Sharpen your sword and hit the battlefield for the Wo Lengthy: Fallen Dynasty replace 1.07 patch notes, which incorporates the flexibility to hold Battle Flag progress over to a accomplished battlefield, plus a spread of weapon changes.
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All Platforms
Extra Options
- Added a operate permitting gamers to hold over their Battle Flag and Marking Flag progress when returning to a beforehand accomplished battlefield.
- This selection will be enabled or disabled by way of the Journey menu by selecting which battlefield to return to.
- When enabled, a few of the shortcuts similar to doorways and ladders could have been unlocked by default.
- Added diagrams to the Be taught Wizardry Spells display screen, Set Wizardry Spells display screen, and “5 Phases Affinities” below Tutorial permitting gamers to raised perceive the affinity between every of the 5 Phases.
- Added capabilities to the On-line Foyer, Recruit, and Recruit Allies screens permitting gamers to half methods with companions.
- Added 5 Virtues to the Tutorial display screen within the Paperwork menu.
Changes
Deflect
- Made upwards changes to the shrinking of the Spirit Gauge’s decrease limits and downward changes to the Spirit harm dealt upon efficiently performing deflect.
Weapon Classes
All Weapon Classes • Optimized the timing at which gamers can activate deflect to cancel the restoration sequence after assaults.
- Elevated the Spirit harm handled Spirit assaults.
- Decreased the enhance in Spirit assault energy when Spirit is excessive.
Straight Sabre • Improved the turnaround between regular sprint assaults.
Curved Sabre • Improved the turnaround between regular sprint assaults.
Sword • Improved the turnaround between regular sprint assaults.
- Shortened the startup sequence of regular assaults.
Glaive • Shortened the startup sequence when activating a follow-up Spirit assault after a standard assault.
Halberd • Elevated the motion distance of the primary swing of regular assaults.
- Shortened the restoration sequences between regular assault combos.
- Elevated the motion distance of the follow-up Spirit assault after a standard assault, and optimized the hitbox.
Spear • Elevated the motion distance of the primary swing of regular assaults.
Slashing Spear • Shortened the restoration sequences between regular assault combos.
Workers • Shortened the restoration sequence after regular sprint assaults.
Martial Arts
All Martial Arts (besides Thunderous Affect and Tigertail Lash) • Elevated Spirit harm dealt.
Lightspeed Gust • Shortened the startup sequence.
- Elevated the pace and vary of the thrust.
- Lowered the openings in protection after assaults.
Meteoric Strike • Improved the turnaround between assaults.
Dawning Sky • Made changes so it’s potential to carry out an Aerial Talent after leaping.
Starlight Blade • Shortened the time it takes to construct up power.
- Shortened the startup sequence.
Cosmic Syzygy • Shortened the startup sequence.
- Elevated the pace of the thrust.
- Elevated the pace of the backward leap upon profitable hits.
- Added sound results to suggest the timing for added enter.
- Added a visible impact for profitable assaults.
- Lowered the openings in protection after assaults.
Gouging Star • Adjusted the hitbox.
Whirlwind Advance • Elevated the motion distance of the primary swing.
Violent Sandstorm • Shortened the startup sequence.
- Adjusted the pace of consecutive assaults.
Sick Wind • Lowered the openings in protection after assaults.
Thunderous Affect • Adjusted hit cease.
- Decreased Spirit harm dealt.
Shimmering Solar • Shortened the startup sequence.
Looming Cloud • Elevated motion distance throughout secondary motion.
Mongrel’s Rampart • Added an lively hitbox accompanying the thrust.
- Lowered the openings in protection after assaults.
Prancing Dragon • Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary motion.
- Elevated the swing pace of the weapon.
- Lowered the openings in protection after assaults.
Dragon Flash • Adjusted hit cease.
Python Turnover • Adjusted pushback.
Panther’s Grit • Adjusted pushback.
Rising Dragon • Shortened the startup sequence.
