The League of Legends 13.9 patch notes are right here, as Riot Video games readies up for an excellent larger MOBA patch with 13.10 by getting within the new Neeko midscope and champion changes, alongside the brand new mute and report performance, and all of the pores and skin and chromas you can ask for in League of Legends.
You can too now create and replace participant studies throughout the course of a match beginning in League of Legends 13.9, with Riot additionally including the power to vary and replace that report throughout the post-game display relying on in the event you discover one thing else or have a shift in opinion.
“We’re including the power to report gamers within the sport as a way to give you extra alternatives to assist us determine and take motion on of us displaying poisonous or disruptive habits,” Riot says. “These studies will even give us extra details about precisely when throughout the course of the sport the disruption occurred, which is able to assist enhance our techniques going ahead. We hope you by no means want to make use of this nevertheless it’s there in the event you do.”
So as to add to this, Riot has consolidated the mute choices into a brand new panel by the scoreboard, slightly below the report button, alongside mute-all and self-mute controls too. MSI additionally begins in the present day, so you should definitely type crew formation beginning Could 3 for the primary weekend of the event.
League of Legends patch notes – 13.8 replace
Under you’ll discover the in-depth League of Legends 13.9 patch notes courtesy of Riot Video games, and there’s lots to get by.
Champion Changes
Neeko
Passive – Inherent Glamour
• Neeko Get Sho’Ma!: When Neeko is close to a non-epic monster, minion, lure, ward, or plant for 2 seconds she shops their Sho’Ma. Neeko can click on on her bar to grow to be
that unit. Click on on Neeko’s face to return to Neeko. Click on on the little “X” to filter out Neeko’s present Sho’Ma. Just one unit will be saved at a time.
• Neeko Disguise is Sturdy!: Disguise not breaks on taking harm, solely when the disguised self would have died or when you’re crowd managed.
• removedNeeko for Speedo: Neeko not inherits base assault pace/transfer pace from disguised goal if that stat is greater than hers.
• Cooldown: 25-10 seconds (based mostly on stage) ⇒ 2 seconds
Q – Blooming Burst
• Secondary/Tertiary Pop Harm: 40/65/90/115/140 (+20% AP) ⇒ 35/60/85/110/135 (+25% AP)
• Space of Impact Dimension: 225 ⇒ 250 (Observe: Max vary E snares ought to at all times be hittable with Q now)
• Jungle Tomato: Q now offers 30/40/50/60/70 bonus harm to monsters
• Higher Blooms: Casting Q past its most vary will now forged the power at most vary as an alternative of getting Neeko stroll into place to throw it.
W – Shapesplitter
• Neeko Transfer Neeko: After casting Neeko can reactivate to ship the clone to a brand new location
• Neeko Humorous!: Clone now performs animations and sounds of Q/E/Dance/Joke/Taunt/Recall/Giggle and survives for his or her length
• Neeko Jungle!: Empowered Assaults deal 50 bonus harm to monsters
• Neeko is Develop into One: Neeko’s clone spawns 100 items in entrance of her ⇒ Neeko’s clone spawns immediately on high of her
E – Tangle-Barbs
• Magic Harm: 80/115/150/185/220 (+60% AP) ⇒ 70/105/140/175/210 (+65% AP)
R – Pop Blossom
• Adjusted Final: After channelling for 1.25 seconds, Neeko jumps into the air, knocking up all close by enemies for 0.6 seconds. Neeko then crashes to the bottom
with all knocked-up enemies, dealing magic harm to them and beautiful them for 0.75 seconds.
• Cooldown: 90 seconds ⇒ 120/105/90 seconds
• Magic Harm: 200/425/650 (+130% AP) ⇒ 150/350/550 (+100% AP)
• Neeko Want No Defend!: Neeko not positive factors a defend when channeling her R
Aatrox
Passive harm elevated. R motion pace elevated.
Passive – Deathbringer Stance
• Bonus Bodily Harm: 4-10% (based mostly on stage) of goal’s most well being ⇒ 4-12% (based mostly on stage) of the goal’s most well being
R – World Ender
• Bonus Motion Pace: 50/65/80% ⇒ 60/80/100%
Amumu
W harm elevated early.
W – Despair
• Flat Magic Harm per Seconds: 12/16/20/24/28 ⇒ 20 in any respect ranks
• P.c Well being Magic Harm per Second: 1/1.15/1.3/1.45/1.6% ⇒ 1/1.25/1.5/1.75/2%
Bel’Veth
Assault harm progress decreased. Q harm to monsters elevated.
