Overwatch 2’s subsequent patch will goal a few of the strongest heroes presently within the sport. In a put up on the Blizzard boards (opens in new tab), Overwatch 2 neighborhood supervisor Andy “AndyB” Belford outlined a collection of nerfs set to take impact on November 15. The modifications goal Sombra, Genji, Zarya, D.Va, and the brand new ninja-themed help, Kiriko. The complete checklist of modifications is as follows:
Sombra
- Hack capacity lockout length diminished from 1.75 to 1.5 seconds
- Hacked enemies are now not legitimate targets for hacking all through the impact
- Hacked harm multiplier diminished from 40 to 25%
Genji
- Most ammo diminished from 30 to 24
- Shuriken harm diminished from 29 to 27
Zarya
- Barrier length diminished from 2.5 to 2 seconds
- Barrier cooldown elevated from 10 to 11 seconds
D.va
- Fusion Cannon unfold elevated from 3.5 to three.75
- Boosters influence harm diminished from 25 to fifteen
Kiriko
- Swift Step invulnerability length diminished from 0.4 to 0.25 seconds
We have beforehand lined how all one of the best tanks in North America (opens in new tab) have been taking part in Zarya. With Overwatch 2’s shift to a single tank meta, many feared damage-oriented secondary tanks just like the Russian weightlifter could be left behind. It appears Blizzard overcorrected, as her new double bubbles have let her turn into a little bit of a raid boss with near-constant invulnerability.
The uptime discount looks as if a wise shift to tone her down with out undermining that fantasy. D.Va, in the meantime, retains her new and improved defensive matrix whereas merely having her harm and accuracy taken down a peg.
Help slayer Genji completely benefitted from the shift to a single tank meta, so needing extra shurikens to kill and having fewer of them in a clip (journal? forearm?) may strike a greater steadiness with the freer hand he has within the backline now. Sombra, equally, will now have much less potential as a solo murderer, particularly with that huge hacking harm nerf (40% to 25%).
New heroes all the time want a minimum of a little bit tuning after getting launched, and Kirkio’s diminished invulnerability window will connect better threat to wanton teleporting.
These all look like wise modifications to steadiness a hero shooter that, regardless of some development and monetization points (opens in new tab), remains to be the sport we have cherished (opens in new tab) since 2016 at coronary heart.
Whereas we’re right here, if Blizzard is taking steadiness feedback, I want to counsel some modifications for Cassidy:
- Doubled Peacemaker physique shot harm, tripled headshot harm
- Reintroduced flashbang alongside Magnetic Grenade, he will get each now
- Deadeye locks on instantaneously
- Nobody is allowed to be imply to me in crew chat anymore