Naughty Canine’s personal Neil Druckmann had an interview on Monday with the Washington Publish’s Gene Park, throughout which the 2 mentioned the upcoming launch of HBO’s The Final Of Us, storytelling, humanity, and what conjures up Druckmann now.
“I’m extra not too long ago intrigued by stuff like Elden Ring and Inside that doesn’t rely as a lot on conventional narrative to inform its story. A few of the greatest storytelling in The Final Of Us is within the cinematics, however loads of it’s in gameplay, and transferring across the house, and understanding the historical past of an area by simply taking a look at it and analyzing it.
To me, proper now, that’s a number of the greatest pleasure I get out of video games that belief their viewers to determine issues out. That don’t maintain your hand, that’s the stuff I’m actually intrigued by going ahead.”
When it was revealed that Elden Ring was nominated for Finest Narrative at The Sport Awards, it precipitated fairly a ruckus amongst gamers. Lots didn’t perceive why Elden Ring could be put up in opposition to video games with extra conventional storytelling, like God Of Battle Ragnarok.
Druckmann is correct to level out that a lot of the world of The Final Of Us is instructed simply by exploring the areas every stage takes place in.
Taking the time to know what a spot was as you progress on to the subsequent batch of contaminated exhibits how a lot refined storytelling exists in The Final Of Us already.
It’ll be fascinating to see how this additional develops for Naughty Canine and the video games it releases sooner or later.
Supply – [Washington Post via IGN]