This Ixion Prologue Walkthrough offers you step-by-step directions for Constructing the Tiqqun and preparing for the hazards of outer area.
Ixion Prologue Walkthrough – Getting Began
The Ixion Prologue emphasizes getting you accustomed to the Tiqqun, an enormous rotating ship in Earth’s orbit. Your choices and the way you Construct the Tiqqun will have an effect in later Chapters, so we will break down each single transfer it’s best to do.
Earlier than we start, it is essential to notice that the Prologue is a particular state of affairs. You do not have to fret about quite a lot of issues that include operating the massive ship known as the Tiqqun. That signifies that the Prologue supplies a singular alternative to rigorously arrange your ship, making subsequent Chapters just a little simpler. So, that is what we will do.
The character of this sport signifies that your playthrough will possible deviate from this walkthrough in small methods. Don’t be concerned if issues find yourself just a little completely different or in the event that they take just a little longer for you — this walkthrough is supposed to function a common information for taking part in by means of the entire Prologue.
Prepping the Tiqqun
First, you may must Construct a Workshop and Small Stockpile proper subsequent to Docking Bay. Set the Stockpile to simply accept Alloy:
Now we’ll have to start out accumulating some Alloy. Do not seize no matter’s closest, although — we will filter a particular space of the Tiqqun.
Construct a Street to hook up with the realm on the underside proper, after which Construct a second Stockpile to gather further Alloy. Then, gather the entire Alloy from the three Provide Piles on the underside proper.
Eradicating these Provide Piles will unencumber some area on the underside proper portion of the Sector.
Take away the portion of the Street that is not hooked up to something and construct a Docking Bay 4 areas away from the wall as proven beneath. We’ll additionally construct some Roads to attach the entry to the following Sector for later.
As you are working, a Request will pop up from the Workshop — the Crew desires you to Construct them a Mess Corridor to allow them to eat. Our subsequent transfer is to Construct a Tech Lab, Mess Corridor, Housing, and a bunch of Stockpiles. Sadly, there are some Provide Piles of Alloy and different supplies in the way in which.
Dismantle the unique Docking Bay on the prime left of the display, subsequent to the Sector signal. Construct some further Stockpiles round this space. Set 1 Stockpile for Polymer, 1 Stockpile for Meals, and 5 extra Stockpiles for Alloy (bringing the whole variety of Alloy Stockpiles as much as 7).
You are now going to filter completely the entire Provide Piles on the ground, transferring the supplies to the newly-build Stockpiles and permitting you to flesh out the development of the Tiqqun’s Sector 1.
You may should construct some Roads to achieve entry to the remaining Provide Piles:
Construct no matter Roads you want with a purpose to join the entire Provide Piles to the Street community. When you see any purple symbols above a Provide Pile, it isn’t linked to the Street Community.
When the Roads are accomplished, click on on the entire Provide Piles and wait on your Crew to empty all of them out.
Just a little little bit of Alloy shall be left over, however that is okay — we will be Constructing quite a lot of stuff proper now, and that Provide Pile will get cleared up actual fast.
Constructing the Requirements
Now that we have cleaned up a bit, it is time to get to Constructing the requirements for area journey.
We’ll Construct the Tech Lab, a Mess Corridor, an Infirmary, 6 items of Housing, a brand new Workshop, and eight extra Stockpiles of their everlasting positions. This is what that can appear to be whereas it is in progress:
Whereas these are underneath development, you may get a brand new activity to feed 100 Crew with the Mess Corridor. That may progress by itself after the Mess Corridor is constructed, so you will not have to fret about doing something.
Set the Stockpile behind the Mess Corridor for Meals. Flip off the Energy for the opposite 3 Stockpiles on the highway reverse the Docking Bay. Then, set 2 of the Stockpiles close to the Docking Bay to Alloy, 1 to Polymer, and 1 to Electronics. Lower the Energy to the Docking Bay and the Tech Lab, the latter of which might be nonetheless underneath development. You are able to do this by clicking on every Constructing and clicking the Energy icon on the highest left. (The Energy might exit sooner or later within the course of, however you’ll be able to flip off particular person Buildings briefly to get the lights again on if wanted.)
Set the brand new Workshop to Excessive Precedence, then dismantle the previous short-term Workshop. Watch for the entire new Buildings to be accomplished.
