Last Fantasy is now 35 years outdated, and that feels just a little bit bizarre to say. Whereas not the primary RPG collection to ever grace a house console and even the primary Japanese-developed RPG, Last Fantasy is, arguably, the JRPG. Everybody is aware of it, and everybody has performed no less than one.
There’s plenty of debate about what Last Fantasy as a franchise actually is, and over the past 20 years, lots of people have felt dissatisfied by big overhauls to fight or setting. However there is no such thing as a one form of Last Fantasy. I can’t actually consider another collection that has modified as a lot and as typically as Last Fantasy has. Proper again to its origins, Last Fantasy has at all times managed to innovate, iterate, and reinvent.
Last Fantasy has at all times managed to innovate, reiterate, and reinvent
And the place did all of this creativity begin? The unique Last Fantasy on the Famicom in 1987. Now-legendary collection creator Hironobu Sakaguchi had lengthy wished to make an RPG for Sq., however following Dragon Quest’s runaway success in 1986, he seized the chance and pushed via the chances to make Last Fantasy occur.
To have a good time this momentous thirty fifth anniversary, I wish to look again on the authentic six Last Fantasy titles and see how every one innovated and reinvented the wheel, paving the best way for different RPGs, in addition to forging a path forward to proceed to create distinctive masterpieces.
Last Fantasy I – A Class Act
“The enjoyable in an RPG begins whenever you create a personality, in my thoughts,” designer and battle director Akitoshi Kawazu advised Jeremy Parish in 2012. Impressed by Ultima, Wizardry, and Dungeons & Dragons, the unique Last Fantasy was the results of a staff of seven individuals at Squaresoft, headed up by Sakaguchi. The collection creator “made a concerted effort to be totally different” from Dragon Quest, and the sport’s job system is probably the defining a part of that distinction.
Stylistically Last Fantasy was fairly totally different from different RPGs of the time. It wasn’t completely medieval and it was extra “fantasy”, therefore the identify. However with the crystals, the 4 components, and the in-game class and job designs, it felt very totally different. Wizardry had finished lessons and jobs earlier than, however Last Fantasy simplified issues, and your 4 chosen lessons all acquired an improve as a part of the narrative within the recreation’s most memorable second – assembly Bahamut, the King of the Dragons.
Warrior, Thief, Monk, White Mage, Black Mage, and Crimson Mage. These are the six authentic jobs. You’re not enjoying as a warrior hero in Dragon Quest or the shipwreck-prone Adol in Ys, nope – you’re whoever you wish to be.
the sport’s job system is probably the defining a part of that distinction.
The job system is among the most iconic elements of any RPG, and you may make a reasonably robust case for Last Fantasy popularising it. Last Fantasy III (no, not the SNES one) improved upon it tenfold by including extra jobs to the sport like Summoner, Ranger, Darkish Knight, and Dragoon, with Last Fantasy V introducing much more iconic roles like Blue Mage and Samurai. Each video games make different enhancements to the system, however that is the place it began.
Additionally, ending a time loop? That’s acquired to be a reasonably important second in video video games again in 1987. Hey, no less than in 2022 all of us (learn: these with a PS4 or PS5) acquired to kill Chaos.
Last Fantasy II – That is our story
Actually, Last Fantasy IV (sure, the SNES quantity II) is the sport that popularised the story-heavy aspect of Last Fantasy. However Last Fantasy II (the NES one – sustain!) is the one that basically began the development.
In plenty of earlier RPGs, the story was both barebones or the hero was a anonymous character that was left so that you can superimpose your self upon. Right here, you begin off with 4 distinct characters (you can provide them names, however their defaults are Firion, Maria, Man, and Leon) and, earlier than you even discover your ft, you’re thrust into an unwinnable battle and compelled to observe your occasion die in entrance of you.
Dying permeates Last Fantasy II’s story, which focuses on a riot military who’re combating in opposition to the Emperor and an evil empire. Character’s jobs are set in stone, and the solid all have personalities and motives – primary, certain, however they’re there. However the success of the unique Last Fantasy opened up the sequel to much more experimentation and a a lot darker story the place many named characters die (together with occasion members).
