Early on in The Legend of Zelda: Tears of the Kingdom, you may sq. off in opposition to Flux Assemble I, a cluster of shapeshifting cubes serving as one of many sport’s many overworld minibosses. Judging by this enemy’s identify, you would possibly assume that you can see different, extra highly effective variants as you discover, and also you’d be 100% proper. Generally seen within the sky and sometimes down within the Depths, Flux Assemble II and Flux Assemble III behave pretty in another way from their weaker counterpart. When you want some assistance on methods to cope with each of those Flux Assemble variants in Tears of the Kingdom, then be at liberty to learn on.
Suggestions for combating Flux Assemble II
This information will first go over methods to cope with Flux Assemble II, though word that all the ideas right here can apply to Flux Assemble III as properly. The three types that Flux Assemble II can shapeshift into stay the identical as Flux Assemble I, however they boast key variations that you’ll want to remember when combating them. You may check out our Flux Assemble I information if you need basic recommendations on coping with all Flux Assemble variants in additional element.
Humanoid Kind
Very similar to with the bottom variant, Flux Assemble II all the time begins every encounter in its humanoid type. This time round, the humanoid type behaves far more erratically. Oftentimes, when it raises its arms up within the air in preparation for its fist-slamming assault, it is going to now warp nearer to you earlier than hitting the bottom with them. This assault seems to be scary, however operating away from it is going to usually work simply in addition to it does within the base model of this combat.
Along with this transfer, it is going to sometimes rush you down and attempt to trample you, normally while you stand up near it. So long as you retain your distance and dash away when you see it charging, this transfer shouldn’t pose a lot of an issue both.
Though utilizing Ultrahand on the glowing inexperienced dice to shake it unfastened and depart it susceptible was a helpful technique earlier than, it’s virtually important right here. Because of the boss’s quicker motion and larger tendency to cover the inexperienced dice behind its different indestructible blocks, you will want Ultrahand greater than ever to maneuver the encompassing blocks out of the way in which and goal the weak level extra simply with out losing your assets. In fact, when the boss retains its fists down after its slamming assault, that serves as the very best alternative to take action.
Arrows can nonetheless come in useful right here, although, as utilizing them on the inexperienced dice will stun the boss and provide you with an enormous opening to shake the inexperienced dice unfastened with Ultrahand. Nevertheless, the usefulness of this technique relies upon closely on the place the boss decides to position the inexperienced dice and whether or not or not you might have larger vantage factors you may leap off of to set off bullet time.
Dice Kind
This was the simplest type to cope with in the course of the Flux Assemble I fights, however the identical can’t be stated right here. The dice type tilts round far more shortly, making it difficult to get intention on the smaller inexperienced dice with Ultrahand. Moreover, the boss can now fly up towards you and attempt to slam down on you, creating a dangerous shockwave within the course of. This implies you’re now not utterly protected at a distance, so be ready to dash away each time it begins to fly up.
Theoretically, this slam assault ought to present the proper opening for you, but it surely normally lands with the inexperienced dice dealing with away from you. To make issues extra sophisticated, the boss recovers shortly sufficient that you could be not be capable of take away the encompassing blocks with Ultrahand earlier than it begins transferring once more, leaving the inexperienced block out of view.
Eradicating these blocks nonetheless helps in making the inexperienced dice total simpler to focus on, although, and gorgeous the boss by capturing the inexperienced dice works even higher right here than it does with the humanoid type. Word that while you stun the boss, it tends to place itself in order that the inexperienced block stays up high, normally surrounded by different blocks. However from my expertise, this nonetheless serves as the best technique for leaving the boss motionless for lengthy sufficient you can transfer blocks out of the way in which and seize the inexperienced block with Ultrahand with out the necessity for pinpoint timing.
Flying Rectangular Kind
The technique for this final type differs considerably from the Flux Assemble I model. It nonetheless launches 5 or so blocks at you, however this time, the boss stays excessive within the air in a way just like the Gleeoks. It additionally now locations the inexperienced dice proper on the high, so not even the farthest-traveling arrows can attain it.
That is the combat’s greatest puzzle your first time by way of, however fortuitously, it has a straightforward resolution. After it launches a few of its blocks, stand on certainly one of them and use Recall on it in order that it escorts you proper to the highest of the boss. This offers you the proper likelihood to unload on the inexperienced dice with melee assaults, which is able to then scatter the blocks and depart the weak level open for even longer.
Suggestions for combating Flux Assemble III
By way of habits, Flux Assemble III behaves virtually identically to Flux Assemble II. Other than larger well being and injury, the combat has one main new addition. In the course of the humanoid and dice phases, the inexperienced block will intermittently swap locations with one of many different blocks, forcing you to behave shortly to go away the weak level susceptible to Ultrahand earlier than it teleports out of vary. It additionally appears to get better any blocks you’ll have eliminated extra shortly than earlier than.
The general methods stay largely the identical as with Flux Assemble II; you simply need to execute them with larger effectivity. Luckily, as quickly as you seize the inexperienced dice with Ultrahand, you’ve just about succeeded. Even when the inexperienced dice teleports, Ultrahand will nonetheless preserve its grip on it, permitting you to shake it unfastened with none annoying interruptions.
Rewards for beating the Flux Constructs
After defeating both Flux Assemble II or Flux Assemble III, they are going to drop their very own, extra highly effective variations of the Flux Assemble Core you can fuse to enhance your weapons. Alongside the same old Zonai prices, you may sometimes obtain some Zonai capsules you should utilize to make your devious contraptions. Encountering both Flux Assemble can also be typically required for sure shrine quests or to acquire Sage’s Wills for upgrading your sage’s assault energy, so looking them down will enormously assist in making your Tears of the Kingdom playthrough extra manageable.