Workforce Cherry’s Metroidvania action-adventure recreation, Hole Knight, follows the journey of a anonymous warrior referred to as the Knight as he travels by way of Hallownest, a kingdom ruined by a supernatural illness. Because the Knight journeys by way of Hallownest, they encounter completely different enemies, bosses, and even hidden bosses. One in every of these hidden bosses is the Collector.
The Collector is a creature of Void that lives within the locked Tower of Love with its assortment of bugs from round Hallownest which might be saved and preserved, some are alive, but some are useless, inside glass jars. The Collector’s solely concern is preserving different creatures, which is why it captured and trapped Grubs from their colony within the Forgotten Crossroads and recorded their location round Hallownest on a map aptly referred to as the Collector’s Map.
On this information, you’ll learn to defeat the Collector!
Location
As talked about above, the Collector might be discovered up the Tower of Love, a sub-area on the easternmost a part of the Metropolis of Tears.
Earlier than the Knight can discover and try to defeat the Collector, the Knight should first acquire the Love Key to enter the Tower of Love.
Love Key
A corpse holds the Love Key on the finish of the room close to the southeasternmost a part of the Queen’s Gardens.
Within the Queen’s Gardens, the Knight encounters completely different enemies. Nevertheless, the Knight will encounter these particular enemies on the way in which to the Love Key: Oomas, Uomas, Spiny Husks, Idiot Eaters, Mossflies, Mantis Petras, and Mantis Traitors.
Earlier than the Knight can head to the Queen’s Gardens and discover Love Key, it’s required that the Knight has the Isma’s Tear means, which permits the Knight to swim in swimming pools of acid, the Mantis Claw means, which permits the Knight to cling to partitions and bounce off of them, and the Mothwing Cloak means, which permits the Knight to carry out a horizontal sprint ahead. Though not required, it could additionally assist if the Knight had the Monarch Wings means, which permits the Knight to carry out a secondary bounce in mid-air. With these skills, reaching the Queen’s Gardens space and discovering the Love Key might be no problem.
To seek out the Love Key within the Queen’s Gardens, that is what the Knight should do (assuming that is the Knight’s first time within the space):
- Ranging from the Queen’s Station Stagway Bench, take the exit on the appropriate, bounce up the platforms, head to the very prime, then take the exit on the left.
- The Knight has now arrived in Fog Canyon. On this room, the Knight will encounter lots of Uomas and Oomas. Watch out when attacking Oomas, as it is going to lead to its shell popping, and its orange core will residence in on the Knight and explode. Head upwards by leaping on the platforms, stick with the left aspect of the room whereas heading up, and take the following exit on the left, which is within the center a part of the room.
- Subsequent, head to the left, the place there’s a pool of acid and a wall of thorns. Drop down on the pool of acid, swim to the left (due to Isma’s Tear means) under the wall of thorns, and bounce in direction of the following platform the place there’s a gate, and the room might be stuffed with vegetation. Proceed heading to the left, bounce up the platforms, and take the exit on the left.
- Then, upon coming into the room, the Knight has now arrived within the Queen’s Gardens! Head to the left, the place the Knight will encounter a Spiny Husk, drop down a number of platforms the place the Knight will encounter a Mossfly, and proceed heading to the left, the place the Knight will encounter two Mossflies, a Spiny Husk and one other separate Spiny Husk.
- Because the Knight continues heading to the left, you will notice that a part of the ground is vines stuffed with thorns. Soar over the thorns with the assistance of the Monarch Wings means or the Mothwing Cloak means, head to the left, then take the exit on the left.
- After that, proceed heading to the left, the place the Knight will encounter a Mantis Petra, drop down on the hole on the left, then head downwards utilizing the small dropping platforms (watch out to not fall to the underside of the room the place there are vines stuffed with thorns) the place the Knight will encounter one other Mantis Petra and one other two Mossflies, then head for the exit on the underside proper of the room subsequent to the vines with thorns.
- Subsequent, head to the appropriate, the place there are a number of steady and dropping platforms with vines stuffed with thorns on the underside. Upon attending to the center of this a part of the room, the trail again and to proceed might be closed, and the Knight should defeat the enemies within the room to open them. Right here the Knight will encounter three Mantis Petras.