Although many of the authentic staff returned to make Last Fantasy II, the sequel made some fairly main departures from the primary – and never simply in having outlined characters. I’m dancing round it, however Last Fantasy II is essentially the most divisive entry within the collection. The principle motive for that is that it’s the one recreation in the primary collection that does away with expertise factors (EXP). Kawazu, once more accountable for the battle system, changed EXP with a reactive form of levelling. If a personality makes use of a sword loads, they’ll regularly get higher with it. And if a personality takes plenty of hits, their HP goes up.
It’s… finicky, to say the least, however it’s the one huge a part of the early Last Fantasy that Kawazu took with him when he went to develop the SaGa collection.
However Last Fantasy II may need established essentially the most Last Fantasy issues – chocobos, Cid, the Ultima spell, the Genji armour, the Blood Sword weapon, Leviathan, and the theme of evil empires…
Not each innovation has to stay, which might be a part of the rationale why Last Fantasy has by no means revisited this type of levelling (that and the above with Kawazu) or the key phrase system hasn’t actually returned. However Last Fantasy II additionally established a quantity Last Fantasy staples – chocobos, Cid, the Ultima spell, the Genji armour, the Blood Sword weapon, Leviathan, and the theme of evil empires all got here from II.
Regardless of its rocky place within the collection’ historical past, Last Fantasy II was a showcase of the staff’s creativity and revolutionary concepts, and whereas many collection hallmarks have come from this recreation alone, others have been deserted.
Last Fantasy III – I summon thee
Last Fantasy III – which was truly the final ‘lacking’ Last Fantasy recreation to get an official English model, because of a 3D DS remake in 2006 – is a bizarre one to speak about right here. Its defining function is that it expanded massively on FFI’s job system; there at the moment are 20 jobs as a substitute of simply six, and you would swap between them outdoors of battle. In some ways, Last Fantasy III was a return to what made FFI work so effectively whereas bettering on these elements. As FFI was a response to the unique Dragon Quest, III was a response to Dragon Quest III, which had a stable class system itself. Last Fantasy wished to do it higher.
Last Fantasy wished to do it higher.
If there are two jobs that really feel distinctive and distinctive to Last Fantasy, I feel they have been fashioned right here – the Dragoon and the Summoner. So the Dragoon technically was launched in FFII as an ally named Ricard Highwind, however FFIII is the place it actually comes into its personal, all due to one phrase: ‘Leap’. Spears and lessons that use spears have appeared earlier than in different video video games, however the Dragoon is a specific form of class, one which assaults from the skies and may keep protected from enemy assaults, all with a bonus in opposition to aerial enemies.
Summoners, nevertheless, are much more necessary. Summons, Aeons, Espers, Eidolons, Astrals, Eikons – Last Fantasy is the collection for summoning big, ethereal creatures. And whereas different RPGs like Namco’s Tales collection or loads of Western RPGs have had summoners or summon spirits, Last Fantasy’s model of summons feels particular. These creatures are sometimes plot-critical, depend on an infinite quantity of energy, and make you are feeling superior when calling an enormous picture of an outdated, wizened man onto the battlefield simply to rain thunder upon the sector.
why would you combat an enormous chook with a knife and never as an armoured, leaping, spear-wielding knowledgeable?
The sport definitely inspired you to swap between jobs, however Last Fantasy III additionally hints to make use of sure jobs at sure instances. There’s a boss that just about requires you to play as 4 Dragoons (it’s attainable to win as different jobs, however it’s not enjoyable, let me inform you!). And whereas issues like which are annoying, I feel it’s a reasonably fascinating approach of creating what a job is with out the characters having outlined personalities.
In any case, why would you combat an enormous chook with a knife and never as an armoured, leaping, spear-wielding knowledgeable?
Last Fantasy IV – Actively Timed
That is it – arguably, Last Fantasy IV (the primary 16-bit SNES entry) is the sport that basically put Last Fantasy on the map. At the very least earlier than that pesky eco-warrior Cloud Strife got here onto the scene and really acquired the Last Fantasy collection into Europe…
Last Fantasy IV has, for its time, a reasonably lovely character arc for its important hero, Cecil. A darkish knight employed by an evil empire, Cecil spends a lot of the primary a part of the sport going via an ethical dilemma, realising he’s slaughtering innocents all for the sake of his king, culminating in a scene the place Cecil, atop the aptly-named Mount Ordeals, atones for his sins and fights his personal reflection to change into a Paladin.
