injury.
Now that the Knight has the Defender’s attraction, the Knight can equip it whereas sitting down on a Bench, and the Knight will launch poisonous clouds that deal injury!