Naoki Yoshida, producer for Last Fantasy 16, has supplied some particulars on why the sport might be a timed PS5 unique for at the least six months. Basically, it boils right down to Sony having supplied “beneficiant help” for FF16, notably by way of technical facet and its capability to market the sport shifting ahead.
Sony helped with FF16 optimization and can present promotional help
In an interview with Japanese website 4Gamer (as translated by Genji_JPN on Twitter), Yoshida wished to clarify the PS5 exclusivity as a result of he suspects that followers don’t actually know why Sq. Enix would enter into a lot of these contracts within the first place. He says:
This time, there was a portion the place we had been creating along with SIE engineers who know the {hardware} totally right down to the core and we acquired beneficiant help in optimization that we couldn’t handle on our personal and so forth.
Moreover, Yoshida says that Sony will assist in doing “promotions collectively globally.” Additionally, not having to make Last Fantasy 16 for a number of platforms at launch signifies that Sq. Enix might “make investments extra man-hours into issues resembling constructing the sport and optimization.” Having each technical and promotional help was a giant think about deciding to make FF16 a timed PS5 unique.
Numerous information on Last Fantasy 16 has been revealed in the previous couple of days. Yoshida has additionally defined why the sport wasn’t potential on PS4, and that the sport can have an Arcade Mode and a Leaderboard. Director Hiroshi Takai mentioned that the sport’s construction was impressed by God of Conflict. A demo of the sport might be launched about two weeks earlier than the sport’s launch.