- Elevated motion distance upon profitable assault.
- Made modifications in order that the enemy is thrown down by a profitable assault.
- Added a visible impact for profitable assaults.
Tigertail Lash • Shortened the startup sequence.
- Shortened the space of the backstep in the beginning.
- Elevated the space of the following ahead motion.
- Decreased Spirit harm dealt.
Fanning Peacock • Adjusted the hit intervals.
Falcon Strike • Shortened the startup sequence.
Stag Hunter • Added an lively hitbox accompanying the swinging motion.
- Shortened the startup/restoration earlier than swinging down.
Hovering Phoenix • Made it potential to launch a secondary assault in midair after the primary assault hits.
Feasting Ursine • Shortened the startup sequence.
Nightbird Spin • Adjusted pushback.
- Adjusted the hitbox.
- Eliminated damaging capabilities upon retrieving the weapon.
Horn Strike • Shortened the startup sequence.
- Made modifications in order that the enemy is thrown again when hit with the upward swing.
- Made changes so it’s potential to carry out an Aerial Talent after leaping.
Plummeting Ape • Lowered the openings in protection after assaults.
Serpent’s Torment • Shortened the startup sequence.
- Elevated the motion distance in the beginning.
- Lowered the openings in protection after assaults.
Marching Dragon • Shortened the startup sequence.
- Adjusted the pace of flurry assaults.
- Shortened the restoration sequence whereas transitioning to the ending blow.
Parting Grass • Shortened the startup sequence.
- Lowered the openings in protection after assaults.
Heaven Divide • Made modifications in order that gamers stand up to enemy assaults (excluding Crucial Blows) whereas their Qi veins are lively.
Mountain Strike • Lowered the openings in protection after assaults.
Rising Tides • Shortened the startup sequence.
- Elevated the rotation pace.
- Adjusted the timing of the transition to the ending blow.
- Made modifications in order that the enemy is thrown down within the remaining stage of the assault.
Mountain Buster • Shortened the startup sequence.
- Adjusted the pace of flurry assaults.
- Expanded the realm of impact of the ultimate shock wave.
Undercurrent Dash • Adjusted pushback.
- Shortened the restoration sequence whereas transitioning to strike.
- Lowered the openings in protection after assaults.
Rock Crash • Adjusted the hitbox whereas falling.
Boulder Glide • Modified the shock waves into Stone harm.
Sea Break up • Shortened the time it takes to construct up power.
- Adjusted the intervals between phases of build up power.
- Shortened the restoration sequence whereas transitioning to strike.
Heaven Reversal • Elevated the motion distance of every sequence.
Skyward Evergreen • Elevated the motion distance.
- Made changes so it’s potential to carry out an Aerial Talent after leaping.
Infinite Flowering • Adjusted the quickest potential timing for the transition to the ultimate sequence.
- Elevated the motion distance.
Sudden Twister • Shortened the startup sequence.
Waving Willow • Shortened the startup sequence.
Thorn Cleave • Shortened the startup/restoration sequence.
Crescent Gale • Made modifications in order that the participant can transfer in any course throughout activation.
- Lowered the openings in protection after assaults.
- Adjusted pushback.
Blossom Stream • Made modifications in order that this Martial Artwork approach consumes Spirit in each body, quite than solely in sure frames throughout flurry assaults.
- Lowered Spirit consumption of flurry assaults.
- Made modifications in order that the barrage of hits ends when Spirit is depleted.
Falling Leaf • Shortened the startup sequence.
- Elevated the motion distance.
Falling Leaves • Shortened the startup/restoration sequence.
Scattered Leaves • Improved visibility.
- Wizardry Spells
- Barbed Conductor • Lowered Spirit consumption.
Scorch Sweep • Lowered Spirit consumption.
Scorch Stream • Lowered Spirit consumption.
Scorch Spinner • Lowered Spirit consumption.
