Star Wars Jedi: Survivor received’t have a model of it releasing on the PS4, and director Stig Asmussen has already defined why.
This rationalization additionally revealed a few issues concerning the sport that gamers can count on to see, because of how Respawn was in a position to lean on the PS5 {hardware}.
Specifically that gamers can count on to see areas on totally different planets to be bigger than they had been in Fallen Order, with extra enemies and NPC’s all all through.
Larger density maps throughout bigger areas, all doable because of the {hardware} of current-gen platforms. Having these greater density maps provides one other degree of immersion, making these planets really feel rather more like lived areas quite than a small degree you’re operating by.
In different information round Survivor, Asmussen as defined in a current interview that work the workforce did to place ray-tracing in Jedi: Fallen Order’s however finally scrapped helped to tell their work when placing ray-tracing in Survivor.
Supply – [PLAY Magazine]