The following season of Splatoon 3 content material kicks off from December 1st, and to make approach for these adjustments you’re going to want to obtain the model 2.0.0 replace for the sport when it drops later at the moment.
Nintendo has detailed, extensively, the checklist of changes and updates to the sport – and I gained’t even fake to know a few of them.
On the time of writing the sport was down for upkeep, and after that the sport replace must be accessible however the content material gained’t be accessible till December 1st.
Right here’s the replace notes, put together to scroll.
Ver. 2.0.0 (Releasing November 29, 2022)
Season and Catalog Modifications
- On November thirtieth, 2022 at 4:00 PM PST, information regarding the Chill Season 2022 will likely be added to the sport. This contains:
- A brand new catalog, and with it the brand new gear, titles, Splashtags, decorations, stickers, and emotes included therein.
- About 50 new objects added to retailer product lineups.
- Two new battle levels: Brinewater Springs and Flounder Heights.
- A brand new Salmon Run stage: Marooner’s Bay.
- Three new main-weapon varieties.
- Ten new units of current essential weapons paired with totally different sub and particular weapons.
- 13 new Tableturf Battle playing cards.
- The power to take a look at the content material of your catalog has been added.
- Gamers can examine their catalogs by opening the primary menu with the X Button, going to the Standing tab, and deciding on Catalog.
Modifications to Multiplayer
- Specs for some essential weapons have modified.
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Specs for some sub weapons have modified.
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Specs for some particular weapons have modified.
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Factors required for some weapon specials have been modified.
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The terrain of some levels has been modified.
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- The sound impact when hitting an opponent with a charger’s nonpiercing shot is now simpler to listen to.
- The sound results when the Splat Bomb, Torpedo, or Fizzy Bomb roll on the bottom are actually simpler to listen to.
- The direct-hit sound results for when an Angle Shooter hits an opponent and when it hits one other bodily object are actually totally different.
- The Angle Shooter’s direct-hit sound impact is now simpler to listen to from a distance.
- The sound impact when wielding the Trizooka is now tougher for allies to listen to and simpler for opponents to listen to.
- The sound impact when an opponent is charging a Booyah Bomb is now simpler to listen to.
- The flight and influence sound results for a Booyah Bomb thrown by an opponent are actually simpler to listen to.
Modifications to X Battles
- X Battle, a brand new battle mode, has been added.
- X Battle is a battle mode the place gamers of ranks S+0 and up can compete in battle for X Energy.
- X Energy is calculated individually for every battle mode like Splat Zones or Tower Management.
- Gamers battle till reaching three wins or three losses, whereupon X Energy is gained or misplaced primarily based on the outcomes.
- The world is split into two divisions wherein X Battles are held to compete for the very best X Energy: Takoroka Division, comprising Japan, Hong Kong, S. Korea, Australia, and New Zealand; and Tentatek Division, comprising the Americas and Europe.
- The division a participant is affiliated with is set the primary time they play in an X Battle every season. As soon as that is decided, the division can’t be modified throughout that season.
- X Battles will turn out to be accessible to play on November thirtieth similtaneously Chill Season 2022 begins.
Modifications to Ranked
- Added a characteristic permitting gamers to purposely reset their rank.
- This characteristic can solely be used as soon as per season by gamers of rank B or greater.
- What rank a participant is reset to is set robotically by their estimated potential primarily based on their battles as much as that time.
- Gamers can use this characteristic by opening up the Foyer menu, shifting their cursors to Anarchy Battle, and urgent the ZL Button.
- Some values of the preliminary value in Rank Factors spent to enter an Anarchy Battle (Collection) have elevated.
![](https://i0.wp.com/www.vooks.net/img/2022/11/Screenshot-2022-11-29-at-10.00.00-am.png?resize=323%2C216&ssl=1)
Modifications to Salmon Run
- Knowledge regarding the Huge Run occasion has been added.
- Huge Run is a phenomenon the place mass numbers of Salmonids swim upstream as soon as each few months.
- Whereas a Huge Run is going on, Salmon Run will likely be held specifically on common battle levels.
- When the Huge Run has ended, totally different decorations will likely be awarded to gamers primarily based on the Huge Run outcomes. This will likely be calculated primarily based on the very best variety of Golden Eggs collected in a single work shift throughout your entire participant base.
