Sons of the Forest got here out with the official “Patch 01” at this time and it contains thrilling options just like the glider and binoculars whereas additionally bringing many balancing adjustments and normal enhancements. Sons of the Forest already has lots of nice issues, just like the sled for instance, however after Patch 01, the checklist will get even longer.
What’s New in Sons of the Forest Patch 01?
The Sons of the Forest Patch 01 brings the dangle glider, binoculars, and defensive wall into the sport. There may be additionally a brand new mid-game boss battle within the meals bunker.
Associated: Finest Weapons in Sons of the Forest: Weapon Tier Listing
Whereas the brand new blueprints are thrilling, we don’t know the place they’re simply but. Nevertheless, we do know learn how to get the glider. Remember to examine again in within the subsequent couple of days to seek out out the place you’ll find all the brand new stuff in Sons of the Forest.
Two new options added with this patch are now you can lock doorways by inserting a stick over the inside of the door and now you can rearrange the small furnishings in your home by choosing it up and inserting it the place you need it.
All Steadiness and Bug Fixes in Sons of the Forest Patch 01
The remainder of the updates within the Sons of the Forest Patch 01 are normal enhancements and balancing adjustments. Right here is the total checklist of what’s added to Sons of the Forest with Patch 01:
Common Enhancements to Sons of the Forest
- Added Settings Reset within the Choices display
- Added lacking Virginia leather-based swimsuit pickup to world
- Some extra story components added
- New headshot loss of life animation variations added for cannibals
- Offended common cannibals can assault now by leaping out of timber
- Small birds will now land and eat/achieve fullness
- Added possibility to cover participant title tags
- Added possibility to cover projectile reticle and trajectory
- Fish entice ought to now work and catch fish (each 5-10 minutes) so long as it’s positioned in water and the present season isn’t winter
- Added lookout towers to some cannibal villages
- Story Paper pickups will now present UI to “Zoom” in
- Added new construction kind: One Sided Apex. Fills the house between a leaning beam and its supporting beam. Aligns mechanically primarily based on the leaning beam orientation. Matches quarter log variations to the fitting size mechanically.
Balancing Modifications to Sons of the Forest
- Added sleep cooldown
- Set relaxation drain from starvation and dehydration to 0
- Muddy Cannibals will now get much less offended (from participant proximity and in late sport)
- Added chance of Participant Sleep Interruption occasions from close by enemies that may attain participant
- Tweaked hearth drain price to make utilizing firewood extra vital
- Tweaked berries to present barely extra fullness
- Tweaked vitality drink to present half as a lot hydration and fewer vitality buff
- Tweaked quantity of fullness and hydration all herbs and mushrooms give
- Onerous enemy well being setting diminished to 1.25x well being
- Elevated cannibal armor well being by 1.5x on exhausting
- Kelvin catch fish order will finish after a time
- Mounted opening a collapse late sport having too many enemies
- Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
- Halved shotgun injury
- Boosted seat relaxation quantity from 0.3 to 0.7
- Added common Puffies to eating corridor
- Elevated well being on creepies relying on quantity of multiplayer gamers energetic
All Bug and Error Fixes in Sons of the Forest
- Improved crimson cannibal animation and blends
- Mounted sleeping animation for feminine cannibal
- Arrange participant effigy wrestle/idle for multiplayer
- Mounted ‘bouncy’ logs when deep in water
- Efficiency pace up for world locators
- Added Logic to permit hatches and doorways to be pressured open when participant is spawned inside
- Repair for some LOD’s generally not switching accurately
- Mounted error brought on when quitting whereas in loss of life wakeup
- Distinctive/Story objects are actually pressure geared up when they’re collected
- Door orientation is now decided by the place of the participant when inserting it, the face in entrance of participant is the inside face
- Adjusted Deer and Moose locomotion for higher pathing
- Prevented inserting bench so shut to things that participant may very well be caught when standing up after sitting on it
- Added extra small prop setup for melee impacts and collision
- Added LODs/optimization for the wall torch
- Destroying screw storage now spawns saved objects as dynamic pickups
- Seashore greebles regenerated with coral rock sizes diminished
- Bunker meals fastened some small lighting points
- Added radio to bunker meals
- Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
- Ought to not be capable to get by locked doorways with a stick (Sorry pace runners!)
