If you have not performed Breath of the Wild, however you are excited about choosing up Zelda: Tears of the Kingdom, don’t be concerned, as Nintendo says you need not.
Within the newest Ask the Developer interview that Nintendo recurrently hosts concerning its video games, quite a few Zelda: Tears of the Kingdom builders spoke in regards to the upcoming RPG, together with Zelda sequence producer Eiji Aonuma and sport director Hidemaro Fujibayashi. Curiously, in line with Aonuma, you do not even have to play Breath of the Wild to have the ability to take pleasure in Tears of the Kingdom.
Speaking about how some gamers may suppose that they will not be capable to take pleasure in Tears of the Kingdom with out enjoying the earlier sport, Aonuma stated, “…the brand new gameplay concepts we packed into this title are all issues that may be solved intuitively, so I believe first-time gamers can relaxation assured that this sport is straightforward to get into.”
Fujibayashi stated one thing comparable of the sport’s story, noting that the group “put in some effort to ensure that it feels snug for each first-time gamers and people with expertise of the earlier sport.” Apparently there is a character profile function that gamers are ready to take a look at within the sport, which helps them perceive the relationships between completely different characters.
Within the second a part of the interview, the collection of builders additionally shared that “arms” is a serious theme in Tears of the Kingdom, noting how Hyperlink makes use of his hand to unravel puzzles, and that the sport consists of “scenes that use arms when opening particular doorways. This “arms” theme additionally crops up right here and there as a key aspect because the story develops.”
Technical director Takuhiro Dohta additionally shared an anecdote about when he was engaged on the programming for Wuhu Island throughout Wii Sports activities Resort’s improvement, noting how Shigeru Miyamoto needed to “flip the precise phases of video games into characters.” Dohta defined that Miyamoto meant he needed to “create one island and use that as a base so as to add varied sorts of gameplay in several video games. The concept of getting new discoveries in the identical setting was placing to me. I might been wanting to do that thought with different titles, and I supposed this sport would leverage that sort of strategy.”
Whilst you may technically not have to play Breath of the Wild with the intention to take pleasure in Tears of the Kingdom, Nintendo did nonetheless not too long ago launch a recap video simply to catch you in control.
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