- After defeating all of the Mantis Petras, head to the appropriate the place the trail is now opened, drop down the hole, head to the appropriate, drop down one other hole with a closed exit on the appropriate, drop down the hole on the left in direction of a dropping platform, bounce in direction of the following dropping platform on the left however watch out to not hit the thorns on the ceiling and under on the ground, and sprint in direction of the protected floor on the left the place the Knight will encounter a Idiot Eater.
- Then, sprint in direction of the following dropping platform on the left, bounce and sprint in direction of the protected platform on the left the place the Knight will encounter one other Idiot Eater, and bounce in direction of the shaft on the left the place the Knight will encounter one other Idiot Eater on the backside.
- Subsequent, bounce and sprint in direction of the dropping platform on the appropriate, bounce and sprint in direction of the protected floor on the appropriate the place the Knight will encounter a Mantis Petra, bounce and sprint in direction of the dropping platform on the appropriate, bounce and sprint in direction of the platform on the appropriate with a lever, and strike the lever to open the trail to the exit above.
- After that, bounce and sprint in direction of the platform on the appropriate, bounce up the wall on the right, head up the shaft with the assistance of the Mantis Claw means the place on the prime on the left wood limitations are holding up the wall, strike the wood barrier a number of instances to interrupt it and reveal a path, bounce up in direction of the platform above, and take the exit on the appropriate.
- Then, bounce throughout the hole in direction of the platform above on the appropriate, head to the appropriate, sprint throughout the hole with the assistance of the Mothwing Cloak means, proceed heading to the appropriate, drop down the hole, head down utilizing the dropping platforms the place the Knight will encounter two Mossflies, then take the following exit on the appropriate.
- Subsequent, head to the appropriate the place the Knight encounter a Mossfly, drop down the small platform under on the appropriate the place the Knight will encounter one other Mossfly, drop down one other small platform under on the left the place the Knight will encounter one other Mossfly, drop down the small platform under on the appropriate, and bounce in direction of the platform on the appropriate the place there might be a Geo Deposit.
- After that, bounce up the elevated platform on the appropriate, head to the appropriate, drop and swim on the pool of acid to the appropriate by way of the very low ceiling, bounce up the platform, and head to the appropriate the place the Knight will encounter two Mantis Traitors.
- Lastly, head to the appropriate, and on the finish of the room, the Knight will discover a corpse holding one thing glowing. Examine the glowing factor, and the Knight will acquire the Love Key!
The Collector within the Tower of Love
Now that the Knight has obtained the Love Key from the Queen’s Gardens, the Knight can entry the Tower of Love and discover the Collector. As talked about above, the Collector might be discovered within the Tower of Love which is a sub-area on the easternmost a part of the Metropolis of Tears however is accessed by way of the center a part of the Kingdom’s Edge.
Within the Metropolis of Tears and Kingdom’s Edge, the Knight will encounter completely different sorts of enemies. Nevertheless, the Knight will encounter these particular enemies on the way in which to the Collector: a Husk Hornhead, a Husk Dandy, a Gluttonous Husk, Vengeflies, Belflies, Booflies, Hoppers, and Primal Aspids.
Earlier than the Knight can discover the Collector, it’s required that the Knight will need to have the Mantis Claw means, which permits the Knight to cling to partitions and bounce off of them. Though not required, it is strongly recommended that the Knight has the Isma’s Tear means, which permits the Knight to swim in swimming pools of acid, the Mothwing Cloak means, which permits the Knight to carry out a horizontal sprint, and the Monarch Wings means, which permits the Knight to carry out a secondary bounce in mid-air. With these skills, reaching the Tower of Love might be no problem in any respect.
To ensure that the Knight to search out the Collector, that is what the Knight should do:
- Ranging from the Bench within the King’s Station Stagway Station, take the exit to the left, the Knight might be in a room the place they are going to encounter a Husk Hornead, a Husk Dandy, and a Gluttonous Husk, drop to the underside, and take the exit on the appropriate which may have one other Stagway signal.
- Upon coming into, the Knight will see a damaged Bench in half, a flooded Stagway Station, and two Vengeflies. Kill each Vengeflies and drop down on the water.