- Mounted Kelvin chopping down timber with participant constructions hooked up
- Mounted keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
- Mounted ghost blueprints not rendering underwater (for instance fish entice)
- Mounted some stream underwater rendering glitches
- Mounted some potential points on multiplayer disconnect
- Mounted a number of points with enter bindings
- Mounted participant caught after dying whereas climbing rope
- Mounted having the ability to place paper goal on tarp collision
- Mounted place defensive wall possibility accessible on non grounded pillars, usually leading to invalid placement that will get rejected
- Mounted inserting a defensive wall log in opposition to a pillar fabricated from log quarter variation inflicting an invalid placement that will get rejected
- Mounted destroying the small animal deadfall entice getting its sources yielded again twice
- Mounted some points occurring when a hearth is destroyed whereas interacting with it
- Mounted lifting tarp with stick generally not detecting stick being geared up correctly when auto geared up leading to a pointless delay earlier than performing the motion
- Mounted including log planks to ghost blueprint constructions by splitting logs mechanically not consuming the log correctly
- Mounted case the place some components from some unbuilt outlines may very well be eliminated
- Quantity repair for cave visuals disabling when navigating into some corners of caves
- Fixes for numerous open rock / cliff edges in terrain
- Mounted case the place Virginia seize bag interplay might set off at identical time as pickup, resulting in unhealthy participant state
- Mounted case of participant caught attacking with spear after revive
- Mounted enemy armor setting not working
- Mounted animal depend setting not working accurately
- Mounted participant capable of set off actions whereas doing floor assaults, fixes some attainable short-term caught states.
- Mounted some circumstances of small birds not being terrified of participant
- Mounted some incorrect keyboard icons for keypad inputs
- Mounted music not enjoying in title display after leaving a multiplayer sport
- Autumn floor leaves shouldn’t pop on visually as a lot now
- Participant will not get right into a damaged state when making an attempt to equip an merchandise that they’re already holding and have maxed out in stock
- Mounted a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
- Mounted case the place eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new assist, leading to unsuitable pillar place calculated after the cascading repositioning course of
- Mounted wooden stack loading from saves as an apex (non retro-active)
- Added participant saving system for cutscenes
- Mounted the cave shark consuming severed limbs trying damaged
- Mounted some cave entrance bat scare spawn places
- Mounted some eagle perch touchdown / takeoff points. Add a perch spot to tall lifeless stump
- Mounted concern the place strolling over leisure bunker might trigger timber and different world objects to vanish.
- Cannibals ought to not snap lengthy distances to climb into home windows
- Repair for purchasers not loading into the proper season when rejoining a saved sport
- Gamers held objects at time of knockout are actually remembered upon being revived
- Tutorials will not be pressure closed when opening the pause menu and are as an alternative simply visually toggled. This could repair some tutorials such because the decide up building factor tutorial from finishing earlier than the participant has really performed it
- Participant will not slide down slopes when both utility ebook is held or when the participant is of their stock
- Can not connect each the laser sight and flashlight weapon mods to the crossbow on the identical time
- Mounted some circumstances of multiplayer shopper capable of duplicate logs
- Mounted repairing wooden stacks not placing its components again in right place
- Mounted floating log when chopping down a tree with tree shelter hooked up to it
- Mounted Screw Constructions being damaged aside haven’t any audio
- Tagged auto jumps off on transportable gentle
- Mounted Kelvin dropping radios destroying the radio
- Mounted weapons given to Virginia not being returned with correct quantity of ammo and weapon upgrades
- Modified fade distance on icons barely to make them extra seen
- Mounted for participant capable of be pushed by terrain if one other gamers stand on their head
- Mounted opening hatches eradicating weapon upgrades from at present held weapon
- Made positive participant accurately aligns to loss of life marker when dying at excessive peak
- Eliminated floating life vest
- Mounted displacement digging visuals breaking on some high quality settings
- Improved audio CPU overhead
- Improved some cannibal audio/vocals
- Decreased audio stuttering points
- Decreased depth of excessive wind audio to cut back efficiency affect
- Decreased max situations of footstep audio to cut back CPU value and enhance efficiency
- Modified the audio ringing impact on explosions and grenades to minimize as you’re farther from the explosion to keep away from it chopping out with distance
- Spittle audio added to first spittle nest in leisure bunker
- Added fadeouts to physics sounds
- Tuned participant rock footstep when working, waterfall and surf ranges
- Added gun battle audio earlier than door opening to “Get down son” cutscene
- Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
- Prevented restore instrument from spamming SFX inflicting efficiency and audio points
- Mounted audio loop not ending when climbing down ropes
That’s every little thing now dwell in Sons of the Forest due to Patch 01. If you wish to discover ways to speedrun Sons of the Forest, we’ve received you lined.
– This text was up to date on March ninth, 2023