Our subsequent step is to dismantle the entire short-term Stockpiles aside from 4 Alloy Stockpiles. You possibly can dismantle a Constructing by clicking on it after which clicking on the purple home image with an X on the highest proper of the menu. The sources within the dismantled Stockpiles shall be routinely transferred to the brand new, everlasting Stockpiles we’re presently setting up.
It’ll take a minute or two on your Crew to complete development on the entire new Buildings and dismantle the short-term buildings. This is what Sector 1 ought to appear to be now:
As you Construct extra buildings, it’s possible you’ll be notified of a Request. Click on on it and you may be given two selections:
- Request further Employees from the Urshanabi
- Working a number of extra hours when the way forward for humanity is at stake is hardly a sacrifice, we push on.
Choose “Request further Employees from the Urshanabi.” This offers you entry to a different 20 Employees, however you may have to choose them up with a Cargo Ship. (We’ll get to constructing Ships shortly,)
You may even have one other Request on the Workshop:
- Guarantee all Crew are quartered inside 12 cycles.
- There are extra urgent useful resource wants.
Choose “Guarantee all Crew are quartered inside 12 Cycles.” Bear in mind — once you make a promise to the Crew, you had higher maintain it. You possibly can undergo penalties in Belief (or different issues) in the event you do not comply with by means of. This specific promise, although, shall be simple because the housing might be accomplished by now.
Constructing Your First Ships and Exploring
Flip the Energy again on on the Docking Bay. Construct a Cargo Ship, Science Ship, and Mining Ship at one of many Docking Bays.
Go to the Planetary System Map (F3). Choose the Science Ship on the backside of the display by left-clicking on it, then click on on the Moon to ship the Science Ship to the Moon.
When the Science Ship arrives on the Moon, you’ll click on on the magnifying glass on this Level of Curiosity to utilize it. You may have two choices:
- Exploit the safety vulnerability. (1 Cycle)
- Dismantle the Base (2 Cycles)
- Consequence – 30 Alloy, 90 Science
Choose “Exploit the safety vulnerability” first. Don’t choose “Dismantle the Base” first otherwise you’ll lose further sources. When you’re alerted of its completion, choose “Dismantle the Base.”
Whereas that is occurring, it is time to get the Cargo Ship transferring. Go to “Fleet” on the Planetary System Map and set the Cargo Ship to take objects from all classes for now. The Cargo Ship will routinely fly out and choose up any obtainable provides at Factors of Curiosity.
Finishing the occasion on the Moon will internet you 100 Science 30 Alloy. Now, return into the Tiqqun Inside View (F1), click on on the Tech Lab, and analysis the EVA Airlock.
Return to the Tiqqun Inside View. Flip off the Docking Bay and activate the Tech Lab. Then, click on on the Tech Lab to Analysis the EVA Airlock.
In a short while, the Science Ship will end getting the Science from the Moon. It will unlock a brand new goal to “Assemble the VOHLE Engine,” however we can’t be doing this till we’re completed engaged on the Tiqqun. Ship the Science Ship over to Mars.
Watch for the EVA Airlock Analysis to complete. When it is finished, flip off the Tech Lab and Construct the EVA Airlock proper subsequent to your Docking Bay:
The EVA Airlock means that you can ship Crew outdoors to Construct buildings on modules on the skin of the Tiqqun and restore its Hull Integrity when wanted.
Go into Tiqqun Exterior View (F2) and Construct a Small Photo voltaic Panel 1 to extend your Energy manufacturing.
As soon as the Small Photo voltaic Panel 1 is on-line, carry your Docking Bay and Tech Lab again on-line. Click on on the Tech Lab and analysis “Probe Launcher.”
On Mars, your Science Ship will encounter a facility that has a vital fault in its oxygen provide system. You’ve got three choices:
- Restore the fault in change for sources. (20 Alloy)
- Restore the fault in change for analysis information. (10 Alloy, 10 Polymer.)
- Refuse to assist the ability.
- Consequence – Removes the power to finish the opposite choices.
Take the second choice to get analysis information. Whereas it is solely 10 Science, Science is far more tough to come back by within the early sport than Polymer. You may should ship your Cargo Ship on the market to ship the supplies.
Probing the System
The Probe Launcher Analysis needs to be finished. Construct the Probe Launcher subsequent to your EVA Airlock:
The Probe Launcher means that you can ship Probes out into area to seek out useful resource asteroids or different Factors of Curiosity.