- Added a characteristic to avoid wasting and replay job eventualities.
- A job situation is the collected general information comprising parts of a single job shift like stage, weapon array, showing Salmonids, and particular occasions.
- Gamers can save job eventualities from the Latest Jobs display screen on the Grizzco terminal.
- Gamers can reproduce a situation and try it as many instances as they like by making a Non-public Job room, then urgent the ZL Button to pick a situation.
- Job eventualities may be shared with different gamers through the code issued when the situation is saved.Notice: By coming into a code on the Grizzco terminal, you too can obtain and save different gamers’ eventualities.
- When a brand new replace is launched, job eventualities from earlier variations could turn out to be unable for use.
- The situations for utilizing the Reset Rank characteristic have been modified to being above Go-Getter 40.
- When a participant with a rank greater than Eggsecutive VP 100 makes use of the Reset Rank characteristic, they aren’t reset abruptly to rank worth 40. They are going to be reset in levels of 100 factors at a time.
- When the stage adjustments, rank will likely be reset to Eggsecutive VP 40 because it has been prior to now.
- Some Boss Salmonid talents have been modified.
![](https://i0.wp.com/www.vooks.net/img/2022/11/Screenshot-2022-11-29-at-10.00.51-am.png?resize=603%2C281&ssl=1)
The efficiency of some particular weapons has been modified.
![](https://i0.wp.com/www.vooks.net/img/2022/11/Screenshot-2022-11-29-at-10.01.09-am.png?resize=1178%2C840&ssl=1)
- The variety of Boss Salmonids that may seem directly has been capped at 15.
- When defeating Boss Salmonids at a daily tempo, even at excessive hazard ranges, gamers is not going to attain this restrict. This alteration was made as a result of, in circumstances the place gamers are chased down by bosses they can’t splat, the looks of too many bosses can gradual the sport down and make it tougher than essential to get issues again underneath management.
Modifications to Splatfests
- Tricolor Battles have been modified so that every one gamers can play on the attacking or defending workforce whatever the halftime outcomes.
- Gamers can be part of by themselves or in a pair with a good friend. When taking part in by themselves, they are going to be paired with one other solo participant, similar as earlier than.
- A gaggle of eight will likely be created from 4 pairs, and a 2 vs. 4 vs. 2 Tricolor Battle will begin.
- Gamers have no idea whether or not they are going to be on an attacking workforce or the defending workforce till the battle begins.
- Gamers have a fifty-fifty likelihood of being on an attacking workforce or the defending workforce, no matter their Splatfest-team affiliation.
- Relying on inhabitants ratios for Splatfest groups, there could also be Tricolor Battles the place all eight gamers are on the identical Splatfest workforce. In these circumstances, Clout is not going to be calculated.
- Clout earned in Tricolor Battles will now be calculated within the Last Outcomes, and the factors awarded for every class have been adjusted.
- A part of the best way Clout is calculated for Tricolor Battles has modified.
- Elevated the victory bonus for the defending workforce.
- When the workforce in first place at halftime is the defending workforce and the attacking groups are from the second- or third-place groups, 1.5 instances extra Clout will likely be awarded for a victory.
- While you win a 10x, 100x, or 333x Battle, it will likely be proven at your Pledge Field.
- After successful a 100x or 333x Battle, you’ll be able to board your workforce’s float out of your Pledge Field to take commemorative photos.
Modifications to Lockers
- T-shirt gear objects can now be folded for storage by urgent the L Stick whereas putting the shirt.
- When urgent B to cancel placement, the locker will now return to the instantly earlier state earlier than you grabbed something.
Different Modifications
- Gamers can now enter Picture Mode from Recon Mode.
- Gamers can use Picture Mode not solely by themselves but in addition when coming into Recon Mode with a number of individuals by the use of Non-public Battles.
- When strolling a stage in recon by oneself, a participant can name an amiibo to take photos with.
- Added a characteristic to briefly use a unique participant identify than normal when taking part in Non-public Battles over the web.
- The thought is, for one instance, to have the ability to add a workforce identify into one’s participant identify, solely in Non-public Battles.
