Atelier Ryza 3’s fight could be complicated at occasions, particularly in a while when extra mechanics are launched. In our Atelier Ryza 3 Fight Information, we’ll go over the fight UI and the mechanics within the order they’re launched.
Atelier Ryza 3 Fight
1 – The underside proper of the display screen in fight reveals a lot of the actions you’ll have accessible. Most actions can solely be achieved when the wait time bar (the circle across the AP counter), although you’ll be able to spend 10 AP to make use of gadgets or keys.
Initially, the actions you’ll have accessible are primary assaults, beginning at 3 hit combos and rising to six as your T-LV will increase. You may also block (triangle on PlayStation/X on Change/Y on Xbox) no matter wait time, although this slows down the wait time bar buildup.
Expertise are carried out by urgent the face buttons whereas holding R1/R/RB, with extra abilities unlocking as you stage up. Leveling additionally unlocks “+” and “++” variants of every ability. This turns the ability right into a combo, letting you employ it a number of occasions in a row (2 occasions for +, 3 for ++).
Utilizing abilities builds CC, the useful resource wanted to make use of gadgets. Gadgets have a CC price, and you may carry as much as 4 gadgets directly per character. So long as you may have sufficient CC, you need to use a number of gadgets in the identical flip, although this makes the wait time bar fill slowly. If in case you have not less than 10 AP, it’s attainable to make use of gadgets even when the wait time bar isn’t crammed.
Two parts are added to this a part of the display screen as you progress the story. The Key Motion icon will pop as much as present that you need to use Key Modification, a buff to your present character that makes use of keys with Buff Results.
Deadly Drive is added even additional into the sport, providing you with a robust assault if you happen to maintain down the essential assault button. Deadly Drives do extra injury primarily based in your present AP, although it’ll all be used after the assault is over, and your T-LV is dropped to 1.
2 – This represents how your allies will act. Help Mode can have them solely do common assaults, whereas Aggressive Mode has them use abilities freely. The AI is commonly wasteful in Aggressive Mode, not doing common assaults earlier than abilities.
3 – The celebration UI. The blue bar is HP, and the orange segmented bar is the stun gauge. When this reaches zero, that character can’t act for some time. Buffs and debuffs are additionally proven right here, although you’ll be able to’t see their results except you pause the sport by way of the menu/+ button.
As soon as the bar represented by 2 curved arrows is crammed, you’ll be able to change to characters within the again row by holding L1/L/LB and urgent the associated face buttons.
4 – The enemy UI. Enemies have HP and stun gauges like your celebration, with their wait time represented by a yellow round bar. On the prime of the display screen, you’ll be able to see the wait occasions for all present enemies.
5 – Orders. These are requests out of your allies to do both bodily or magical assaults. As soon as achieved, your allies will do further assaults as soon as your present combo is over. New Orders and Order Expertise are added as you stage up, and could be set by way of the Battle Preparation > Stats > Order menu.
6 – Order Drives. Unlocked throughout story development, Orders provides you with a brand new useful resource that’s used on Order Drives. Every character can have a number of Order Drives, with some locked behind the completion of Celebration Quests. Order Drives are set by way of the Celebration menu — you’ll be able to nonetheless set an Order Drive even when the character isn’t in your celebration.
Creating Longer Combos in Atelier Ryza 3
Combos throughout battle in Atelier Ryza 3 comply with a set sample. You are able to do a combo of primary assaults (size depending on T-LV), then combo these into abilities. As soon as absolutely leveled, you’ll be capable to do 12 abilities in a row (3 makes use of of every ability) so long as you may have the AP. From there, when you’ve got full Orders, these will set off after your character’s combo has ended. The combo could be prolonged one step additional right here by utilizing an Order Drive, although a few of these are therapeutic/buffing sorts relatively than injury.
One solution to lengthen a combo even additional is by switching characters on the finish of your abilities. This allows you to get a change assault in, earlier than dealing extra injury with the brand new character’s abilities.
Atelier Ryza 3 Fight Roles
Some tools (together with keys with Image Results) can have Position Results, represented on the backside of the character UI within the Battle Preparation menu by way of the sword, defend, and winged boot icons.
Atelier Ryza 3 Fight Position Listing
Common
- Attacker – Requires Attacker Position Impact to be highest. Elevated crit fee. Elevated ATK primarily based on stage.
- Excessive Attacker – Requires Attacker Position Impact to be highest, 10 or above. Elevated crit fee. Elevated ATK primarily based on stage.
- Defender – Requires Defender Position Impact to be highest. Elevated injury discount by defending. DEF will increase primarily based on stage.
- Excessive Defender – Requires Defender Position Impact to be highest, 10 or above. Elevated injury discount by defending. DEF will increase primarily based on stage.
- Supporter – Requires Supporter Position Impact to be highest. AP elevated by 1 for the primary hit of an everyday combo. SPD will increase primarily based on stage.
- Excessive Supporter – Requires Supporter Position Impact to be highest, 10 or above. AP elevated by 2 for the primary hit of an everyday combo. SPD will increase primarily based on stage.
Obtained by way of Key With Related Image Impact
- Accel Battler – Elevated crit fee and bonus injury. ATK and SPD elevated primarily based on stage.
- Mighty Grasp – Elevated injury discount from blocking and likelihood of being focused. ATK and DEF elevated primarily based on stage.
- Spherical Arms – AP elevated by 3 on first hit of normal combo, AP price for Fast Gadgets decreased. DEF and SPD elevated primarily based on stage.
- Artisan – Prolonged Key Modification, elevated Key Creation success fee. All stats elevated primarily based on stage.
- Courageous – Elevated likelihood of being focused. Deadly Drive improves primarily based on the variety of Braves within the celebration. All stats elevated primarily based on stage.
- Play Maker – Prolonged Key Modification time, double Ap acquire. All stats for celebration elevated primarily based on stage.
- Alchemist – Will increase CC acquire, reduces Fast Merchandise AP price. Merchandise CC price diminished by 1, merchandise results improve primarily based on stage.