With each new area launched in Genshin Affect, there’s new puzzle mechanics and issues to find in that space. It is smart so as to add one thing new for gamers that get pleasure from exploration, however after just a few expansions, it’s beginning to really feel like an excessive amount of. I’ve been enjoying Genshin because it was in beta, and making an attempt to alter the puzzle mechanics incessantly is getting too gimmicky.
Sumeru’s Latest Exploration Mechanic
The three.6 Replace is getting a brand-new space in Sumeru, and naturally, there’s a brand new exploration mechanic to go together with it. With a purpose to absolutely discover the realm, you’ll must journey round as Sorush. Sorush is a creature referred to as Pari that may fly, which you’ll want to make use of with a view to get across the new space.
Sorush can even have the ability to use different mechanics from previous exploration, like Khvarena. It could possibly even transfer objects and alter a few of the teleporting 4-Leaf Sigils discovered round Sumeru (not in all places, simply the brand new space the place Sorush can discover).
Whereas that will sound cool to some, it looks as if Hoyoverse goes too far with including nonsensical “content material” into the sport. This seems like one more exploration gimmick to grasp whereas ready for precise content material to return to the sport.
Puzzles Are Ramping Up In Complexity
Genshin Affect was initially likened to The Legends of Zelda: Breath of the Wild when it was first launched. It was for good purpose too since Genshin seemingly mimicked lots of the appears to be like and mechanics within the Zelda title. Nonetheless, it grew previous that and has since turn out to be the open-world PC/cellular title that took the world by storm.
Sadly, it feels increasingly more like a Zelda sport than it did earlier than. Zelda’s puzzles are tough, however that’s a big a part of why individuals love the Zelda video games usually. Genshin Affect has at all times had puzzles, however they’re getting gimmicky.
Genshin Affect’s Puzzle Historical past
Take Monstadt’s puzzles for instance. Most of those might be accomplished fairly simply, and so they’re extremely simple. So far as puzzles go, they’re not very advanced and so they don’t take up an excessive amount of time.
Liyue’s are related, though some are a lot grander in scale. Nonetheless, Inazuma’s grew to become considerably extra intricate, and Sumeru’s puzzles proceed that pattern. Sorush’s new gimmick provides one other layer on high of a difficulty that was already changing into an issue for some gamers. The puzzles aren’t actually getting more durable, they’re simply changing into advanced in a manner that takes up extra time.
Now, Genshin Affect has nice issues about it, and the puzzles don’t essentially must be completed. Nonetheless, a whole lot of the free rewards within the sport are locked behind these puzzles. Some issues like Domains and sure World Quests are solely obtainable after finishing the puzzles.
Right here’s a fast instance of a few of the variations in puzzles. The image on the left with Xiao is of a Monstadt puzzle in Stormterror’s Lair. It’s easy — simply run off the cliff and float by way of the rings.
Th image on the fitting is of the Sumeru Dune of Magma within the Hypostyle Desert. To even get entry to this Dune, it’s a must to direct gentle in a particular manner and full quests to get “clearance”. One of the best (learn: most irritating) half is that it’s just one a part of a a lot bigger puzzle in the complete space.
For gamers who don’t like puzzles, new content material seems like busywork due to all of the gimmicks behind exploration. Whereas the puzzles aren’t at all times tougher, it’s going to require a whole lot of gamers to lookup a information to even bear in mind all of the equipable objects that truly work together with the world.
What do you suppose? Are the puzzles changing into too advanced or including in too many gimmicks or do you want having to determine issues out whereas exploring Teyvat?