- When creating or becoming a member of a gaggle for a Non-public Battle, you’ll be able to briefly set a unique identify by urgent the L Button.
- The tune title and artist of the background music will now be proven originally of battle.
- Within the Equip display screen, when a participant has a number of weapons or gear, it can now be clear what web page of things is being proven.
- Within the Equip display screen, when sorting by gear potential, talents that don’t exist on the objects being sorted will now not seem as sorting choices.
- Added a characteristic for listening once more to Sheldon’s weapon explanations in Ammo Knights.
- Gamers can use this characteristic by placing their cursor over the weapon they wish to hear the reason for once more and urgent the ZR Button.
- Added a badge associated to utilizing the Shell-Out Machine.
- Earlier utilization up so far is counted towards badge progress.
This replace focuses on including information and new options regarding Chill Season 2022, changes to battles and Salmon Run, and adjustments to Tricolor Battles.
For battles, moreover an adjustment to lowering assault frequency for the battle model of repeatedly firing Tenta Missiles from afar, we additionally targeted on updates to extend some weapons’ ease of use.
For Salmon Run, along with reducing the Huge Shot’s assault frequency and giving gamers extra likelihood to wreck it by reducing its motion velocity, we applied adjustments to enhance elements that made some particular weapons tough to make use of.
For Splatfests, as introduced within the earlier replace, we made important adjustments to the Tricolor Battle mode.
Along with this are varied added options and enhancements massive and small and bug fixes.
Our subsequent replace is deliberate for the center of Chill Season 2022 and will concentrate on steadiness changes upon evaluation of knowledge from the newly added weapons.
Bug Fixes
Fixes to Participant Controls
- Fastened a problem the place standing on the sting of a sponge of the opponents’ shade and leaping would let gamers do a bounce of the identical peak because the common floor.
- Fastened a problem the place a participant being moved involuntarily by issues like a Splash Wall or a Salmonid’s assault would trigger them to not be proven within the correct place on one other participant’s display screen.
- Fastened a problem the place gamers going into swim type on skinny flooring may enable some assaults to wreck them from the other aspect of the terrain.
- Fastened a problem the place swimming on a wall and rapidly doing a Squid Surge would enable the participant to leap greater than supposed when carrying gear with a number of Intensify Motion talents.
- Fastened a problem the place doing a Tremendous Bounce onto a sponge would trigger the participant to land in midair.
- Fastened a problem with shooters, blasters, dualies, and the Crab Tank’s ZR Button photographs the place aiming above or beneath horizontal whereas firing would trigger the photographs’ left-right scatter to be lower than supposed.
- Fastened a problem the place a participant with a curler wouldn’t be bounced backward when their curler’s ground-rolling assault hit however didn’t splat an opponent.
- Fastened a problem the place the sound impact of a participant utilizing a curler, brush, or slosher may very well be triggered twice on different gamers’ screens.
- Fastened a problem the place the sound impact of a participant doing a dualie Dodge Roll may very well be triggered twice on different gamers’ screens.
- Fastened a problem with the Bloblobber the place lobbing blobs whereas touching sure terrain or whereas inputting sure controls may trigger a number of the blobs to not be lobbed appropriately.
- Fastened a problem the place performing a dualie Dodge Roll instantly after touchdown from a Tremendous Bounce may consequence within the roll’s trajectory wanting totally different to different gamers than that of the particular roll.
- Fastened a problem the place utilizing a sub weapon after doing a Squid Roll from a wall or a Squid Surge whereas having a brella outfitted would trigger the brella to be proven in an unnatural place.
- Fastened a problem when firing a stringer whereas in shut contact with a metallic grate the place the stringer’s photographs can be obstructed by the grate.
- Fastened a problem with splatanas’ horizontal slashes the place there was a distinction within the vertical place of the collision detection between the middle and the perimeters, and they didn’t align with the visible look.
- Fastened a problem the place urgent the ZL Button whereas getting ready a charged slash with a splatana, then releasing the ZR Button earlier than going into swim type would end in a horizontal slash as an alternative of a charged slash.
- Fastened a problem the place a participant who activated the Zipcaster whereas holding the R Button after which instantly releasing R would end in a sub weapon getting used regardless of the Zipcaster being in use, making the time of the Zipcaster’s steady use shorter.
