The Legend of Zelda: Breath of the Wild’s weapon degradation system was bullshit. Issues received higher within the again half of the sport, however early on it was a ache within the ass and demoralizing to get a scorching new sword just for it to interrupt just a few dozen hits later. Tears of the Kingdom fixes this. Weapons nonetheless break, nevertheless it’s now enjoyable after they do because of Hyperlink’s new Fuse potential, offering a sublime resolution that underlines the sport’s brilliance.
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Fuse helps you to mix every kind of random stuff collectively. If you happen to’ve been taking part in since Tears of the Kingdom got here out on Could 12, you’ve little question turned numerous rusty swords into boulder golf equipment and melded additional bows onto weak shields. It’s fast, and goofy, and surprisingly enjoyable. Most significantly, these fusions considerably enhance the energy and sturdiness of your weapons. As a substitute of spending the early a part of Tears of the Kingdom scavenging for pitchforks and the occasional Guardian blade, you’re continuously flush with an arsenal that appears ridiculous however will get the job finished.
The builders might have simply raised weapon sturdiness throughout the board, or added a extra advanced and obtuse crafting system requiring you to mix tons of supplies to incrementally enhance the longevity of your favourite new mace. As a substitute, the Fuse potential bulldozes by way of all of that and turns crafting and weapon sturdiness on its head. Fairly than fear about shedding my hard-earned gear, I spend most of my time in Tears of the Kingdom excited each time one thing breaks, as a result of it’s one other alternative to experiment with Fusing one thing new.
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Random sticks and rocks that may have been ineffective at the moment are a pleasant Fuse materials of final resort, whereas the horns, fangs, and litany of different monster components that drop from useless enemies reward you for taking possibilities on combining all kinds of various issues collectively. The upgrades are at all times respectable from a numbers perspective, and the actually highly effective ones result in a lot cooler-looking weapons too.
One other key to why this new system is so satisfying is that Fuse solely works as soon as on every new weapon. There aren’t any takebacks, but additionally no juggling countless upgrades to the identical gear. If the mixture isn’t that nice, you utilize it up and break it quick. If it finally ends up being actually kick-ass, you add it to the rotation however use it just a little extra sparingly. And since you’re by no means in need of provides, these occasional emotions of weapon impoverishment and desperation that always creeped in early in Breath of the Wild are nowhere to be discovered.
It’s emblematic of plenty of why Tears of the Kingdom’s wild talents are each a lot enjoyable to make use of and really feel so cleverly carried out. Whether or not discovering an unintended strategy to clear up a Temple puzzle or beating an overworld mini-boss by creating an impromptu conflict machine, Tears of the Kingdom is continually rewarding you for locating your personal options to the obstacles it presents. Fairly than really feel on the mercy of the world and its harsh techniques (weapon degradation, slippery slopes within the rain) it feels such as you’re continuously empowered to make your personal luck.
Now should you’ll excuse me I’ve to go break a ton extra of my shit.