- Subsequent, maintain swimming to the appropriate, the place the Knight will undergo a hidden passageway.
- Upon coming into, you’ll instantly encounter a dive-bombing Belfly, so dodge or conceal under an elevated platform to keep away from being broken.
- Then, bounce up the platform, head to the appropriate, the place the Knight will encounter two Belflies, and take the exit on the finish of the trail.
- Upon coming into, the Knight might be on the central cliff of Kingdom’s Edge! If the Knight has not discovered Isma’s Tear means, then the Knight must take the exit on the underside proper of the room and take the following exit that leads upwards, then proceed heading upwards. If the Knight did be taught Isma’s Tear means. Head to the appropriate from the doorway to the central cliff of Kingdom’s Edge, the place the Knight will encounter a Boofly; bounce in direction of the small platforms, and comply with it upwards till you see the following ledge and exit on the appropriate.
- Subsequent, proceed to the appropriate, drop down the pool of acid (due to Isma’s Tear means), swim to the appropriate under the slender opening, bounce up in direction of the small platform, head upwards of the room with the assistance of the ledges and the platforms the place the Knight will encounter a Primal Aspid, a Boofly, one other Primal Aspid, one other Boofly, and one other Primal Aspid, then take the following exit on the left.
- Then, the Knight might be again on the central cliff however greater than earlier than. Head to the left, the place the Knight will encounter a Hopper and a Boofly; bounce in direction of the small platform under on the left, the place the Knight will encounter a Primal Aspid and a Belfly; bounce in direction of the small platform under on the left, bounce in direction of one other small platform under on the left; bounce in direction of the small platform on the left, and bounce in direction of the platform on the left the place the Knight will encounter one other Belfly.
- After that, head to the left, drop down the platform, drop down the shaft on the left, the place the Knight will encounter one other Hopper, then take the massive exit on the left.
- Subsequent, the Knight is now on the entrance of the Tower of Love! head to the left, bounce throughout the hole, examine the locked door on the finish of the trail, affirm on the immediate to make use of the Love Key, and enter the newly-opened exit.
- Then, head to the left, head up the wall on the left with the assistance of the Mantis Claw means, bounce in direction of the platform on the appropriate on the prime, and head to the appropriate the place there might be glass jars with one having a useless bug inside and with one of many glass jars having a reside Vengefly, on the finish of the trail head up with the assistance of the Mantis Claw means, bounce in direction of the platform on the left on the prime, head to the left the place there might be extra glass jars with useless bugs inside and with considered one of them having one other reside Vengefly, on the finish of the trail head up with the assistance of the Mantis Claw means, and bounce in direction of the platform on the appropriate.
- Lastly, head to the appropriate, the place the Knight might be in a big room and, close to the center, the trail again and to proceed might be closed, the Collector will drop down from the ceiling, and the battle will begin!
It’s advisable to open the shortcut that may be accessed simply previous the King’s Station by heading down the earlier shaft earlier than the door contained in the Tower of Love, then strike the swap on the appropriate aspect close to the underside of the world. With this shortcut, the Knight doesn’t must traverse utilizing the entire steps above and as a substitute use the exit above earlier than the exit on the finish of the trail earlier than coming into Kingdom’s Edge.
Strikes
In battle, the Collector will carry out the next strikes:
The Collector will hop round as a approach of shifting across the enviornment. There’s a set variety of hops that the Collector will make earlier than performing its subsequent assault.
The Collector will bounce into the ceiling and trigger glass jars to fall down from random components of the ceiling. Upon hitting the ground and breaking, the fallen glass jars will randomly set free both a Vengefly, an Aspid Hunter, or a Baldur. The glass jars won’t break as soon as it falls and hits the Knight however will deal contact harm.
The participant can inform the variety of glass jars falling by listening to the rattling glass noises for every jar that comes down. Moreover, the participant can inform the place the glass jars will fall by trying on the path of mud it leaves when it’s falling. As soon as the entire glass jars have fallen, the Collector will drop again down into the world.
The Collector will bounce in direction of the place the Knight is and make a grabbing movement that offers contact harm if the Knight is hit.
Technique
The primary problem of the battle towards the Collector is that the Knight won’t generate Soul for hanging it with the Nail, which makes therapeutic and casting Spells troublesome.