- Fastened a problem the place the Reefslider’s explosion animation wouldn’t be triggered on a participant’s display screen when one other participant used the Reefslider.
- Fastened a problem the place attacking the start line of an inkrail with the Extremely Stamp would trigger the sport to decelerate.
- Fastened a problem the place, when splatted whereas attempting to cost the Rainmaker, the subsequent time the participant picks up the Rainmaker, it will hearth a shot no matter whether or not they had been urgent the ZR Button or not.
Fixes to Multiplayer
- Fastened a problem when utilizing the directional buttons to choose a teammate to Tremendous Bounce to from the map the place the goal teammate would swap if even only a slight diagonal was enter.
- Fastened a problem the place hitting the sting of a Splash Wall or brella protect with a blaster shot would deal injury to a participant on the other aspect.
- Fastened a problem when holding the ZR Button to roll ink alongside the bottom with a curler the place it will deal injury to a participant behind a brella protect.
- Fastened a problem when breaking an opponent’s brella protect whereas inking the bottom with the ZR Button with a brush or curler the place the participant utilizing the comb or curler wouldn’t be knocked again.
- Fastened a problem the place the Sloshing Machine’s spirals would deal injury to opponents on the other aspect of skinny terrain.
- Fastened a problem the place an opponent’s bomb touching a brella protect on the similar second the brella closed would trigger the brella to not take injury.
- Fastened a problem the place splatanas’ melee assaults may deal injury to an opponent on the opposite aspect of skinny terrain.
- Fastened points the place putting a Splash Wall at sure places may trigger it to maneuver to a barely totally different place, float above the terrain, or disappear immediately.
- Fastened a problem the place a thrown Splash Wall or Wave Breaker would disappear if it touched an ally’s Crab Tank earlier than being arrange.
- Fastened a problem the place a Huge Bubbler’s drone gadget being touched by a Wave Breaker’s wave would trigger an animation wanting just like the drone was taking injury, regardless of not really taking any injury.
- Adjusted the colour of the Reefslider’s attack-area indicator to repair a problem the place sure ink-color combos made it straightforward to be mistaken for the enemy workforce’s shade.
- Fastened a problem the place Tenta Missiles passing inside inches of terrain earlier than influence would trigger the influence predicter’s place to be proven in a unique place than the precise influence.
- Fastened a problem with sending Booyah! to cost a Booyah Bomb the place urgent the button rapidly may exceed the supposed restrict and cost the bomb quickly.
- Fastened a problem when charging a Booyah Bomb the place energy would cost on the instantaneous an ally pressed Booyah! and made it in order that energy is charged when the sunshine animation despatched from the ally is sucked into the bomb.
- Fastened a problem the place a thrown Extremely Stamp would disappear if touched by an opponent’s Booyah Bomb blast wave.
- Fastened a problem the place the Extremely Stamp’s collision detection would stay on the spot for a short time after the impact had ended.
- Fastened a problem within the Splat Zones mode the place the willpower for the award “#1 Splat Zone Inker” was not being executed appropriately, ensuing within the award being proven as if it had been obtained regardless of the participant not really being primary.
- Fastened a problem within the Rainmaker mode the place, when there may be an enemy Splash Wall on high of the checkpoint, the Rainmaker wouldn’t be positioned on the checkpoint despite the fact that the animation was performed.
- Fastened a problem within the Rainmaker mode the place a participant may earn the File-Rating Setter award even in circumstances the place they headed for the opponents’ aim with out the checkpoint having been damaged by way of.
- Fastened a problem within the Rainmaker mode when, in additional time, a checkpoint breakthrough and taking the lead occurs on the similar time, the place if the participant holding the Rainmaker is splatted by an opponent on the similar instantaneous they take the lead, the match would proceed as an alternative of finish.
- Fastened a problem within the Rainmaker mode the place if a teammate picked up the Rainmaker instantly after throwing a Tacticooler, the Rainmaker icon can be proven on the Tacticooler’s place.
- Fastened a problem within the Eeltail Alley stage in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem within the Eeltail Alley in Tower Management, Clam Blitz, and Rainmaker modes the place the underside of sure terrain may very well be inked to fill the particular gauge.
