The total patch notes have been shared over on the official Lifeless Cells web site, and we gathered them collectively so that you can try beneath:
Lifeless Cells ‘Clear Lower’ (releasing quickly)
Necessary options
- New Survival Weapon: Stitching Scissors.
Instakills all enemies it hits, so long as at the least one in all them dies to the weapon’s commonplace harm. - New Brutality Weapon: Large Comb.
Throws your enemies upwards, and offers important harm to airborne mobs! - New NPC: Tailor’s Daughter.
Discover her within the Tailor’s Room, and speak to her to freely change the look of your head. - New Speedrun Mode possibility.
Activate it to trace and show the completion time of every biome. Additionally tracks your earlier bests and compares them! - New Boss Rush DIY Mode, that allows you to select whichever bosses you need to face in a run.
- The three Bosses from Return to Castlevania at the moment are accessible in Boss Rush.
- Numerous rework on the Coaching Room! We added a bunch of choices to streamline the experimentation course of, reminiscent of:
– New UIs to spawn a particular weapon with a set Degree, High quality and Legendary-ness.
– New UI to decide on a sure variety of scrolls
– New UI to decide on the general scaling stage of the Coaching Room, primarily based on the values of a specific biome.
– Added the mini-bosses to the mob spawners
– Added a bunch of various traps to the mob rooms.
– Added the Return to Castlevania Bosses.
– Bosses aren’t scaled all the way down to stage 1 anymore! (no extra 20 minutes fights)
– Modified the UI to pick mobs to a grid-based one.
– Added a Coaching Dummy for DPS calculation.
Balancing
- Sluggish results now stack as much as 5 instances. Every stack has a larger slowing impact, then the affected enemy is frozen on the fifth stack.
- Bunch of Mutation Reworks:
- Combo: Allow a harm improve with each melee hit in a 2.5 sec window (in fact the window refreshes after each hit). It scales exponentially, go loopy with it!
- Tainted Flask: Can recharge even when your flask is just not completely empty. It additionally provides 1 extra elite into each biome when geared up.
- Networking: Marks enemies with ranged assaults now, there would not must be an precise projectile caught within the mob’s physique anymore.
- Berserker: Can now stack, and renders you proof against stuns.
- What Would not Kill You: Now grants restoration as an alternative of therapeutic.
- Necromancy: Additionally now grants restoration as an alternative of therapeutic. It scales with the max well being of the mobs you kill, which suggests you will get extra restoration by killing a stronger enemy. The cap has been eliminated, nevertheless it’s much less efficient as you get nearer to max well being.
- Frostbite: Now stacks with sluggish results and acts as a full stack on frozen targets.
- Lifeless Inside: Doubles your life however prevents ALL therapeutic sources.
- Disengagement: No extra cooldown!.. however can solely set off as soon as per biome.
- Return to Castlevania balancing:
- Whip Sword – Whip Kind now passes by means of shields.
- Whip Sword’s transformation assault hitbox tended to bug, it ought to now be according to its visible FX, which suggests it gained’t solely hit one single goal anymore.
- The ghosts gathered by Dying’s Scythe now have a barely smaller explosion radius.
- Bible is now thought of to be a heavy weapon.
- Alucard’s Defend has higher parry home windows, and the entire combo will now crit after a parry.
- Rebound Stone now offers barely extra harm, and has a smaller however longer window earlier than with the ability to “catch it” (i.e., set off the crit). Its cooldown now begins upon its destruction.
- Holy Water has an even bigger vertical hitbox, and the flame now offers harm.
- Medusa Head offers extra harm and bumps additional.
- Added an extended cooldown when the Cat is killed by the Queen.
- Throwing Axe can not roll the Hearth Bullet affix.
- Medusa’s flurry assaults ought to now have a small pause after the tip of the assault.
- Haunted Armor (the one with an axe) ought to now activate at a barely longer vary.
- Elite Mermans ought to now hearth 2 massive fireballs as an alternative of a giant one and a standard one.
- Dracula (Humanoid)’s hearth pillars at the moment are barely simpler to keep away from (by way of intervals) however usually are not rollable anymore.
- Dracula (Demon), Buer, Werewolves and Medusa at the moment are thought of to be Beasts (crits with the Crowbar).
- Reverted the change on What Would not Kill You. It now grants therapeutic as an alternative of restoration once more. Replace 34.1
- Lifeless Inside now permits for therapeutic with restoration. Replace 34.1
Degree design
- The Mimic can now seem randomly in outlets outdoors of the Financial institution. Mwahahahah
- Switched the Dracula Fortress (Onerous) Cursed Chest likelihood to 10%.
Graphics & UI
- Added a brand new Petrification have an effect on icon.
- Reorganized the companions a part of the credit. Replace 34.1
Bug fixes
- Mounted Agitated Pickpocket with the ability to hit by means of World Shields.
- Mounted a crash when an Automaton falls off a platform whereas utilizing its Sprint Assault.
- Mounted a crash when saving a reloading whereas a Petrified enemy is on display screen.
- Mounted a softlock when falling off the map throughout Dracula – Closing Kind, whereas all platforms have been destroyed.
- Mounted a crash when utilizing the Emergency Door through the Queen boss battle.
- Mounted the Store Mimic’s hitboxes being too massive in comparison with the visible.
- Mounted Cursed Sword not disabling different stock objects when switched slots.
- Mounted a crash in Shipwreck, when a platform is destroyed similtaneously Mushroom Boi is spawned.
- Mounted with the ability to duplicate Turrets utilizing the Emergency Door.
- Mounted Numerous Deck – Foresight tagging the blocked assaults as in the event that they have been blocked by a protect.
- Mounted Serenade destroying deployables when activated.
- Mounted Gold Plating not defending towards Dracula – Closing Kind’s seize.
- Mounted Bobby Head’s disappearing within the Tailor’s Room.
- Mounted Bible’s projectile disappearing after a cutscene.
- Mounted Heal Flask glow impact additionally affecting the participant’s glow impact.
- Mounted weapons’ crit indicator generally not displaying.
- Mounted Morning Star’s chain detaching itself from the bottom.
- Mounted Pets’ habits being damaged in Dracula’s opening cutscene.
- Mounted a crash when loading a save close to the Financial institution elevator. Replace 34.1
- Mounted “Maintain to Soar” possibility immediately utilizing the double bounce. Replace 34.1
We do not have an official date for when that is coming to Swap simply but, although we can be retaining a watch out over the approaching days and can be sure you maintain you up to date.
What are you excited to see added this time round? Tell us within the feedback.
[source dead-cells.com]