Frozen Arrow • Lowered Spirit consumption.
Drive Blow • Lowered Spirit consumption.
- Elevated assault pace.
- Elevated Stone accumulation when touchdown hits.
Bursting Fireball • Made modifications in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
Venomous Discharge • Made modifications in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
Venom Snare • Made modifications in order that the spell impact doesn’t manifest if the projectile is efficiently deflected.
- Elevated Toxin accumulation when touchdown hits.
- Prolonged intervals between the moments when harm is obtained over time.
- Lowered Toxin harm.
- Bosses
- Zhang Rang • Made changes to the AI.
- Made modifications to his actions at first of the battle.
- Added extra assault combo patterns.
- Modifications particular to re-summoning of clones: • Made changes in order that the re-summoning would happen even when there are some clones remaining.
- Zhang Rang now not re-summons his clones greater than as soon as per battle. • Lowered harm dealt by lightning assaults to a large space of impact.
- Adjusted how far the participant is pushed again when hit by the twister assault.
- Prolonged the period of time between the indicative impact earlier than the strike and the precise strike throughout consecutive lightning assaults.
- Shortened the length of the ball of lightning. Wonderful-tuned his conduct accordingly.
- Modifications particular to the actual Zhang Rang: • Elevated Spirit harm dealt.
- Elevated Spirit restoration pace to make it equal to that of different characters.
- Prolonged the time earlier than his Spirit begins recovering.
- Barely diminished the utmost quantity by which his Spirit Gauge’s decrease restrict will be diminished. • Modifications particular to clones: • Barely elevated HP harm obtained.
- Lowered HP harm dealt.
- Lowered Spirit harm obtained.
- Barely elevated Spirit restoration pace.
- Lowered the utmost quantity by which their Spirit Gauges’ decrease limits will be diminished. • Adjusted the lock-on digicam.
- Made different minor changes.
Taotie • Made changes to the AI.
- Lowered Spirit consumption of Crucial Blows.
- Made changes to the sturdiness of hardened components to make it simpler for half destruction to happen.
- Prolonged the time earlier than its Spirit begins recovering.
- Elevated Spirit restoration pace.
- Lowered HP harm obtained.
- Lowered Spirit harm obtained.
- Elevated the quantity of Spirit recovered when Taotie lands assaults.
- Modifications particular to the primary section of the battle: • Added one extra fireball assault and expanded the realm of impact.
- Fastened a bug that prevented some hits from touchdown.
- Modified targetable components to torso, proper hoof, and left hoof. • Added a sequence within the second section of the battle that entails its components recovering from harm.
- Improved the effectivity of Crucial Blows within the second section of the battle.
- Adjusted the lock-on digicam.
- Made different minor changes.
Demonized Xiahou Dun • Made changes to the AI.
- Adjusted the lock-on digicam.
- Made different minor changes.
Demonized Lu Bu • Made changes to the AI.
- Barely elevated Spirit restoration pace.
- Prolonged the time earlier than his Spirit begins recovering.
- Adjusted the timing earlier than the transition to the latter section of the battle.
- Made different minor changes.
Yan Liang & Wen Chou • Elevated Morale Rank. • In Path of the Crouching Dragon: 12
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- In Path of the Rising Dragon: 14 • Elevated the quantity of Morale Factors earned by attacking Yan Liang and Wen Chou utilizing actions that eat Spirit.
- Lowered the quantity of Morale Factors earned by attacking minor enemies utilizing actions that eat Spirit previous to the battle in opposition to Yan Liang and Wen Chou.
- Barely elevated Spirit restoration pace.
- Prolonged the time it takes for Spirit restoration.
- Elevated Spirit harm obtained.
Demonized Yuan Shao • Made changes to the AI.
- Added extra assault combo patterns.
- Lowered HP harm obtained.
- Lowered Spirit harm obtained.
- Added ice projectiles to the step motion sequence.
- Adjusted the impression place of ice projectile assaults..