- Fastened a problem within the Undertow Spillway stage the place sure partitions, when inked by a bomb’s explosion, can be inked in places that differed from the explosion.
- Fastened a problem in Undertow Spillway the place gamers standing on the glass ground may very well be broken from the opposite aspect.
- Fastened a problem in Undertow Spillway in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in Mincemeat Metalworks in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in Hagglefish Market in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in Hagglefish Market in Clam Blitz mode the place clam placements at first of battle weren’t symmetrical.
- Fastened a problem in Hammerhead Bridge the place elements of gamers may clip into sure terrain.
- Fastened a problem in Hammerhead Bridge in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in Museum d’Alfonsino the place inking on high of the central spinning ground would trigger factors to extend by double.
- Fastened a problem in Museum d’Alfonsino in Rainmaker mode the place doing a Squid Surge on sure peak variations would trigger the depend to go up as if you had climbed that distance regardless of not really having been in a position to climb it.
- Fastened a problem in Mahi-Mahi Resort the place Tenta Missiles’ impact-area predictor indicators would disappear when the water degree modified.
- Fastened a problem in Mahi-Mahi Resort the place gamers on high of sure platforms may very well be broken from the opposite aspect.
- Fastened a problem in Mahi-Mahi Resort the place partitions at sure places had just a few elements that would not be inked.
- Fastened a problem in Mahi-Mahi Resort in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in MakoMart in Rainmaker mode the place the DON’T RETREAT! warning can be proven at a shorter distance than supposed.
- Fastened a problem in Inkblot Artwork Academy the place gamers may bounce to boards outdoors the stage.
- Fastened a problem in Wahoo World the place a sure location close to the start line wouldn’t enable gamers to swim even when it regarded prefer it had been inked.
- Fastened a problem in Wahoo World the place the highest of a sure pillar was handled as being outdoors the stage.
- Fastened a problem in Wahoo World the place utilizing a Booyah Bomb in a sure place may trigger gamers to be pushed into sure terrain by a revolving aspect.
- Fastened a problem in Wahoo World in Rainmaker mode the place leaping towards a sure different-height location may end in progress being counted as if the participant had ascended it regardless of their not really having executed so.
Fixes to Salmon Run
- Fastened a problem the place one other participant’s Golden Egg was not being displayed once they had been in swim type.
- Fastened a problem the place it may look to different gamers as if a participant had a unique weapon outfitted than they really did.
- Fastened a problem the place, instantly earlier than the Xtrawave begins, gamers may burn up their particular talents left over from Wave 3.
- Fastened a problem when making a room with mates the place, when the participant that joined later pressed “Prepared!” the participant that made the room would depart it, and the sport can be put in a state of being unable to progress.
- Fastened a problem the place the variety of eggs collected for every wave as proven on the display screen for job outcomes was not being correctly displayed in sure languages.
- Fastened a problem with wipers the place a horizontal slash’s melee assault wouldn’t deal injury to an enemy in touch with the participant.
- Fastened a problem the place wipers may deal injury to Scrappers from the entrance.
- Fastened a problem the place a communications error would happen when hitting a Scrapper or a Gusher with a number of photographs on the similar time from a Grizzco Stringer.
- Fastened a problem the place explosions from the Reefslider or Splat Bombs couldn’t deal injury to a Huge Shot or a Cohock.
- Fastened a problem the place utilizing the Inkjet proper earlier than the water rises would end in returning to a degree beneath the water on the finish of the jet-pack impact.
- Made it in order that if a participant with a Golden Egg goes into swim type, the egg they’ve will present whereas utilizing the Inkjet.
- Carried out measures to stop Snatchers from coming into into terrain after gathering Golden Eggs.
- Fastened a problem when a Steelhead is destroyed in the meanwhile its bomb is thrown the place the bomb would nonetheless be thrown regardless of the Steelhead’s defeat.
- Fastened a problem the place, when a Steelhead threw its bomb, a participant in a location {that a} bomb was beforehand thrown to can be pushed out.
- Fastened a problem the place a Flyfish would instantly shut its container when the opposite container was destroyed.