The one strategy to acquire Soul whereas combating the Collector is through the use of the Dream Nail to hit it, with Weaverlings from the Weaversong Attraction paired with the Grubsong Attraction, or by attacking the summoned enemies within the enviornment. One of the best time to make use of the Dream Nail towards the Collector is when it’s staggered.
As talked about above, the Collector will carry out the Hop assault to maneuver across the enviornment and keep away from the Knight’s assaults. Nevertheless, the principle problem within the battle towards the Collector is the Jar assault that additionally spawns different small enemies.
When the Collector performs the Jar assault, the variety of glass jars that might be dropped will depend on the variety of summoned enemies nonetheless alive within the enviornment and the present part of the battle. The Collector will cease dropping glass jars if there are 4 or extra summoned enemies alive within the enviornment.
For the first part, the Collector will drop one to 2 glass jars directly, and the utmost variety of summoned enemies is 5. After the Knight has dealt 350 harm to the Collector, the battle will swap to part 2, growing the pace at which the Collector will drop glass jars.
For the second part, the Collector will drop two to 3 glass jars directly, and the utmost variety of summoned enemies directly is six.
If the Knight actually must heal, it’s advisable that the participant apply warning because the Collector strikes quick and it has a motion sample that may be exhausting to learn. Moreover, be watchful of the Collector’s Seize assault when therapeutic, because it has an extended vary.
It’s advisable that the Knight stays on the bottom whereas combating the Collector as, once more, the Collector’s motion pace is quick. The Knight can merely sprint underneath the Collector when it hops across the enviornment.
If dodging the Collector’s assaults continues to be a problem, then it is strongly recommended that the Knight has the Shade Cloak means (the improve to the Mothwing Cloak means), which permits the Knight to sprint by way of enemies and their assaults with out taking harm.
As for the Knight’s Nail, it’s advisable that the Knight’s Nail is a minimum of the Coiled Nail, as this could kill the summoned enemies with just one hit.
Nail Arts, just like the Cyclone Slash Nail Artwork, and Spells, just like the Vengeful Spirit spell, the Shade Soul spell (the improve to the Vengeful Spirit spell), the Desolate Dive spell, and the Descending Darkish spell (the improve to the Desolate Dive spell) are additionally efficient in dealing enormous harm to the Collector and its summoned enemies. Nevertheless, as Soul is somewhat little bit of a luxurious within the battle towards the Collector, it is strongly recommended to make use of the Knight’s Soul for therapeutic.
If the Knight dies whereas combating the Collector, the Knight can return to the Tower of Love and discover the Knight’s Shade trapped inside a glass jar simply earlier than coming into the world to battle the Collector.
When the Collector’s well being is totally depleted, it is going to turn into intangible and seem as whether it is staggered whereas slowly chuckling. To utterly defeat the Collector, the Knight should maintain hanging it with the Nail 15 extra instances.
Charms are additionally very helpful in combating the Collector: the Fast Focus Attraction might be nice to have as it might assist the Knight heal quicker, the Form of Unn appeal may also help by permitting the Knight to maneuver whereas therapeutic, the Mark of Satisfaction and Longnail Attraction may also help by growing the size of the Knight’s Nail, the Shaman Stone Attraction may also help by growing the scale and harm of Spells, the Soul Catcher and Soul Eater Attraction may also help by growing the quantity of Soul that the Knight will acquire when hitting enemies, The Kingsoul Attraction may also help by regenerating Soul each two seconds, the Grubsong Attraction may also help by gaining Soul each time the Knight takes harm, the Spell Tornado Attraction may also help by decreasing the quantity of Soul wanted to solid Spells, the Stalwart Shell Attraction may also help by growing the invincibility time and lowering the recoil each time the Knight takes harm, and the Fragile Energy Attraction or the Unbreakable Energy Attraction which may also help by growing the harm output of the Knight’s Nail by 50%.
It is vital that you don’t get grasping in attacking the Collector, as this can end result within the Knight taking harm, particularly when the Collector will instantly carry out the Seize or Hop assault. Study when to assault, when to not assault, and when to dodge, and you’ll defeat the Collector very quickly.