After numerous hype, I’ve lastly gotten to place some hours into the PC port of Sonic Frontiers. I’m fairly happy with the sport itself and the port may be very playable. But it surely may have been higher. Sonic Staff hasn’t accomplished pretty much as good of a job as, say, Ryu ga Gotoku Studio or Atlus normally do with their ports. That’s to not say it’s unhealthy, however there are some noticeable methods it might be higher. I’m positive followers will make issues extra spectacular at sonic pace and there’s already apparently a workaround for one of many extra curious limitations this port has.
On my RTX 3090 and 2600x, Sonic Frontiers runs flawlessly at 4K. After over 4 hours of play, I’ve seen no bizarre hitches, and no body drops. Only a tremendous clean 60 fps. However the recreation is, sadly, locked at 60 fps. The bizarre factor is, individuals appear to already be utilizing Cheat Engine to push previous this, with no reported points from doing so reported to this point. Why the sport doesn’t have the choice for 120 fps or an uncapped framerate is past me, as there doesn’t seem like any good cause for it. However not less than there’s already a workaround.
Amid the sport’s graphics choices are not any changes to attract distance or LODs. This is without doubt one of the extra noticeable points, because it’s very straightforward to see higher-quality property pop in once you’re not that distant from them. That is one other facet I’d wager will get mounted by followers. Once more, it doesn’t make a lot sense why there aren’t any PC-specific choices for this, as a recreation with large maps like Sonic Frontiers is ideal for that kind of factor. Cutscenes are all locked at 30 fps and plenty of have some bizarre artifacting happening. Moreover, the sport doesn’t appear to have unique fullscreen in any respect, regardless of the choice being accessible. However I’ll get to that.
Speeding by means of the pages
This isn’t actually related to the PC port itself, however I believe it’s moderately notable that you may scale back Sonic’s prime pace and preliminary enhance pace through the menu. It is a nice characteristic for anybody that the sport is just too quick for. Clearly, everybody else will need these on full. But it surely’s an attention-grabbing addition that I don’t assume I’ve ever seen earlier than.
Most settings, together with shadow high quality, go from lowest to medium to excessive. The body charge restrict can solely be set to 30 or 60, regardless of greater framerates seemingly not breaking any of the sport’s logic. You may as well flip AO and native reflections on or off. Anti-aliasing might be set to TAA or FXAA relying on what kind of blurriness you’re into, if any.
Fullscreen seems to be similar to borderless, regardless of each choices being accessible subsequent to windowed. With my desktop at 1440p, setting the sport to fullscreen at 4K saved it at 1440p. Render scale goes as much as 100% however you’ll be able to’t improve that in case you wished to do some supersampling natively.
Each mouse and keyboard and gamepad controls are totally rebindable, so you’ll be able to play nevertheless you would like. The mouse can be utilized to pick issues within the menu, however the choices menu feels a bit humorous once you achieve this resulting from the way it’s meant to operate on gamepad. Total, Sonic Frontiers has an appropriate PC port that will get the job accomplished, all of the whereas lacking out on some issues that might have made for a way more passable job. However haven’t any worry, followers will little question have all the things sorted quickly.