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In The Legend of Zelda: Tears of the Kingdom, most of the shrines you’ll be able to go to are in plain sight. You’ll simply come throughout them as you discover the land of Hyrule. Others require extra experimentation. In these instances, the problem lies to find the shrine, reasonably than working your means by it. Right here is our information explaining find out how to discover the Gerudo Desert ‘Chichim’ Shrine in The Legend of Zelda: Tears of the Kingdom.
Tears of the Kingdom – find out how to discover Gerudo Desert ‘Chichim’ Shrine
Gerudo Desert has a number of sand. Sizzling winds whip it about, obscuring your imaginative and prescient. Even you probably have a correct map of the world, your skill to seek the advice of it vanishes when you enter the large sandstorm.
To search out the Gerudo Desert’s well-hidden Chichim Shrine, you have to enterprise into the sandstorm and purposefully sink right into a sand pit. After you do this, you have to then navigate the Historical Jail Ruins, that are primarily a dungeon.
Begin your exploration from Kara Kara Bazaar, which is positioned close to the Gerudo Desert’s northeastern facet, close to the Mayatat Shrine. From the bazaar, head east a brief distance. While you’re close to the bazaar, you’ll be able to nonetheless seek the advice of your map. You wish to journey east till your place on the map is straight north of textual content referencing Palu Wasteland.
As soon as you’re in place, journey nearly straight south. Finally, a cloud of sand makes the map go away. Attempt to proceed advancing south in as straight a line as doable, till you see the big ribcage with enemies gathered round it. Thoughts these enemies as you strategy, and preserve simply to the suitable of the bones. It is best to be capable of proceed within the basic route you have been already headed.
As you journey alongside the bones, it’s best to come throughout a geyser of air, simply previous a flowering cactus. Jump over the air and pull out your paraglider so the wind carries you as much as a excessive vantage level. Briefly, it’s best to be capable of see your map once more. Then your elevation will drop. Soar towards the south to succeed in the sting of a large pit of sand. Stroll ahead and towards its lowest level, the place the sand will slowly suck you beneath the floor.
Looking for Chichim Shrine within the Historical Jail Ruins
After sinking within the sand for a second, you’ll materialize in an underground chamber. A discover seems on-screen to tell you that you’ve found the Historical Jail Ruins. Now you have to navigate these ruins and the enemies and traps guarding them. Happily, it’s cooler underground and also you now not want to fret in regards to the warmth sapping your life in the event you didn’t have the suitable gear or objects.
From the place you first seem within the ruins, journey west alongside the hall lined by mineral deposits. Forward, you’ll see a closed gate with torches on both facet. If you attain the gate, use your Ultrahand skill to tug the change from left to proper. Doing so raises the gate simply past it. Cross by the opening and head proper if you have to replenish your provide of arrows. There are some strewn in regards to the flooring. To the left, comply with the hall previous some cells.
On this jail space, your enemies are the mummy-like Gibdos, which nonetheless creep me out as a result of I keep in mind them shrieking at me in The Legend of Zelda: Ocarina of Time. They’re weak to components similar to fireplace, however principally shrug off bodily assaults. Happily, they transfer slowly sufficient that it’s best to be capable of run previous them and keep out of their vary. Simply give them a large berth and don’t stick round to allow them to mobilize.
Close to the top of the principle hall, it’s best to encounter a statue with an upraised sword. The blade is pointing to the suitable, which is the route it’s best to journey subsequent.
Observe that hall to the subsequent lever and pull it. Then look to the suitable, the place a gap has now opened. Descend the slabs of stone to a decrease chamber. On the backside, crouch and go underneath the low opening. From there, veer proper. You’ll go by a couple of enemies right here, together with a lightning-infused jelly, earlier than reaching some extra stone slabs you’ll be able to climb to return to the higher stage.
Now that you just’re again on the principle flooring, begin ahead however take note of the ground. There are two giant stone tiles forward of a change on the far finish of the hall. If you put weight on them, they sink. Stick principally to the left and contact the weak components of the ground solely briefly in your approach to the change. Then pull it.
If you pull the change, you’ll be able to go into the subsequent hall to search out the statue of the warrior with the sword once more. Cross that hallway and proceed to the change once more. Pull it, then veer to the suitable and drop again to the decrease stage. Proceed by that area to return to the room that had the week flooring tiles. This time, trip them right down to the decrease stage and defeat the glowing cave frog for a Bubbul Gem.
After defeating the frog, head alongside the underground hall towards a gate close to the top. By it, it’s best to see the shrine. There’s additionally a niche within the stone slabs that comprise the ceiling. Rise by a kind of slabs utilizing the Come up skill. You’ll seem in a room with a treasure chest that comprises the Gerudo Scimtar.
Take your treasure and look to the facet. There are tiles alongside the ground, simply behind the chest. Use the Ultrahand skill to carry them and reveal one other change. Put the Ultrahand skill to make use of once more to tug the change. This produces a gap you’ll be able to go by. Glide right down to the decrease space forward of you to lastly attain Chichim Shrine.
The excellent news: contained in the shrine, you’ll obtain your traditional reward (together with a Mighty Zonaite Spear) nearly immediately.
The Legend of Zelda: Tears of the Kingdom is now out there for Nintendo Swap.