- Adjusted attributes of two sorts of actions that contain producing icy pillars.
- Lowered harm obtained when elemental assaults hit the protect.
- Made different minor changes.
Yu Ji • Made changes to the AI.
- Lowered HP harm obtained.
- Barely elevated Spirit restoration pace.
- Prolonged the time earlier than his Spirit begins recovering.
- Lowered the quantity of Morale Factors obtained in battle.
Embodiment of Demonic Qi • Made changes to the AI.
- Added extra assault combo patterns.
- Made general changes to protection, Spirit, and assault energy.
- Made it simpler for half destruction to happen.
- Adjusted the lock-on digicam.
- Modified targetable components to go and torso.
- Lowered Spirit consumption of Crucial Blows.
- Made changes to clean out the actions when downed or throughout restoration.
- Barely diminished the pace of lightning pillar assaults.
- Added a monitoring potential to one of many fireballs within the fireball assault.
- Modifications particular to poison lavatory assaults: • Decreased the variety of bogs generated.
- Adjusted the timing between the warning earlier than the strike and the precise strike throughout lavatory assaults.
- Shortened the assault activation length.
- Modified the response when assaults hit. • Barely diminished the peak at which pillars are generated and adjusted the autumn speeds for icy pillar assaults.
- Shrank the hitbox for Crucial Blows utilizing balls of Demonic Qi.
- Made different minor changes.
Different
- Revised the circumstances for on-line matching and improved sure circumstances that made it tough to match.
- Improved motion synchronization in environments with vital on-line delays.
Main Bug Fixes
- Fastened crash-prone conditions that occurred in sure environments
- Fastened a bug that allowed gamers to go exterior the bounds of the present stage from sure places in some phases.
- Fastened a bug permitting enemies to be hit with assaults by means of sure partitions in some phases.
- Fastened a bug that may enhance the quantity of Spirit that could possibly be obtained whereas in Excessive Spirit.
- Fastened a bug that may typically trigger Deadly Strikes in opposition to Zhupolong to fail if carried out from sure instructions.
- Fastened a bug during which gamers granted the optimistic impact Lion’s Roar from the Wizardry Spell Lion’s Roar had been rendered impervious to break from Deadly Strikes.
- Fastened a bug inflicting the length of optimistic and damaging results to lower whereas the sport was loading, together with the interval previous to boss fights.
- Fastened a bug during which the BGM for the second section of the struggle in opposition to the demonized Solar Jian wouldn’t play accurately.
- Fastened a bug during which a few of the Shuigui wouldn’t respawn when restarting in the principle battlefield “Darkness over the Hanshui River.”
- Fastened a bug that brought on the Morale Ranks of minor enemies to be elevated to the equal of bosses within the sub battlefield “Bloodbath of Meiwu Fort” in “Path of the Rising Dragon.”
- Fastened a bug that brought on the sport to indicate an interface notifying that the participant acquired arrows/projectiles when the particular impact Ammo Replenish upon Deadly Strike was activated, even when they possessed the utmost variety of projectiles.
- Fastened a bug that may typically trigger Baishe’s actions to stop throughout multiplayer classes.
- Fastened a bug that may typically trigger the data above visitor gamers’ heads to vanish from the host participant’s display screen throughout Recruit classes.
- Fastened a bug that may trigger the Titles Obtained fee in Battle Abstract to be caught at 99%, regardless that all Titles had been acquired.
- Fastened a bug during which harm values for ballista assaults had been mirrored within the harm values recorded in Battle Abstract.
- After making use of the replace, the worth for Highest Harm Dealt in Single Assault might be reset.
- Fastened a bug that may typically trigger the copyright to seem twice when taking photos in {Photograph} mode.
- Fastened a bug that prevented gear weight from being taken into consideration for leaping and touchdown motion sounds.
- Fastened different minor bugs.
[Source – Wo Long Fallen Dynasty Patch Notes]