However we’re not likely right here to speak in regards to the story, as impactful or iconic because it truly is. We’re right here to speak about maybe crucial factor Last Fantasy has ever finished for the turn-based RPG – the Energetic Time Battle system (ATB).
Hiroyuki Ito, who would later direct Last Fantasy VI, IX, and XIII, got here up with the ATB system when watching Components One (as lead designer Takashi Tokita advised 1Up in an interview in 2013). Earlier turn-based RPGs meant inputting all your character’s actions one after the opposite earlier than the motion performed out. In FFIV, although, every character and enemy has an (invisible) bar that fills up over time. When it maxes out, the participant can inform that character what to do. The velocity of the ATB bar is decided by the character’s velocity stat, and you would affect it with time-based spells like Haste.
Hiroyuki Ito, who would later direct Last Fantasy VI, IX, and XIII, got here up with the ATB system when watching Components One
The inclusion of this formed the collection going ahead – not each single Last Fantasy recreation has used it (see Last Fantasy X, XV, and the upcoming XVI), however this was a momentous growth in RPGs as a result of it sped up the motion whereas nonetheless remaining mounted to the style’s roots. You might plan battles extra precisely and manipulate character velocity to your benefit.
That is nonetheless one of the Last Fantasy issues on the market at the moment, and never many different RPGs have used the ATB system – Chrono Set off, Parasite Eve, Grandia, and Baby of Mild are examples (and two of these are Squaresoft titles). However many 3D Last Fantasy video games have used an iteration of it – XII’s Gambit system depends on order and solid time, and X-2 has different-length ATB bars relying on the job you’re enjoying as. If something, the ATB system allowed different RPG builders to experiment with the turn-based system that had been lengthy established at that time.
Last Fantasy V – Journey and experiment
The center youngster of the SNES trilogy is likely to be the least revolutionary of the unique six, however Last Fantasy V remains to be a reasonably particular – and fairly necessary – addition to the style.
Earlier than Last Fantasy IX, Last Fantasy V is essentially the most iterative entry within the collection – once more returning to I and III’s job system, however as a substitute letting you play as a gaggle of established, named characters. It’s additionally perhaps essentially the most humble entry within the collection, on condition that the primary character Bartz isn’t some grand hero (although there are some heritage issues occurring) however is simply an adventurer having enjoyable along with his finest pal, Boco the Chocobo.
Bravely Default, Octopath Traveler, Fantasy Life, and lots of extra video games owe Last Fantasy V for his or her wonderful job methods.
Let’s return to the job system once more, although, as a result of if I established it and III improved on it, then V is the definitive job system within the collection. Bravely Default, Octopath Traveler, Fantasy Life, and lots of extra video games owe Last Fantasy V for his or her wonderful job methods. Even 30 years after its launch, Last Fantasy V’s stage of customisation and freedom with its job system is great, permitting you to not solely swap between lessons every time but in addition enabling you to cross-equip expertise between lessons as you stage them up. So this time, if you happen to actually wished to, you would play the sport with 4 Geomancers, and it might be completely viable. Earth bells for days, proper?
Actually, although, for the primary half of the sport, Last Fantasy V is fairly cosy. Dragon Quest at all times felt (and nonetheless does) just like the cosier collection, although that franchise just about discovered its footing right here. Last Fantasy V turns away from the darker narratives of II and IV and swaps them for a heartfelt recreation about exploration and journey. At the very least till it’s important to combat the massive tree on the finish.
Last Fantasy VI – However what if we misplaced?
Okay, my goodness, the place do I begin with Last Fantasy VI?
There’s nonetheless nothing actually like Last Fantasy VI on the market. An RPG with no actual definable important character (although it’s completely Terra Branford). An enormous playable solid, every of whom (*coughcoughUmarocough*) has a robust backstory. A JRPG the place there are selections that may completely alter your occasion make-up? Oh, and also you lose about midway via the sport.
It is all about overcome adversity, and hope prevailing over despair.