Base Stats
• Assault Harm Progress: 1.7 ⇒ 1.5
Q – Void Surge
• Monster Harm Modification: 120% ⇒ 140%
Jinx
Assault harm progress decreased
Base Stats
• Assault Harm Progress: 3.4 ⇒ 3.15
Kayle
E – Starfire Spellblade
• On-Hit AP Ratio: 25% AP ⇒ 20% AP
• Passive (Divine Ascent) Wave Harm: 15/20/25/30/35 (based mostly on E rank) ⇒ 20-41 (based mostly on champion stage, ranges 11-18)
R – Divine Judgment
• Forged Time: 1.5 seconds ⇒ 0.5 seconds
• Space of Impact Radius: 525 ⇒ 675/675/775
• Ascending: Kayle not lowers her vary when casting ult on herself
• Invulnerability Period: 2/2.5/3 ⇒ 2.5
• Time Delay till Sword Falls: 1.5 ⇒ 2.5
• Magic Harm: 200/350/500 (+100% bonus AD)(+80% AP) ⇒ 200/300/400 (+100% bonus AD)(+70% AP)
Sion
Passive well being decay elevated.
Passive – Glory in Dying
• Well being Decay: 2-19 (1 well being per stage) ⇒ 2.3-24.4 (1.3 per stage)
Swain
Q harm elevated.
Q – Dying’s Hand
• Magic Harm: 60/80/100/120/140 (+38% AP) ⇒ 65/85/105/125/145 (+40% AP)
• Bonus Harm per Bolt: 12/22/32/42/52 (+8% AP) ⇒ 15/25/35/45/55 (+10 % AP)
• Most Magic Harm: 108/168/228/288/348 (+70% AP) ⇒ 125/185/245/305/365 (+80% AP)
Taliyah
R forged lockout situations adjusted.
R – Weaver’s Wall
• Forged Lockout: every time Taliyah takes or offers harm ⇒ every time Taliyah takes harm
Trundle
Base assault pace elevated, base mana elevated.
Base Stats
• Base Assault Pace: 0.6 ⇒ 0.67
• Base Mana: 281 ⇒ 340
Volibear
W harm and heal elevated
W – Frenzied Maul
• Bodily Harm: 5/30/55/80/105 (+100% AD) (+ 5% bonus well being) ⇒ 5/30/55/80/105 (+100% AD) (+ 6% bonus well being)
• Heal Ratio Based mostly on Lacking Well being: 7/8.5/10/11.5/13% ⇒ 8/10/12/14/16%
Gadgets
Lich bane
• Means Energy: 75 ⇒ 85
ARAM Changes
Buffs
• Corki: 95% Harm Taken ⇒ 90% Harm Taken
• Ezreal: 95% Harm Dealt ⇒ 100% Harm Dealt
• Karma: 100% Harm Dealt ⇒ 105% Harm Dealt
• Tristana: 100% Harm Dealt ⇒ 105% Harm Dealt
• Zilean: 95% Harm Taken ⇒ 90% Harm Taken
Nerfs
• Akali: 110% Harm Dealt ⇒ 105% Harm Dealt
• Ornn: 105% Harm Taken ⇒ 110% Harm Taken
• Qiyana: 115% Harm Dealt ⇒ 110% Harm Dealt
• Veigar: 105% Harm Taken ⇒ 110% Harm Taken, 95% Harm Dealt ⇒ 90% Harm Dealt
LoL patch 13.9 skins and chromas
Skins
- Inkshadow Aurelion Sol
- Inkshadow Kai’Sa
- Inkshadow Grasp Yi
- Inkshadow Udyr
- Inkshadow Volibear
- Inkshadow Yasuo
- Inkshadow Yone
- Status Inkshadow Yasuo
Chromas
- Inkshadow Aurelion Sol
- Inkshadow Kai’Sa
- Inkshadow Grasp Yi
- Inkshadow Udyr
- Inkshadow Volibear
- Inkshadow Yasuo
- Inkshadow Yone
There you may have it, the League of Legends 13.9 replace patch notes, now that you simply’ve made it this far you’ll wish to take a look at precisely how a lot you’ve spent on League of Legends through the years, whereas our League of Legends tier checklist is bound to bear some adjustments with 13.9 as effectively.