Half platformer, half RPG, half hack ‘n’ slash, half cooking simulator… Dungeon Munchies tries to set itself other than its contenders by throwing many issues into the sport. However, sadly, very similar to a soup, tossing in additional substances doesn’t at all times make for an incredible expertise. Dungeon Munchies has its moments, however general, the sport feels undercooked.
Sure, I threw a variety of meals puns into that introduction. Nonetheless, it feels acceptable, contemplating Dungeon Munchies’s predominant gimmick is cooking meals and utilizing the meals to provide your character talents. You play as a zombie introduced again to life by Simmer, a necromancer spirit that has taken up cooking and elevating the useless. As you’ll be able to think about, the story is quirky, and I laughed a number of instances on the puns and jokes made all through the sport.
As an alternative of leveling your character like in a conventional RPG, you prepare dinner meals, using the substances you get from the enemies you kill. When you full the dish, you’ll be able to equip it. Every meal provides you completely different talents, and your character can equip as much as seven entrées. Calling this title a cooking simulator, although, is beneficiant. All through the sport, you’ll discover cooking stations that can help you take the gadgets you discover and mix them to make completely different meals. Sadly, there’s no experimentation allowed; you’ve got a cookbook exhibiting the recipes and components wanted to make the dish. It’s a disgrace as a result of there may very well be extra depth to the cooking side of the sport; as a substitute, it feels lackluster.
In addition to cooking, you additionally craft weapons. Weapon crafting is comparable, combining substances you discover from enemy drops and making new weapons. However, once more, the system railroads you into creating weapons primarily based on particular gadgets you’ve got; you’ll be able to’t be artistic and take a look at combining random issues.
All of the criticism above may very well be forgiven if it weren’t for the off-putting fight. You may wield two completely different gadgets. To hit enemies, you’ll use the suitable analog follow goal your weapon after which the A button to do harm. This looks like a carryover from the PC port and doesn’t work effectively on consoles. The melee weapons work okay, as you’ll be able to mash the buttons. Nonetheless, ranged gadgets are tougher as a result of it’s a must to goal the opponent with the suitable stick. Typically, the focusing on doesn’t appear to work as supposed, and my assaults didn’t at all times hit. I ended up sticking with swords and axes as a substitute.
Additionally underbaked is the extent design. All ranges have the identical feel and appear to them. This space of gameplay may have spent extra time within the oven. The one distinctive side is the enemy design. And the bosses are additionally well-created. It’s too unhealthy as a result of you’ll be able to inform a variety of time when designing the baddies, however nothing is memorable with out better-designed ranges.