I’d moderately not liken Grasp Detective Archives: Rain Code to the video games its artistic workforce is finest identified for, however I can’t assist it when Spike Chunsoft and Too Kyo Video games’ newest homicide thriller positive does invite the comparability. Like Danganronpa earlier than it, Rain Code is a homicide thriller from the thoughts of Kazutaka Kodaka, adorned within the distinct artwork type of Rui Komatsuzaki, all to the backdrop of Masafumi Takada’s techno jazz rating. Almost each mechanic has a close to 1:1 equal to Danganronpa, to the purpose the place I play by means of and surprise if everybody concerned would moderately be making one other a type of titles however can’t due to Danganronpa V3’s damning meta-commentary about operating a sequence into the bottom till it’s past recognition.
Regardless of the motivation, Rain Code nonetheless has a whole lot of Danganronpa’s pink blood operating by means of its veins, and whereas it takes a while to start out dwelling as much as its predecessor, it had me wrapped round its finger by its remaining circumstances and hopeful that Kodaka might have discovered a brand new outlet to indulge his fascination with mysteries with out returning to a narrative that’s lengthy completed.
Rain Code follows a detective-in-training Yuma Kokohead in a world the place detectives are superpowered figures revered around the globe. He’s an amnesiac who’s made a take care of a demise god named Shinigami who takes the type of a purple puffball ghost with a love of carnage and demise, all whereas basking in it with lighthearted whimsy. Very like Kodaka’s earlier work, the sport makes use of the 2 characters’ contrasting views of the world to continually oscillate between dire stakes and absurdist humor however makes use of its supernatural framing to crank the workforce’s normal antics as much as an inevitable over-the-top conclusion. A lot of Rain Code appears like Kodaka’s writing type at his most unhinged, not sure by the constraints of a (comparatively) grounded setting and free to make use of magic, superpowers, and god-like entities to justify some wild imagery, for higher or worse.
For the primary few chapters, I used to be delay by Rain Code’s supernatural parts and the way they framed the mystery-solving. As Yuma and Shinigami stumble into fixing crimes across the metropolis of Kanai Ward, Shinigami opens up a pocket dimension to a Thriller Labyrinth. These are fairly similar to a Palace in Persona 5 in that they’re bodily manifestations of the thriller itself. Each query there’s a few case is given a literal type, whether or not that be doorways to stroll by means of to reply a multiple-choice query or an enemy that Yuma should combat with a truth-bearing blade to actually minimize by means of their arguments as they seem in textual content on the display.
Danganronpa represented these similar ideas by means of mini-games that had been extra symbolic, similar to imagining your self snowboarding down a slope and selecting paths representing solutions as you made deductions. Rain Code makes use of the Thriller Labyrinth to offer all the things a diegetic place in its world. I love the dedication to the bit, however the framing initially felt prefer it was the sport bending over backward to convey Danganronpa mechanics right into a legally distinct format in a manner that justified each second of deduction and reasoning in a tangible manner, moderately than a conceptual one.
It wasn’t till later chapters the place Rain Code began to actually reckon with the truth of utilizing the Thriller Labyrinth that I began to purchase in. Shinigami is a ghost when she and Yuma are in the true world, however as soon as they enter the Labyrinth, she sheds her mascot character design for her true type: which is a tall, gothic lady who reaps upon the souls of the perpetrator on the finish of every case. As soon as Yuma is confronted with the reality, he’s additionally confronted with the price of discovering it. Not like Danganronpa, this methodology and consequence aren’t pressured on Yuma, he simply frequently falls on it as he’s placed on his again foot. At its core, Rain Code is in regards to the pursuit of the reality and its penalties, however whereas Shinigami leaves our bodies in her wake, the sport posits that the reality isn’t meant to be morally proper or fallacious. In exposing it, individuals can construct from the reality moderately than tear themselves down additional.
For this reason Rain Code continually invitations comparisons to Kodaka’s most prolific work. If it weren’t for all of the clear mechanical and inventive parallels, that baseline perception in individuals is the symmetry that connects this workforce’s previous and current work. Rain Code’s latter chapters invoke the identical outburst of feelings that this workforce is finest identified for, even when it takes its time getting there. In some ways, its narrative and mysteries get messy, typically diluted by the supernatural framing moderately than enhanced by it. However regardless of my preliminary misgivings, I used to be stunned at how nicely it got here collectively. Given this workforce’s historical past, I most likely ought to’ve trusted Rain Code to get me by the tip.
All of the framing apart, Rain Code does really feel tough across the edges from a technical standpoint. Quite than utilizing the 2D sprite-based visible novel type of Danganronpa, just about all the things in Rain Code is rendered in 3D, and this recreation chugs one thing fierce on Change. Whether or not it’s in the course of the exploration segments by means of Kanai Ward or the action-oriented setpieces inside the Thriller Labyrinth, the sport typically feels prefer it’s struggling to carry itself collectively. Whereas third-person, 3D setup offers Rain Code its personal taste and permits the sport some fairly spectacular visible moments (the neon-soaked cyberpunk aesthetic of Kanai Ward appears nice when it’s not in movement), there have been stretches of time the place it felt like the sport wanted one other go for technical polish.
At a sure level, I believe I grew to become desensitized to the framerate drops and purchased into the idea and was pleased to dive into Thriller Labyrinth. Comparatively, Rain Code’s circumstances aren’t fairly as elaborate as its predecessor’s, however they every had satisfying mysteries and an explosive human component at their core. Even after I would really feel skeptical a few reveal, Rain Code would rapidly level to a clue I’d lengthy forgotten that tied issues collectively. Some options may need felt farfetched, however inside the world it established, these circumstances felt hermetic and satisfying to unravel, even when the conclusion was devastating to observe unfold.
Rain Code is constructed by a workforce that is aware of how one can make these sorts of video games, and as a long-time fan of the themes Kodaka tends to put in writing round, I used to be fairly moved by the tip regardless that it practically misplaced me at first. If you happen to’ve by no means been a fan of Kodaka’s mixture of camp, heavyhanded themes, and theatrics, Rain Code will probably not seize you. However regardless of it feeling like Danganronpa’s distant cousin, it makes it clear this workforce doesn’t should lean on Monokuma’s demise recreation as a crutch and may construct one thing new upon its bones as an alternative. Hopefully, this implies Kodaka can proceed to let previous issues die on their very own phrases and make new issues as an alternative.