I am beginning to suppose that Blizzard actually is not eager on all of your Diablo 4 energy levelling strategies, guys. The corporate is contemporary off of a hotfix that utterly defanged the sport’s juiciest, most XP-laden dungeons to cease you all from operating them time and again, however that wasn’t sufficient. Now Blizzard’s gone and patched out a trick that might let low-level gamers reap the advantages of World Tiers they hadn’t unlocked but.
Hotfix 11 for Diablo 4 (by way of Wowhead) got here out yesterday, and consisted of a whopping three bullet-pointed fixes. The primary amongst them was that it “Resolved a difficulty the place gamers in World Tier 3 and World Tier 4 might invite others to their occasion that weren’t eligible for these increased tiers”.
Beforehand, gamers had been in a position to get entry to Diablo 4’s third and fourth World Tiers—which are supposed to be gated till you’ve got overwhelmed the sport—by becoming a member of a celebration began by somebody who was already in a kind of tiers. Which may not sound that dramatic, however these higher-tier enemies pump out extra XP, extra gold, and rarer loot than their low-tier counterparts. They’re additionally a good bit more durable, however that does not actually matter in case you’ve obtained your high-level pal with you to absorb their blows and hit again.
However nothing gold can keep, and now you will have to truly beat the sport (and the capstone dungeon that follows) if you wish to get entry to these increased tiers. How gauche!
Other than trampling on my energy levelling desires, hotfix 11 additionally stayed on theme with a tweak that “fastened a difficulty the place all World Tiers would show as unlocked when gamers could not have met the necessities”. Other than that, its solely different patch be aware is “Additional stability and enhancements,” which is so obscure that I nonetheless do not perceive why sport firms even write it down.
Hotfix 11 was truly launched on the identical day—June 15—as hotfix 10, however the notes on that one are much more sparse. It “resolved an unintended injury interplay with the Druid’s “Poisonous Claws” passive” in addition to added, you guessed it, “additional stability and enhancements”.