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We all know that the DPC is technically not over, however with a possible patch coming a while quickly we’d not have time for a recap at a later date. This DPC season was full of unusual new developments and as we speak we want to spotlight a very powerful of them. Pleasant reminder: that is primarily based on Division One skilled video games and your expertise in pubs will certainly fluctuate.
An virtually 63% winrate throughout 50+ video games make Riki probably the most profitable mainstream help within the skilled scene. The idea is straightforward: take an overpowered Shard for setups, be sure to have an enormous uptime on a really annoying teamfight skill by way of skills and proceed to be a nuisance.
The hero’s Shard is certainly getting nerfed. The way in which it presently works simply leaves little or no room for counterplay. So long as the enemy has a great follow-up stun, each hero on the map is doubtlessly threatened.
Lina is certainly value mentioning on this class, however whereas within the latter half of the DPC the highlight was on her, Naga and Terrorblade completely dominated the start of the tour and are an excellent decide proper now as nicely.
It clearly reveals of their stats: ~60% winrate throughout ~40 video games is borderline overpowered territory, although we’re not fully certain whether or not the heroes want some massive nerfs. Maybe they may naturally fall off if extra phantasm counters get some buffs or if jungle farming will get a slight nerf. At present Naga and Terrorblade merely farm approach too quick for anybody to catch up.
Their DPS is excessive, their development is sort of limitless they usually additionally present their staff with some teamfight utility, which is at all times a pleasant addition to a carry hero. On high of it, being phantasm heroes permits them to play a really annoying model of macro sport that is just too good in a well-coordinated professional match.
Omniknight is certainly underrated. In a sport the place most place one carries are both ranged or extremely unbiased, Omniknight can positively shine. He has a number of sturdy saves, respectable lane strain and might scale nicely into the late sport.
If something, the hero forces the enemy to go for Nullifier which isn’t essentially one of the best buy for lots of heroes. Even then, his skill to burst heal teammates whereas offering sturdy dispel towards doubtlessly game-breaking combos like the favored Riki + Mirana shouldn’t go unnoticed.
One of the best half is the hero will almost certainly be left as is. His winrate is extremely excessive, however he wasn’t significantly common within the DPC and neither is he a high precedence decide in pubs. With a small “discover me” buff the hero can turn into the subsequent massive factor.
67% winrate throughout 20 video games is a reasonably sturdy consequence, however we wouldn’t name the hero OP. He’s simply the product of the present meta: the hero does nicely towards most melee helps and is completely superb laning towards common heroes like Lina or Nature’s Prophet.
The standard drawback of lengthy cooldowns was additionally solved by a reasonably sturdy Shard. It isn’t essentially one of the best initiation instrument within the sport. The forged level is lengthy and the tendrils take some time to kind, however it’s nonetheless a approach for Tidehunter to be very helpful when Ravage is on cooldown.
Alternatively, Tidehunter can go for auras from Pipe of Perception and [item-guardian-greaves], making him a really robust to take care of frontliner that additionally makes his staff considerably extra survivable.
Sixty eight video games with a sub-40% winrate isn’t a great statistics. We will’t actually blame gamers for desirous to play Hoodwink or choosing her that a lot: it’s a hero with a great stun, good burst harm, doubtlessly excessive survivability and even a break built-in.
The issue is, she leaves lots of room for counterplay. Slicing down timber whereas Bushwack is midair would possibly seem like black magic for many gamers, however for Division One execs it’s virtually intuition. Even when it does join, there may be virtually at all times somebody close by to chop the tree, and the stun length quick.
The tip result’s a really unreliable hero. She requires precision and good positioning to be efficient, however even when performed nicely, there are nonetheless methods for the enemy to reply.
Why are we not shocked? Nearly 50 video games and a sub-35% winrate on a hero we dubbed “the Pudge of the pro-scene”. Since then Pudge really turned a decent hero for prime degree play, whereas Mars remains to be Mars. Can he technically do so much? Positive. Does he ever dwell as much as expectations? Not for the final couple of massive patches.
The hero was nerfed so much and there have been good causes for that. He was once a great DPS Offlaner, had some enjoyable gimmicks with the power to lifesteal whereas laborious disabled, was oppressive in lane and simply typically good to play.
The issue is, the hero is presently on the backside of the underside tier when it comes to effectiveness: even in a patch the place he’s technically a great counter or a great protector for lots of ranged glass cannon heroes like Lina, SF, Sniper and Drow Ranger, Mars nonetheless fails to ship.
He even has good synergy with Riki: a great Sleeping Dart right into a assured Spearback can depart a goal remoted and really a lot out of place. However even one of the best help within the pro-scene can’t make up for a way unplayable Mars presently is. Hopefully the hero will get ignored for some time: he desperately wants buffs, however due to his fixed excessive reputation they only by no means come.
What are your ideas on the primary Tour and its Meta? Do you agree with our hero evaluation or would somebody wish to attempt to defend a sub-35% winrate hero within the remark part as soon as once more?