Click on on the Probe Launcher and set it to construct Probes routinely. Subsequent, you are going to need to launch a Probe to this location:
The blue diamond icon signifies a Level of Curiosity. Be aware the inexperienced traces above it — this confirms that there’s a location there and that the useful resource estimate is “Excessive.”
Whereas the Probe is transferring, begin “Insect Farms” Analysis. That is the final Analysis for Tier 1. Finishing it would unlock Tier 2 of Analysis, however we do not have to fret about it simply but.
On the similar time, we will ship the Science Ship over to Saturn:
Feeding the Crew
The Insect Farm Analysis ought to full whereas the Science Ship is making its approach by means of the photo voltaic system to Saturn.
Now, we will Construct a complete of 5 Insect Farms subsequent to the Tech Lab. We’ll flip off the Energy to 2 of them for now; the remaining 3 Insect Farms will present greater than sufficient Meals on your Crew and let you begin constructing it up in your Stockpiles. Energy on the Stockpile subsequent to the Meals Stockpile you’ve got and set that one to Meals, too, making for a complete of two Meals Stockpiles.
Watch for the Probe to achieve the Level of Curiosity titled “Unauthorized Entry,” then flip off the Probe Launcher to preserve Energy. Dismantle the 4 Alloy Stockpiles to the precise and clear up the extraneous Roads. That is what Sector 1 will appear to be once you’re finished:
Now, choose your Science Ship over at Saturn. You may be introduced with one other pair of selections:
- Ship a group to Examine. (3 Cycles)
- Try and find particles in orbit. (3 Cycles)
Choose “Ship a group to analyze” because the different choice will not offer you something. This offers you one other 10 Science when it is accomplished.
Throughout this time, your Crew shall be on “Overwork” — it is because you do not have sufficient Crew to do the entire vital duties solely safely. That is one thing you may have to bear in mind for the long run, however for now, we’ll should make do and be grateful that we have now an Infirmary to heal any injured Employees.
Unauthorized Entry
There’s not far more to do in the meanwhile aside from letting the Science Ship full its activity over at Saturn. Watch for it to complete, gather the Science, after which ship the Science Ship over to “Unauthorized Entry.”
Upon arrival at Unauthorized Entry, you may get a stern warning and you will have two choices:
- Naomi Protocol: Create short-term easement, contact the Station ‘Outer Hope’.
- Shut down communication.
Choose the “Naomi Protocol” choice. The Station will threaten to report you for breaching protocol, however you may have one other option to make:
- Ship sources to Outer Hope. (30 Alloy)
- Consequence – 2 Electronics, 20 Polymer
- Refuse the deal.
Choose “Ship sources to Outer Hope.” You’ll virtually actually have 30 Alloy to spare, and the two Electronics and 20 Polymer you may get in return shall be nicely definitely worth the funding within the subsequent Chapter.
The Cargo Ship will routinely choose up the sources as soon as you have accomplished the Unauthorized Entry Level of Curiosity. Order your Science Ship to return to Earth.
Constructing the VOHLE Engine and Leaving Residence
The completion of exploring Saturn leaves just one extra goal: setting up the VOHLE Engine. Go into the Tiqqun Exterior View (F2), choose “Exterior Development,” after which click on on the “Engines and Exterior Methods” tab. Click on on the VOHLE Engine to start development.
As soon as development is full, you may get a transmission. Settle for the transmission and you may carry on one other 100 Crew from the Urshanabi. Your Cargo ship will routinely make journeys backwards and forwards to ferry everybody to the Tiqqun.
After the crew switch is full, you may have almost 100 homeless Crew and never sufficient sources to construct extra housing. Don’t be concerned about that for now — we’ll have the ability to repair that drawback within the subsequent Chapter.
One other transmission will come up; settle for it to talk with the pinnacle of the corporate. The next move shall be to maneuver to the Tiqqun to the Moon. Go to the Planetary System Map (F3), click on on the Tiqqun, and transfer it to the Moon such as you would transfer a Science Ship.
With the Tiqqun in place, it is time to lastly provoke the VOHLE Soar. Push the VOHLE Engine button above the Tiqqun to provoke the soar.
Activating the VOHLE Engine will finish the Prologue, play a cutscene, and transition to Chapter 1 — and issues are about to get rather a lot worse.
We’re all finished with the Ixion Prologue Walkthrough, however there’s loads extra to discover — be sure that to take a look at our different guides beneath!