Last Fantasy VI is commonly hailed as top-of-the-line within the collection, and for a lot of, many causes. It is all about overcome adversity, and hope prevailing over despair. The world is actually ripped aside in entrance of your eyes on the midway level, and also you (Celes Chere) are left to fend for your self and discover your mates. Mates who you’ve spent 15 or so hours with, who you suppose you perceive and know every little thing about. However you don’t. The second half of the sport is about displaying you that, and then you definately’ll perceive every little thing that they did within the first half of the sport much more than earlier than.
That’s if you would like. What makes Last Fantasy VI so distinctive is that it’s about freedom and selection. The primary half of the sport splits you between three totally different events (for essentially the most half) till all three sides come collectively to affix The Returners, a insurgent group trying to take down the Empire. However whenever you take management of Celes within the World of Destroy, you’re solely required to fulfill up with two different occasion members. In truth, if you happen to actually need, you possibly can go and tackle the ultimate boss with simply Celes, Edgar, and Setzer. However then you definately’d miss out on Terra’s existential disaster. Or the rationale why Locke needs to save lots of everybody. Or that the beast youngster Gau’s father remains to be alive. Squaresoft created a recreation the place everybody feels necessary. Each single character has weight to them – and what number of different video games are you able to say have that?
What makes Last Fantasy VI so distinctive is that it’s about freedom and selection.
Not solely are you able to go wherever you need and recruit whoever in what order within the World of Destroy, the Magicite system means that you may customise characters greater than ever earlier than. Edgar is likely to be a proto-Machinist armed with a crossbow, a chainsaw, and a drill, however he can be a magician who specialises in debuffing enemies. Or what about Locke, a super-fast thief who can mug the enemies and heal the occasion?
Anybody could be something, even with their pre-established roles, and for the primary time within the collection, you possibly can decide your individual occasion and never simply depend on the characters you’re given. You may mould the staff to suit your preferences. Quietly, that’s the most important factor Last Fantasy VI brings to the desk – not solely is it a recreation about hope, selection, and alter, however it allows you to expertise and do all of these issues your self.
The Last (Fantasy)
Last Fantasy’s improvements may need been extra refined within the NES and SNES days, however they have been completely there. You may see how every of those six entries has not solely influenced this collection, but in addition different RPGs – regardless that it was via dialogue with Enix’s Dragon Quest collection for a time.
no two entries are totally alike, even once they’re bettering on each other
Dragon Quest, now below Sq. Enix, definitely settled right into a rhythm across the time Last Fantasy actually began branching out. I personally play Dragon Quest to really feel one thing very specific – one thing very heat and charming, and one thing that’ll make me smile. However Last Fantasy has so many alternative variations below its umbrella that it actually depends upon my temper. No two entries are totally alike, even once they’re iterating and bettering on each other (I and III, for instance).
These days, Last Fantasy isn’t seen as a ‘Nintendo’ franchise – which is unusual as a result of it was for thus lengthy. Squaresoft leaping ship to the disc-based PlayStation labored out effectively for the corporate, and Europe (and NA for some) finally acquired all of these NES and SNES video games that initially didn’t launch in English because of this. In order that’s acquired to be a win, proper?
Nintendo, at this level, has change into the house of spin-offs or the traditional turn-based Sq. Enix video games like Bravely and Octopath. Heck, even Dragon Quest feels very at house on Swap. This makes the Swap a pleasant little console to get into the collection – both by choosing up one of many many Swap remasters, or by testing a cute spin-off like World of Last Fantasy (which, hey, if you would like turn-based Last Fantasy, there you go!). And the arrival of the Pixel Remaster assortment has lastly been confirmed, too.
Innovation is a part of Last Fantasy’s id. That’s very true now on condition that the PS5’s Last Fantasy XVI is an motion RPG, however it has additionally at all times been true. What’s constant, although? Effectively, Cid, chocobos, moogles, sure weapons, armour, and a handful of different issues. Writing for Kotaku, Jason Schreier put it superbly: “Last Fantasy is outlined by the way it sounds… The chime of a menu cursor. The squeal of an NPC’s dialogue field. The thunderous jolt of a random encounter”. Theatrhythm Last Bar Line ought to assist drive that time house.
Last Fantasy is no matter it needs to be. It at all times has been, and it at all times can be. What quantity will we be at in one other 35 years? Who’s to say (most likely XXX!), however nobody can predict what path Sq. Enix will go in subsequent.
Here is to there by no means being a closing Last Fantasy.