- Fastened a problem when a Flyfish’s container is destroyed instantly after its first missile is fired the place the marker round gamers that reveals they’re being focused wouldn’t be proven.
- Fastened a problem the place the Metal Eel would goal the closest participant by measuring in direct strains, ignoring its motion route.
- Fastened a problem when a number of Metal Eels have appeared the place they’d goal the identical participant despite the fact that there have been different gamers that may very well be focused.
- Fastened a problem the place gamers may injury a Drizzler whereas it was lined by its umbrella.
- Fastened a problem the place the Golden Eggs that appeared when a Slammin’ Lid was defeated would seem in midair.
- Fastened a problem the place the Golden Eggs that appeared when a Slammin’ Lid was defeated would seem on high of the egg basket.
- Fastened a problem the place the Lesser Salmonids that appeared from the Slammin’ Lid would assault earlier than touchdown on the bottom.
- Carried out measures to make clipping occur much less regularly in response to the problem the place Grillers would clip into terrain and deal injury to gamers standing on high of upper elevations.
- Fastened points within the Goldie In search of occasion the place gamers may get an excessive variety of eggs or be unable to acquire eggs when damaging the Goldie.
- Fastened a problem the place eggs sucked up by the Mothership had been nonetheless being counted as collected eggs on the Grizzco terminal and SplatNet 3.
- Fastened a problem in Sockeye Station the place the sport may decelerate when swimming on sure partitions.
- Fastened a problem in Sockeye Station the place, when throwing a Splat Bomb at a sure location, it will stay there with out exploding for an extended whereas.
- Made it in order that gamers can’t stand on high of the switchboards put in within the partitions.
Fixes to Story Mode
- Fastened a problem with Alterna Website 4’s boss stage the place gamers would clip by way of terrain in uncommon circumstances and get a loss.
- Fastened a problem with Alterna Website 6 Stage 1 the place enemies wouldn’t seem if the participant took a sure route.
- Fastened a problem with Alterna Website 6’s boss stage the place gamers may clip by way of the terrain in uncommon circumstances and get a loss.
- Carried out measures to stop the sport from crashing when taking part in on levels with Octoling enemies for a very long time.
Fixes to Splatfests
- Fastened a problem in Splatfest Turf Battle battles when utilizing the Colour Lock choice the place the ink-color mixture wouldn’t flip to yellow and blue.
- Fastened a problem the place the sport would crash on the finish of a Splatfest Battle through the time interval when Tricolor Battles would set off.
- Fastened a problem the place adjustments to Splatfest Energy instantly after beginning a Splatfest Battle (Professional) can be too small.
Different Fixes
- Fastened a problem the place Hotlantis’s product lineup would change when the participant’s catalog degree went up and the participant obtained their reward.
- Fastened a problem the place, after opening your mates checklist within the foyer or Grizzco and instantly switching to the Shoal, rooms created by close by gamers wouldn’t be proven appropriately.
- Fastened a problem when attempting to put a ornament in opposition to the interior wall of the locker the place it will be judged as being outdoors the locker and its placement deleted.
- Fastened a problem when putting a ornament in your locker the place utilizing the cancel choice at a sure second may consequence within the merchandise being positioned at an unnatural angle or positioned able with out sufficient area.
- Fastened a problem when ordering gear from different gamers the place “Already Ordered” would present erroneously when ordering gear from the identical slot on the identical participant as a beforehand ordered merchandise, even when the brand new merchandise was totally different.
- Fastened a problem the place, when leaving gear ordered by way of Murch unpurchased and attempting to order a unique merchandise the subsequent day, the order checklist can be the identical because it was on the day before today.
- Fastened a problem with battling whereas utilizing the “Major Gear Talents Solely” choice in personal matches the place it may seem on the outcomes display screen as if secondary gear talents had been energetic.
- Fastened a problem when viewing a battle replay on Mahi-Mahi Resort the place the inking of the bottom wouldn’t be reproduced appropriately.
- Fastened a problem in some languages the place title choices weren’t correctly being displayed in alphabetical order.
- Fastened a problem that allowed gamers to have extra gear potential chunks than the supposed most of 999.
- Fastened a problem that allowed gamers to have extra card bits than the supposed most of 999.