Hi there Video games is again with one other patch for No Man’s Sky, working to handle a few of the issues that arose with the latest Interceptor replace.
The fixes this time round vary throughout a collection of bugs from inside design choices to issues with the recently-introduced corruption challenges. As we’ve got come to count on from the builders, many of those issues had been submitted by gamers and have been taken on board and tweaked to proceed to enhance the general sport expertise.
This replace is now accessible on Steam, with Hi there Video games stating that it is going to be blasting over to different consoles “as quickly as potential”.
The complete patch notes had been printed over on the official No Man’s Sky web site, and we’ve got collected them collectively for you to take a look by way of beneath.
No Man’s Sky ver. 4.22 (14th April 2023)
Bug fixes
- Mounted a difficulty that prevented the Minotaur from accurately focused corrupted Sentinels whereas below AI management.
- Mounted an points that triggered sure wall-mounted base decorations to rotate with out partaking the rotate half possibility.
- Mounted a difficulty that prevented some applied sciences from being put in in freighter inventories.
- Mounted a difficulty that prevented the Teleport Receiver from being put in inside a Sentinel interceptor.
- Mounted a difficulty that might forestall the Sentinel Multi-Software from being cleared out of its case after being claimed by the participant.
- Mounted a uncommon problem that might trigger a blocker after restarting a mission.
- Mounted various points within the Nexus mission to gather Hadal Cores.
- Mounted a difficulty that might trigger an inside textual content ID to look in the course of the Sentinel interceptor restore mission, as a substitute of appropriate directions.
- Mounted various minor textual content points.
- Mounted a difficulty that might trigger corrupted Sentinels to look on non-corrupted worlds when taking part in on larger issue settings.
- Mounted a difficulty that triggered the planet popup to be crammed with placeholder information in sure views within the Discovery web page.
- Mounted a uncommon problem that might disable enter whereas viewing a affirmation popup within the UI.
- Mounted a difficulty that triggered some companions to be rendered going through the fallacious means contained in the UI.
- The error message displayed when utilizing an Echo Locator in a system with none Harmonic Camps has been improved.
- Mounted a difficulty that triggered the message supposed to warn gamers that their pulse drive had been disabled to incorrectly report that the heartbeat drive was accessible to make use of.
- Mounted a difficulty that triggered the DPS readout on some starship weapons to be hidden from the UI.
- Mounted a difficulty that triggered the Galaxy Map to fail to show details about Dissonant methods when taking part in on decrease issue settings.
- Mounted a difficulty that triggered the Evaluation Visor to report Sentinel ships as buildings.
- Mounted a difficulty that triggered refiners and different associated applied sciences to fail to point out their charging standing accurately.
- The attention textures for corrupted Sentinels have been improved.
- Mounted a uncommon problem that might trigger the explosion when destroying small freighters / cargo pods to be too small.
- Mounted a difficulty that triggered the weapons on corrupted Sentinels to be invisible.
- Mounted various minor visible glitches affecting the outside and inside of the Sentinel interceptor.
- Mounted a uncommon problem that might trigger overly dense/darkish fog on some corrupted planets.
- Mounted a difficulty that triggered starship communicator holograms and craftable bobbleheads to intersect with cockpit parts within the Sentinel interceptor.
- The audio steadiness for Atlantideum crystals has been adjusted.
- Mounted various collision points with oxygen and sodium crops.
- Mounted a difficulty that might trigger NPC ships to maneuver in a jerky style in multiplayer.
- Mounted various visible points with VR wrist menu projectors.
- Improved the visible suggestions when repositioning VR wrist menus.
- Mounted a difficulty that trigger the Commerce Rocket UI to be misplaced in VR.
- An possibility has been added for VR gamers to allow a 3rd “twist” axis on the digital joystick, permitting them to roll or yaw the ship.
- Mounted an enter problem affecting various UI screens in VR.
- Mounted a difficulty that might trigger a extreme efficiency drop when becoming a member of one other participant’s sport immediately from the frontend, if that different participant was aboard the Area Anomaly.
- Mounted a crash associated to reminiscence allocation.
- Mounted a networking-related crash.
- Mounted a reminiscence leak associated to texture rendering.
- Mounted a difficulty that prevented the Base Complexity possibility from showing on Xbox One and Xbox One S.
- Mounted a crash particular to older Xbox consoles.
- Mounted a reminiscence leak that might happen on all Xbox platforms.
- Launched a big reminiscence optimisation for PSVR2.
- Launched a minor enchancment to visible high quality on PSVR2.
What do you make of the Interceptor replace up to now? Fly right down to the feedback and tell us.